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Everything posted by RAVEN
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Shock animation
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It must be the way I have the gear linked then, Cause it's exported extended and stays that way in the air and will compress if ya smack the runway, It just won't partly compress on the gorund. I checked the Other aircraft in the flight and their gear work as intended. I tried to play with the : ShockStroke=0.264 <---------Taken from Max SpringFactor=0.8 DampingFactor=0.8 -
Shock animation
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well I tried Reverse,Works with Tires only it seems. And I reexported the modle with shocks compressed , Works and looks OK on the ground but not in the air. So I'm thinking that the game engine is set up for retractable gear and not fixed gear. So I'm going with looks. Thanks for the input. -
WW2 WIPs Thread
RAVEN replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
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WoE Issue
RAVEN replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Options.ini [singleMission] AircraftType=Soviet_MkIIbTrop MissionMap=SIBERIA MissionType=RECON MissionTime=NOON MissionWeather=BROKEN AirActivity=RANDOM AirDefenseActivity=RANDOM LoadMission=FALSE LoadMissionFilename=A-10A Close Air Support.MSN MissionYear=2030 StartYear=1940 EndYear=2040 <-------------------------------Change Service=USAF -
Decal problem
RAVEN replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I justed checked the Decals.ini from the skin (spitfire9c_earlyMEF) and the correct statment entries are there. But these .tga names might be to much alike' RAF_Type_C.tga RAF_Type_C1.tga and there in this order of loading. So name change on one of them maybe ?? -
Decal problem
RAVEN replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Try Adding the roundel decal entry to the mesh that the letter "B" is on at: [Decal00X] MeshName= (Letter B mesh) DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Spitfire_RAF_Early/RAF_Type_C1 Position=-2.99,0.05 Rotation=0.0 Scale=1.0 DecalMaxLOD=4 -
Decal problem
RAVEN replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Looks like a 3dMax fix, extra faces in the mesh, Who's model is it? -
Just tried to upload a .jpg and got "undefined" error.
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Templates for Monty's S-99?
RAVEN replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
OK I'm lost, S-199? S-99? Same plane? -
View File Soviet MkIIb Tropical Soviet Hurricane Mk.IIb (Tropical) For SF1 06 Patch Level Installs. Pilot Note: "PilotWW2Navy" is used untill a more Rusian WWII pilot is Modded that fits the cockpit. http://combatace.com/files/download/13020-wwii-pacific-navymarine-pilot/ See Readme for Details. This Mod is Freewear and not to be sold! Raven 01/28/14 Submitter RAVEN Submitted 12/15/2012 Category Allied Fighters
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Version V4.1
183 downloads
Soviet Hurricane Mk.IIb (Tropical) For SF1 06 Patch Level Installs. Pilot Note: "PilotWW2Navy" is used untill a more Rusian WWII pilot is Modded that fits the cockpit. http://combatace.com/files/download/13020-wwii-pacific-navymarine-pilot/ See Readme for Details. This Mod is Freewear and not to be sold! Raven 01/28/14 -
I need a cookie...
RAVEN replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This was made to the Specs. from the link" 4000lb High Capacity Bomb" I did'nt want to defuse it. UK_4000.zip -
I need a cookie...
RAVEN replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The Bomb is fine. //4000lb Station----------------------------------------------------- [bombBay2] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=INTERNAL AttachmentPosition= 0.0,-1.35,0.00 AttachmentAngles= 0.0, 0.0, 0.0 LoadLimit=1800 AllowedWeaponClass=BOMB AttachmentType=UK NumWeapons=1 AttachmentPosition001=0.0,0.00,0.00 <----------- DiameterLimit=0.800 LengthLimit=2.80 BombBayAnimationID=7 BombBayOpenTime=1.0 BombBayCloseTime=1.0 MinExtentPosition=-0.50,-0.45,-0.75 MaxExtentPosition= 0.50,-2.65,-0.40 I'm gonig to Not finish the one I made (no maping, too many poly's) Back to my Soviet Mk2b Darn,Looks like I was testing with the wrong Mossie,Owell still should be about the same. -
I need a cookie...
RAVEN replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench can you post your "BombBay" data for the Mosquito FBVI I need the correct Positions for: StationType=INTERNAL AttachmentPosition= 0.00,-1.50,-1.30 <--------------------------- NumWeapons=2 AttachmentPosition001=-0.25,-1.45,-0.25 <------------ AttachmentPosition002= 0.25,-1.45,-0.25 <------------ I added a bombbay2 for the Mk1_4000 (Bomb in ground) I made a new .lod just need the position to test it. -
Opening the Canopy
RAVEN replied to morteza1374's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Opens With the 0 key. // Canopy Animation----------------------------- [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=6.0 AnimationID=6 -
View File Hurricane Mk.IIb Hurricane Mk.IIb For SF1 06 Patch Level Installs. See Readme for details Creidts: Cockpit By Me. TW AC 3D Model,Textures Myself. Light Fix Wrench Sound File ? This Mod is Freewear and not to be sold! Raven 01/20/14 (12 Guns of Fun.) Submitter RAVEN Submitted 12/10/2012 Category Allied Fighters
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SeaHurricane MkIc
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Typo, Should be: SeaHurricane Mk.Ic For SF1 06 Patch Level Installs -
View File SeaHurricane MkIc V3.10 SeaHurricane MkIc For SF1 06 Patch Level Installs. See Readme for details. Creidts: Cockpit, Myself. TW AC 3D Model,Textures Myself. Light Fix, Wrench Sound File ? This Mod is Freewear and not to be sold! Raven 04/26/14 Submitter RAVEN Submitted 12/10/2012 Category Allied Fighters
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