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Everything posted by PureBlue
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C-160D Transall
PureBlue replied to Florian's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Top quality I'm loving the cockpit and extras. -
KC-767 V1.1
PureBlue replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Open bomb bay doors. Default is CTRL+O -
SunShelter
PureBlue replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The Sunshelter object was designed as one whole model, and it's weird to see that behavior. I don't have WoTimor to check, but it could be something to do with zbuffer values in _types.ini -
Mesh Dropoff
PureBlue replied to Klavs81's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Awesome stuff! -
B-1B Redux
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Good tip Brain:good: Also, this could be too obvious, an object should have a non-zero TargetValue to be target-able. -
B-1B Cockpit
PureBlue replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You guys rock this game, everytime -
Two civil cars
PureBlue replied to wingwiner's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
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View File TF-104G_G-M_SF2 Lockheed TF-104G and TF-104G-M for SF2 series (04.Nov.2010) ------------------------------------------------------------ This mod is the SF2 conversion of Spillone's TF-104G and TF-104G-M mod for SF1 (http://combatace.com/topic/60210-tf-104g-g-m/) Additions to original SF1 release: * Decals placed in proper SF2 Decals folder * NASAAR radar values copied over from stock SF2 F-104G * Used Ravenclaw's GAF Pilots (Edited their flag patches and named the pilots _Generic) * Drop Tanks ini files converted to SF2 format * [RocketAttackAI] based on stock F-104G * Aircraft model Shadows now handled by SF2 Gfx Engine (Still has a glitch from canopy mesh, from certain angles) * Optional Martin Baker Mk7 seats by Ravenclaw included * Hirez cockpit textures included from "F-104G High-Resolution Cockpit Textures 1.0 2005/10/29" by (?) (no cockpit lod included) INSTALLATION in SF2 generation games: 1. Extract or Copy the Effects, Objects and Sounds folder to your Mod Folder. (Example: C:\Users\pureblue\Saved Games\ThirdWire\StrikeFighters2\ in Win7) 2. You MUST copy over the F-104G_Cockpit.LOD file from your SF1 install to Objects\Aircraft\TF-104G\cockpit and Objects\Aircraft\TF-104G-M\cockpit folders. 3. If you want to use MB_Mk7 seats also copy over the contents of "Optional_MB_Mk7_Seat" to your Mod Folder. The TF-104G*_DATA.INI files will be overwritten. 4. That should be all :) Credits: Original aircraft, 3D model and templates: Ajunaidr Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104 Texture and decals: Spillone104 and Paulopanz Fake Pilot mod: FastCargo BETA testers: Paulopanz, Muesli and Derk. SF2 conversion: Pureblue ;) Thank you all! enjoy, Pureblue --------------------------------------------------------------------------------- ORIGINAL README --------------------------------------------------------------------------------- Lockheed TF-104G and TF-104G-M for SFP1/WOV/WOE/WOI oct.08 patch standard: This mod is intended as a general update of the TF-104G model of Ajunaidr released some years ago. The FM is improved and now there are a new ogival nose, pitot and other details added via "fake pilot". TF-104G skins: KLu camo AMI 20- Gruppo AMI 4- Stormo AMI 4- Stormo with blue stripe TF-104G-M: AMI mono gray Included there are new Camo(AMI) and Gray(ASA-M) tanks. To open the canopy use Shift+0 . ------------------------------------------------------------------------------------------------------------------ Installation: Simply copy all the files in the respective directory of your game folder. :) And add the code lines of the fuel tanks to your WEAPONDATA.INI Note: You need to have the stock SFP1 F-104G for the cockpit in your install. ------------------------------------------------------------------------------------------------------------------ Credits: Original aircraft, 3D model and templates: Ajunaidr Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104 Texture and decals: Spillone104 and Paulopanz Fake Pilot mod: FastCargo BETA testers: Paulopanz, Muesli and Derk. Thank you all guys! ------------------------------------------------------------------------------------------------------------------ Legal stuff: This mod is freeware. Commercial use is not allowed. ------------------------------------------------------------------------------------------------------------------ Enjoy and good flight. :) Submitter PureBlue Submitted 11/04/2010 Category F-104
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408 downloads
Lockheed TF-104G and TF-104G-M for SF2 series (04.Nov.2010) ------------------------------------------------------------ This mod is the SF2 conversion of Spillone's TF-104G and TF-104G-M mod for SF1 (http://combatace.com/topic/60210-tf-104g-g-m/) Additions to original SF1 release: * Decals placed in proper SF2 Decals folder * NASAAR radar values copied over from stock SF2 F-104G * Used Ravenclaw's GAF Pilots (Edited their flag patches and named the pilots _Generic) * Drop Tanks ini files converted to SF2 format * [RocketAttackAI] based on stock F-104G * Aircraft model Shadows now handled by SF2 Gfx Engine (Still has a glitch from canopy mesh, from certain angles) * Optional Martin Baker Mk7 seats by Ravenclaw included * Hirez cockpit textures included from "F-104G High-Resolution Cockpit Textures 1.0 2005/10/29" by (?) (no cockpit lod included) INSTALLATION in SF2 generation games: 1. Extract or Copy the Effects, Objects and Sounds folder to your Mod Folder. (Example: C:\Users\pureblue\Saved Games\ThirdWire\StrikeFighters2\ in Win7) 2. You MUST copy over the F-104G_Cockpit.LOD file from your SF1 install to Objects\Aircraft\TF-104G\cockpit and Objects\Aircraft\TF-104G-M\cockpit folders. 3. If you want to use MB_Mk7 seats also copy over the contents of "Optional_MB_Mk7_Seat" to your Mod Folder. The TF-104G*_DATA.INI files will be overwritten. 4. That should be all :) Credits: Original aircraft, 3D model and templates: Ajunaidr Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104 Texture and decals: Spillone104 and Paulopanz Fake Pilot mod: FastCargo BETA testers: Paulopanz, Muesli and Derk. SF2 conversion: Pureblue ;) Thank you all! enjoy, Pureblue --------------------------------------------------------------------------------- ORIGINAL README --------------------------------------------------------------------------------- Lockheed TF-104G and TF-104G-M for SFP1/WOV/WOE/WOI oct.08 patch standard: This mod is intended as a general update of the TF-104G model of Ajunaidr released some years ago. The FM is improved and now there are a new ogival nose, pitot and other details added via "fake pilot". TF-104G skins: KLu camo AMI 20- Gruppo AMI 4- Stormo AMI 4- Stormo with blue stripe TF-104G-M: AMI mono gray Included there are new Camo(AMI) and Gray(ASA-M) tanks. To open the canopy use Shift+0 . ------------------------------------------------------------------------------------------------------------------ Installation: Simply copy all the files in the respective directory of your game folder. :) And add the code lines of the fuel tanks to your WEAPONDATA.INI Note: You need to have the stock SFP1 F-104G for the cockpit in your install. ------------------------------------------------------------------------------------------------------------------ Credits: Original aircraft, 3D model and templates: Ajunaidr Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104 Texture and decals: Spillone104 and Paulopanz Fake Pilot mod: FastCargo BETA testers: Paulopanz, Muesli and Derk. Thank you all guys! ------------------------------------------------------------------------------------------------------------------ Legal stuff: This mod is freeware. Commercial use is not allowed. ------------------------------------------------------------------------------------------------------------------ Enjoy and good flight. :) -
Thanks for the info guys. So, I've switched back to stock C2 seats. (Included an optional MB_Mk7 seat, since I don't know what the Italians used?) Copied over the NASAAR radar values from the stock SF2 F-104G. Haven't touched any of the FM stuff. Left alone the internal fuel capacity too. (couldn't find any references to TF-104G capacity) Will be uploading this shortly
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Ok, I've almost got a SF2 version ready for Spillones SF1 TF-104G & G-M Here's what I've added: * Decals SF2 format * Shadows SF2 game engine generated * Ravenclaw's pilot models * Ravenclaw's MB Mk7 seats * Drop Tanks converted to SF2 format * [RocketAttackAI] based on stock F-104G * SF2 style hangar screen (wip) I'm thinking the TF-104G is pretty close to F-104G in terms of equipment and performance, is that right? Then, should I also copy over the Radar settings from stock F-104G? And perhaps the flight model (not sure if I'll mess this up or just copying the values from stock would work?)
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RF-4E
PureBlue replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I love it! -
TF-104G & G-M
PureBlue replied to Spillone104's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Thanks for another beautiful mod Alex Although this is a SF1 release, May I suggest two things for SF2 users: Using the game engine generated shadow: This fixes the weird shadow problem from the nose. In the TF-104G.ini and TF-104G-M.ini [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=800 And placing the FakePilot,TF-104G_Model, TF-104G-M_Model folders in Objects/pilots folder -
F-4N Phantom II for SF2
PureBlue replied to ST0RM's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nice job Storm I'm not sure if it's possible but could the afterburner cans glowing all the time be fixed? -
TrackIR 4
PureBlue replied to harryleith's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I just use the TrackIR profiler. All axis have custom options and very easy to setup with the visual feedback of the interface. One trick I can suggest is, turn off Trueview, thats how I could get it to zoom while looking sideways. TrackIR is the bomb and I can't imagine flying without it
