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Everything posted by PureBlue
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SF2 Mission Editor?
PureBlue replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok here's my experiments, I copied everything in the mod folder to the main installation. Just like the old games, all content is now inside the same folder. Options file set to use this setup. Changed name of Terrains folder to Terrain (temporarily), since this is what was used before. KMD (installed in main folder) wont let me set take off airfield. "No airfields to takeoff from...blah.. " LeMissionoire, first set install folder. It registers airfields and aircraft correctly. Loadouts, skins are fine w/ addon aircraft but the stock ones need their respective files pulled out of cat files? I successfully created a mission, the only missing thing was the "Name" of the flight, I suppose something from flight.cat needs to be extracted, for LeMis. to be able to read them. Still there are other problems I'm sure, the folder structure is different, the editors are written for the old games, we have to figure out the workarounds at time being.. Interesting thing; SF2:E doesnt come with any Single Missions, I copied the F-15/Mig dogfight from WOE but the mission loads up w/ the first addon terrain installed, instead of the proper GermanyCE terrain! Pretty weird.. -
Yes, the way Baltika explained, allows you to put certain SAM batteries in historically correct spots. Interestingly sometimes in the game, you will have less launchers than you defined. Example you had put 4 Hawk launchers but only 2 show. I know it depends on the Enemy Air Defense setting but I have it set to High always and still this dissappearing happens.. I recall it being discussed here before.
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SF2 Mission Editor?
PureBlue replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There was a thread a while ago about getting the old ones to work. For kmd, copy it to your mod folder. It checks your aircraft and groundobjects folders and lists them correctly. For the terrain you have to have something in your terrains folder. Addon terrains are fine but for defaults you must copy certain files to your mod folder. (_datas, targets,types.. I'm guessing) Other way is merge your mod folder into your installation folder, and make a self contained game. I just tried Missionneier too, and couldnt get it see any terrains.. -
SF2 series F-4E skins.....
PureBlue replied to Sundowner's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Cant get enough of these, thank you sundowner -
Strike Fighters 2 Europe
PureBlue replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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Strike Fighters 2 Europe
PureBlue replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Are you stoned yet? There's quite a few new things to discover.. Just finished installing my SF2:E, off to fly w/ the new cockpits and check out the rwr, yehhuu.. It's possible to merge SF2:V and SF2:E, without having the original SF2, right? -
Ok this is what I did. I have a seperate SFP1 installation for Falklands as such: D:\gamez\sfp1.Falklands Under this I copied all the files that come with the mod. So when I had to change the pointers to the text files you mention above I changed them to: D:\gamez\spf1.Falklands\Flight\FlightUKMedalVC.txt ... etc Meaning, you have to give the full path to the file. Also read through this release thread and search for other Falklands/Malvinas threads in combatace; Lots of good info AND There are a few fixes made by different people, example new campaign text files.
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SF2 decal question
PureBlue replied to pcpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Check out how some of the aircraft released for SF2 have it. I think you have to copy them under: ..MOD_Directory\Objects\Decals\Aircraft name\ folder, for the F-35A, the tga files are inside ..MOD_Directory\Objects\Decals\F-35A\ -
Harrier GR7
PureBlue replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Beautiful work, Thank you! -
SF2 Weapon pack question
PureBlue replied to FalconC45's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nevermind Knowledgebase has the answer. -
SF2 Weapon pack question
PureBlue replied to FalconC45's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have a question, with the old SF series, a weaponname.ini contained references to different LODs of the weapon, distances these LODs used and shadows; now every weapon has its own folder with the weaponname.ini that defines ObjectFullName and ObjectDataFile. Just wondering how the game goes about displayin different LODs of the weapon, since it doesnt really know about them, or does it? When converting old weapons, should I just ignore the old lod definitions? Thanks. -
Fading sunset...
PureBlue replied to pappychksix's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks for all your contributions pappy. I'm hoping, and positive that most your data will be saved, in the hands of recovery professionals. So you might be back after a vacation -
3rd party terrains in SF2?
PureBlue replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You boot w/ the Memtest86 CD to test your memory. Very useful program but can take a long time. I dont think anything is wrong with your memory, if this is the only case you have a crash. It's just that SF2 can not find the data, where it is looking for it. So the application crashes when it references a nonexisting data block in memory. Or something like that :) I just tried Afganistan in SF2:V and it loads good. I copied both Afghan terrain folder and IsraelME from WOI. Only problem is, the airfields are not there; for some reason I blow up entering the mission. Other than that no CTDs here. Edit; Interesting, like Wrench said perhaps the CatFile=..IsraelMe.cat reference doesnt work. No objects are around the terrain is bare naked. ONLY After I copy all files extracted from IsraelMe.cat to the Afghanistan terrain, everything is right where it should be.. -
M109A6 Paladin
PureBlue replied to rebel ryder's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Super stuff, thank you! -
Update_Artillery
PureBlue replied to rebel ryder's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Thanks. Do you mean, how to increase shell damage? If so, from gundata.ini I suppose. Caliber parameter perhaps -
Update_Artillery
PureBlue replied to rebel ryder's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Hey Rebel, this is very good. Although I couldn't find nvs_a1, had to replace them with a T34 tank. Anyway the M109 artillery effects are a lot better now, perhaps only the shockwave is too pronounced. Before these effects the shells wouldnt even blow up. Good job The mission is very good too, huge assault on the airfield, fireworks everywhere! -
Screenshot Thread
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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If you cut power there's a chance to put out the fire. I got hit on a Desert Storm CAS mission in an A-10 today, starboard engine started burning, my cockpit all lit up, luckily it went out after I pulled back on the throttles. My ailerons were busted and when I checked the gauges both engines were running fine So I kept pounding the Iraqi tanks.. Made it home safely too.
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I couldnt get KMD to work. I think KMD is not compatible after the new 2008 patches.Not able to change aircraft or ground objects.. The other mission editor, LeMissioneire works. In any case you have to check the 'take off from airfield' box and determine the starting airfield. Which terrain are you trying? Some terrains have airfields that are not leveled correctly thats why you sink to the ground..
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Is this the upper left corner of your terrain? If I'm not mistaken that coordinates are east of Rhode Island. I tried the values in TE, and it asked for a second DEM file, so download all the ones you need and feed them to TE. I think you need 4 DEMs. Let me download them and see whats up. Edit: Ok your coordinates are in the ocean. It only comes up as a small island in the middle of Atlantic. I used different LongLat and fed in the w100n90 and w100n40 with a 800km map this is what I came up with. It's weird because I've been trying for a while and I kept getting somewhere in Greenland.. In my experience if your area covers 4 DEMs, then you feed in the order of: 1 2 3 4 But in your case it was just 1 and 3. Hope this example helps?
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Hi Viggen, so your Height field is not showing. What long and lat are you inputting? and is the area you defined completely inside W100N90? (guessing you're using the 1000km box as in the tutorial) This happens if the DEMs you load are not the ones TE expects. If your area is on the corners it might need more than 1 DEM file.
