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Everything posted by RAVEN
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It must be the way I have the gear linked then, Cause it's exported extended and stays that way in the air and will compress if ya smack the runway, It just won't partly compress on the gorund. I checked the Other aircraft in the flight and their gear work as intended. I tried to play with the : ShockStroke=0.264 <---------Taken from Max SpringFactor=0.8 DampingFactor=0.8
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Well I tried Reverse,Works with Tires only it seems. And I reexported the modle with shocks compressed , Works and looks OK on the ground but not in the air. So I'm thinking that the game engine is set up for retractable gear and not fixed gear. So I'm going with looks. Thanks for the input.
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IF the Aircraft has only shocks (non retractable) Should the Aircraft be exported with the shocks in the collapsed position?
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Options.ini [singleMission] AircraftType=Soviet_MkIIbTrop MissionMap=SIBERIA MissionType=RECON MissionTime=NOON MissionWeather=BROKEN AirActivity=RANDOM AirDefenseActivity=RANDOM LoadMission=FALSE LoadMissionFilename=A-10A Close Air Support.MSN MissionYear=2030 StartYear=1940 EndYear=2040 <-------------------------------Change Service=USAF
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I justed checked the Decals.ini from the skin (spitfire9c_earlyMEF) and the correct statment entries are there. But these .tga names might be to much alike' RAF_Type_C.tga RAF_Type_C1.tga and there in this order of loading. So name change on one of them maybe ??
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Try Adding the roundel decal entry to the mesh that the letter "B" is on at: [Decal00X] MeshName= (Letter B mesh) DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Spitfire_RAF_Early/RAF_Type_C1 Position=-2.99,0.05 Rotation=0.0 Scale=1.0 DecalMaxLOD=4
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Looks like a 3dMax fix, extra faces in the mesh, Who's model is it?
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Just tried to upload a .jpg and got "undefined" error.
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Good Job! Thanks
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Building a new cockpit for F-5E tiger II
RAVEN replied to morteza1374's topic in Mods & Skinning Discussion
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Tired of Christmas already? Family is boring you? It's time to BACK UP!
RAVEN replied to Stary's topic in General Discussion
Backedup the other day,But since you insist I just backed up my recent work. Now I need a beer ,It takes time to wright down all those 1's an 0's -
OK I'm lost, S-199? S-99? Same plane?
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View File Soviet MkIIb Tropical Soviet Hurricane Mk.IIb (Tropical) For SF1 06 Patch Level Installs. Pilot Note: "PilotWW2Navy" is used untill a more Rusian WWII pilot is Modded that fits the cockpit. http://combatace.com/files/download/13020-wwii-pacific-navymarine-pilot/ See Readme for Details. This Mod is Freewear and not to be sold! Raven 01/28/14 Submitter RAVEN Submitted 12/15/2012 Category Allied Fighters
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Version V4.1
185 downloads
Soviet Hurricane Mk.IIb (Tropical) For SF1 06 Patch Level Installs. Pilot Note: "PilotWW2Navy" is used untill a more Rusian WWII pilot is Modded that fits the cockpit. http://combatace.com/files/download/13020-wwii-pacific-navymarine-pilot/ See Readme for Details. This Mod is Freewear and not to be sold! Raven 01/28/14 -
This was made to the Specs. from the link" 4000lb High Capacity Bomb" I did'nt want to defuse it. UK_4000.zip
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The Bomb is fine. //4000lb Station----------------------------------------------------- [bombBay2] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=INTERNAL AttachmentPosition= 0.0,-1.35,0.00 AttachmentAngles= 0.0, 0.0, 0.0 LoadLimit=1800 AllowedWeaponClass=BOMB AttachmentType=UK NumWeapons=1 AttachmentPosition001=0.0,0.00,0.00 <----------- DiameterLimit=0.800 LengthLimit=2.80 BombBayAnimationID=7 BombBayOpenTime=1.0 BombBayCloseTime=1.0 MinExtentPosition=-0.50,-0.45,-0.75 MaxExtentPosition= 0.50,-2.65,-0.40 I'm gonig to Not finish the one I made (no maping, too many poly's) Back to my Soviet Mk2b Darn,Looks like I was testing with the wrong Mossie,Owell still should be about the same.
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Wrench can you post your "BombBay" data for the Mosquito FBVI I need the correct Positions for: StationType=INTERNAL AttachmentPosition= 0.00,-1.50,-1.30 <--------------------------- NumWeapons=2 AttachmentPosition001=-0.25,-1.45,-0.25 <------------ AttachmentPosition002= 0.25,-1.45,-0.25 <------------ I added a bombbay2 for the Mk1_4000 (Bomb in ground) I made a new .lod just need the position to test it.
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Opens With the 0 key. // Canopy Animation----------------------------- [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=6.0 AnimationID=6
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View File Hurricane Mk.IIb Hurricane Mk.IIb For SF1 06 Patch Level Installs. See Readme for details Creidts: Cockpit By Me. TW AC 3D Model,Textures Myself. Light Fix Wrench Sound File ? This Mod is Freewear and not to be sold! Raven 01/20/14 (12 Guns of Fun.) Submitter RAVEN Submitted 12/10/2012 Category Allied Fighters
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Typo, Should be: SeaHurricane Mk.Ic For SF1 06 Patch Level Installs
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View File SeaHurricane MkIc V3.10 SeaHurricane MkIc For SF1 06 Patch Level Installs. See Readme for details. Creidts: Cockpit, Myself. TW AC 3D Model,Textures Myself. Light Fix, Wrench Sound File ? This Mod is Freewear and not to be sold! Raven 04/26/14 Submitter RAVEN Submitted 12/10/2012 Category Allied Fighters
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Are you using the A-6a Pit? Try this: Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=needle_fuel_quantity MovementType=ROTATION_Y <------------------------ ValueUnit=LB Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=270.0 Set[02].Value=10000.0
