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PureBlue

+MODDER
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Everything posted by PureBlue

  1. I also think the wingmen are a little better defensively against SAMs. But one thing thats broken in 2nd gen games is that if you place specific SAM objects (using terrain_types.ini callouts) they won't paint your RWR. Only the generic SAM objects register on the RWR gear. So when you place Hawks or S-300 or a Perry frigate on the map, you won't have anything to detect them, all the while they can track and shoot, you only get a SAM launched call after the missile is in the air. This is the way it is in Campaign game. AND in the dynamically created single missions. Since here, the ground objects are called from the terrain_targets and specifically written Hawk batteries won't still register on RWR. Only in Custom Single missions, when you place the ground objects by hand in the MSN file, they do work correctly. The only way around this bug is define them as generic and let the game engine decide how to populate your sites..
  2. AI landing in close formation, is that a formation.ini trick?
  3. Thanks OP for posting this. It was pretty good from start to finish.
  4. Wonderful piece of work! And the ring obeys gravity I just learned what an escape knife was (http://en.wikipedia....al_Egress_Knife) What's the other tool, that you see looking out the sides of the cockpit? Some kind of lens/measurement tool? I got a hunch, that's animated too.
  5. total immersion.. bound to be one of the best
  6. Replay feature would be great to have. But it's mostly likely very low priority on TK's list.
  7. Nice surprise! And just in time for my new killer rig.
  8. Great job Veltro! How about a Wedge Tail or Peace Eagle version?
  9. This is what I like about TW games, the chance to connect to history and the people in it.
  10. Happy birthday Carlo !!
  11. Looks very improved already Veltro
  12. Thanks! Do you have them separately exported as LODs? If yes, thats all I would need. If not, I can take a shot at doing the exporting. Either way would be fine for me. Tried PM'ing you, but it tells me the user can't receive PMs.
  13. That's a lot of progress, keep on chipping away For smoke from volcanoes, could you use something similar to Factory Chimney smokes? Example ini for fabrik2 [Engine] SystemType=ENGINE MaxExtentPosition= 10.22,-11.37, 5.64 MinExtentPosition=-10.22,-51.33,-3.74 ExhaustEmitterName=ShipSmoke ExhaustPosition=0.00,-32.86,24.81 ExhaustEmitterSize=3.0 Or develop a new emitter for it
  14. Holly smokes, those look great Julhelm! PM coming your way, if offer stands for all terrain modders
  15. Thanks for the info guys. This was exactly my experience, even back in the old Oct2009(?) patch. So it's still this way Hand placed SAMs (using specific callouts in terrain_types.ini), will not paint on RWR/TEWS. It's a compromise but it's best to use SAMLauncher/SAMRadar tags, as you suggest Kevin.
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