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RAVEN

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Everything posted by RAVEN

  1. Question, Other than additions to the mesh’s textures (like bump mapping) and the way the game renders the model, is their much difference in detail between First and second Gen? Just so I’ll get a better understanding of the difference between First gen (ansi) and second gen (unicode) LOD’s .
  2. The P-40B's had just the iron sights and the Reflecters sights were just being added, They diden't trust them so they kept the iron sight as backup, They retro fitted the (field cobbeld) the reflecter sighs into some of the B's, So you can have With or without.And Wrench I'd like the PDF's please. Nice work Stary Thanks. Raven
  3. Well I found an other Ref. photo and that part is a "deviation card holder I think". I had to have a place to put the gunsight.
  4. Dose anyone know what this part of the N-3C Gunsight this Is?
  5. Well I tested it with one of my Hurri's and works fine, 08 Patch, 06 patch is a no go! Thanks for the info Cliff. Raven
  6. This will not work at the 06 patch correct? If I model the cockpit.lod canopy_frame and the canopy_glass as separate meshes and link them in Max can the ini statments for frame and glass be combined? Just 0ne EXTERNAL_ANIMATION_LINK? 08 patch.
  7. Sorry ,If it was a prop you can set "ThrottleRate=1.0" and it reduces porpoising.Don't know if this helps you?
  8. View File StorchTemplets.zip Fi 156 C5 and F Storch Photoshop .psd Templates 1024x1024 Raven 01/18/13 Submitter RAVEN Submitted 01/19/2013 Category Skin Templates / Decal Sets
  9. Version 1.0

    25 downloads

    Fi 156 C5 and F Storch Photoshop .psd Templates 1024x1024 Raven 01/18/13
  10. View File Fi156-F_Storch.zip V 1.0 Fi 156 F Storch SF1/WOV/WOE 06 Patch level installs. To install: UnZip and drop the Fi156_F folder into the Aircraft folder,StorchTank folder in the weapons folder. Adding Weapons: You need to use the SF1 06 patch level weapons editor to add weapons. Watch it Fly ------------------------------------------------------------------------------------------------------- Mod Info: This mod is intended for WWII install’s as a FAC AI aircraft, there is a very basic (nonworking) Cockpit included for testing only. External fuel tank and Bomb Pylons added. The Door and window do not open. Tailgunner is not included. Decals: Nation Only The NationName “Axis Germany “and the “absence” of the traditional tail emblem with the model is intentional. End users can change these two items to suit there Install. For the Landinglight to function the Tailgear is set to "Retractable=TRUE" with no movement. --------------------------------------------------------------------------------------- Corrected: Fuel capacity’s Corrected Statment: SystemName[003]=RightSlat Corrected Fuel consumption: BSFC=0.00280 Tested with WOE 06 patch only. ----------------------------------------------------------------------------------------------- Credits: TW: FM (modded by me). AC 3D Model, Cockpit and Textures: Myself Landing Light Info: Wrench This Mod is Freeware and not to be sold! Note: Anyone who wishes to update the FM or convert this mod for SF2 and re-upload it may do so. Raven 01/18/13 Submitter RAVEN Submitted 01/19/2013 Category Axis Bombers
  11. Version 1.0

    150 downloads

    V 1.0 Fi 156 F Storch SF1/WOV/WOE 06 Patch level installs. To install: UnZip and drop the Fi156_F folder into the Aircraft folder,StorchTank folder in the weapons folder. Adding Weapons: You need to use the SF1 06 patch level weapons editor to add weapons. Watch it Fly ------------------------------------------------------------------------------------------------------- Mod Info: This mod is intended for WWII install’s as a FAC AI aircraft, there is a very basic (nonworking) Cockpit included for testing only. External fuel tank and Bomb Pylons added. The Door and window do not open. Tailgunner is not included. Decals: Nation Only The NationName “Axis Germany “and the “absence” of the traditional tail emblem with the model is intentional. End users can change these two items to suit there Install. For the Landinglight to function the Tailgear is set to "Retractable=TRUE" with no movement. --------------------------------------------------------------------------------------- Corrected: Fuel capacity’s Corrected Statment: SystemName[003]=RightSlat Corrected Fuel consumption: BSFC=0.00280 Tested with WOE 06 patch only. ----------------------------------------------------------------------------------------------- Credits: TW: FM (modded by me). AC 3D Model, Cockpit and Textures: Myself Landing Light Info: Wrench This Mod is Freeware and not to be sold! Note: Anyone who wishes to update the FM or convert this mod for SF2 and re-upload it may do so. Raven 01/18/13
  12. A new Computer and cash. Oh and thanks.
  13. Nice . The "open cockpit" statement Will not work at the 06 patch Level.
  14. The NationName set to “Axis Germany “and the “absence” of the traditional tail emblem with the model is intentional. End users can change these two items to suit there Install. Raven
  15. View File Fi156Storch02.zip Fi 156 C-5/Trop Storch SF1/WOV/WOE 06 Patch level installs. To install: UnZip and drop the Fi156_C-5T folder into the Aircraft folder. Watch it Fly ------------------------------------------------------------------------------------------------------- Mod Info: This mod is intended for WWII install’s as a FAC AI aircraft, there is a very basic (nonworking) Cockpit included for testing only. The External fuel tank is part of the model and cannot be droped. The Door and window do not open. Tailgunner is not included. Decals: Nation Only The NationName “Axis Germany “and the “absence” of the traditional tail emblem with the model is intentional. End users can change these two items to suit there Install. For the Landinglight to function the Tailgear is set to "Retractable=TRUE" with no movement. Tested with WOE 06 patch only. ----------------------------------------------------------------------------------------------- Change log: Corrected: Fuel capacity’s Corrected Statment: SystemName[003]=RightSlat Corrected Fuel consumption: BSFC=0.00280 ----------------------------------------------------------------------------------------------- Credits: TW: FM (modded by me). AC 3D Model, Cockpit and Textures: Myself Landing Light Info: Wrench This Mod is Freeware and not to be sold! Note: Anyone who wishes to update the FM or convert this mod for SF2 and re-upload it may do so. Raven 01/18/13 Submitter RAVEN Submitted 01/17/2013 Category Axis Fighters
  16. Version 1.2

    144 downloads

    Fi 156 C-5/Trop Storch SF1/WOV/WOE 06 Patch level installs. To install: UnZip and drop the Fi156_C-5T folder into the Aircraft folder. Watch it Fly ------------------------------------------------------------------------------------------------------- Mod Info: This mod is intended for WWII install’s as a FAC AI aircraft, there is a very basic (nonworking) Cockpit included for testing only. The External fuel tank is part of the model and cannot be droped. The Door and window do not open. Tailgunner is not included. Decals: Nation Only The NationName “Axis Germany “and the “absence” of the traditional tail emblem with the model is intentional. End users can change these two items to suit there Install. For the Landinglight to function the Tailgear is set to "Retractable=TRUE" with no movement. Tested with WOE 06 patch only. ----------------------------------------------------------------------------------------------- Change log: Corrected: Fuel capacity’s Corrected Statment: SystemName[003]=RightSlat Corrected Fuel consumption: BSFC=0.00280 ----------------------------------------------------------------------------------------------- Credits: TW: FM (modded by me). AC 3D Model, Cockpit and Textures: Myself Landing Light Info: Wrench This Mod is Freeware and not to be sold! Note: Anyone who wishes to update the FM or convert this mod for SF2 and re-upload it may do so. Raven 01/18/13
  17. I set up my Tailgear as Retractable=TRUE and landed with it retracted, Worked just fine, and with the MaxdeploySpeed set high I now have a switch for the landing light. Thanks
  18. Anyway to get a landinglight to work on a fixed gear aircraft, It will work If I set "Retractable=TRUE" , but that creates a mess on landing if you forget to deploy the gear.
  19. I think I have it sorted out now, Someone will have to checkit with SF2 once it released. Thanks agin.
  20. Just did a test with my 08 patch test program and all works as intended so the aircraft should work OK SF2.I seem to remember there was a shock animation change from the 06 to the 08. Thanks FC
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