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Everything posted by PureBlue
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Yes it is a BLAST!! I just started campaigning it yesterday, First time out , tasked to bomb a missile site SW of the island, flying lead to 8 F-100D's. At about half way, hooked up with our Migcap Phantoms from USS Coral Sea! Just about 10 miles out all hell breaks loose. The flak and explosions were so loud, I kept jumping in my seat, gave my orders to the flight, dumped my bombs in a hurry and just ran my ass out of there. jinking crazy with sams and migs all around... oh man it was so exciting! Great job guys, top notch menus, beautiful grafix, lots of fun. Thank you OTC team!
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SA-2B missile behaviour
PureBlue replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Good idea, havent even got around to trying the Scuds yet. Right now I'm trying to figure out the Hawk system, *targets.ini and *type.ini. From all the reading/searching I did I think the Hawk battery problems are solved and they should work properly, but using the 0.1 of Nicholas Bell's package, I cant get the Missile Launchers to fire more than once. I have couple of launchers, radar, ewr, setup with overflying mig flights. After firing the first missile (every launcher only fires once, if that), I watched the site for over half an hour, Launcher tracks a few times but doesnt fire anymore. Lots of problems I have to solve and lots of threads to read about it.. Pretty fun topic to mess around with tho :yes: -
SA-2B missile behaviour
PureBlue replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Exactly, I figured somebody had already made it and we could add to WOI. I Guess not yet. Would be interesting to mess around with other big SAM systems and build a makeshift s-300. I think i'll play around a little.. -
Yes, in the book I'm reading now "Sea Harrier over the Falklands" by Sharky Ward, they also land just like Jug explained. So that must be the proper way.
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SA-2B missile behaviour
PureBlue replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I didnt know that.. so it can be used as a strike missile. Will have to try out the S-300s in Cyrus vs. Turkish F-16s sometime in WOI. Too bad the map doesnt extend a little more to the north.. -
WoV Map Package
PureBlue replied to littlesmoke's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Good job smoke. I resized it to 2048x2048, and have a badass Nam map now! thanks u & google -
EF-2000 Progress
PureBlue replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thank you Craig, this is great work. Still following all the ini tweaks and such. learning things on the way :) -
F-100D Skins
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hey thanks a lot for the Turkish Huns, Henrik! -
RF-4C needed
PureBlue replied to ojcar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have the first 10 missions of YAP. There's a few CAS missions with SNOOPY involved but he does NOT mark the target. I believe this is a limitation of the SFP series and YAP can not fix it. I mean they can load up the FAC with smoke rockets and program him to mark the ground targets (at a specific time) but unless you are there just in time you wont see it happen in front of you. It's a pre-programmed sequence, just like you can do if you create your own missions. So in some YAP missions SNOOPY is programmed (not in the first 10), but never can this happen in "Create Mission" type of games, even its a YAP installation. -
Taking off with T-37B
PureBlue replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Great info Jug, thanks. I love flying the T-37.. Perhaps I should've asked in a new thread, because the question was about the "airfield problem", I just wanted to quote Kevin from this old thread so maybe he had an insight to the problem The T-37 is just beautiful and I have come to enjoy it very much, that statement was from my beginner days w/ SFP -
Taking off with T-37B
PureBlue replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry to bring this up again. What is this "airfield problem" we seem to have sometimes? Cant find a solution to it. Sometimes in some terrains (at the moment AmericanNW and AmericanGreen) at takeoff the runway sucks you down and holds back the aircraft. Impossible to even move an inch, on full power with weak (?) aircraft like Mirage3 and A-4, only possible to takeoff slowly with a Phantom. Tried in SFP1 and WOE, terrain installations done by the book.. -
Useless wingmen...
PureBlue replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh forget about me asking this. I must be blind! :O -
Useless wingmen...
PureBlue replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok I've read the knowledgebase but couldnt find it, so I have to ask this Can you setup your wingmans/flight members payload from inside the game? AFAIK they only get the default payload from the xplane_loadout.ini for mission type. Make 1 flight A2G & the other A2A, damn that would make them much more useful.. -
Solved. The answer is always around here somewhere Quoting Wrench (thanks!) from http://forum.combatace.com/index.php?showt...st&p=115235 "What this does, is remove a bug that the whole SF series has had since day one...you shouldn't have an airport listed as the 001 target area. I've added Port Stanley:"
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I've been searching for the reference to "small" airfield. Where do you define that? The desert_airfield4.ini extracted from desert.cat has: [Runway001] Heading=0 Offset=0,0 Length=3000 Width=90 TouchDownHead=0,918.5 TouchDownTail=0,-918.5 TakeOffHead=0,1635 TakeOffTail=0,-1635 AFAIK from the topics I searched the desert_airfield3 is SMALL w/ 1200m length, this is 3000m. No mention of "small", either in Malvinas or Desert folders.
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This is in the Malvinas/Falklands by Major Lee. At the Mount Pleasant Airfield. Using WOE for it with the Desert Terrain copied over from sfp. With most of the planes the front landing gear seems to sink into the runway, and an unseen force holds the planes back, making it impossible to move forward. This is especially effective with the heavy planes, C-130H, Camberra, cant move an inch, the plane swirves from left to right.. With smaller jets take off is possible (eg. Tornado) but still the front gear sinks and you bounce while rolling.. No problems at Cape Dolphin AB or in the air. I understand in real life this airfield was very short, and I remember something about a SMALL, MEDIUM, etc. length definitions in some INI but cant seem to find anything related. This airfield uses Desert_airfield4.ini, right now checking in there and malvinas.ini's.. Has anybody dealed w/ something similar? Thanks.
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South Atlantic Terrain
PureBlue replied to Rover's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
ROFL This thread is great! Awesome stuff Rover! Keep on rockin -
nuke effect's
PureBlue replied to ronan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes these effects look just like the ones in the movies. Well done Lex! And it works the same in WoV too, just dont forget to set the Fuze distance, like I did. Looks much better at night, move away couple of hundred kilometers to watch the fireworks. This is from a 300 KiloTon bomb. after this I'm kind of scared to drop the megatons. -
Mirage Factory Crusader
PureBlue replied to NeverEnough's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Beatifully made, well done! -
Taking off with T-37B
PureBlue replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks Starfighter, that thrust increase did the job. But I have a question. According to my research, the T-37B and T-37C both have Two Continental J69-T-25 turbojet engines with 1025 pounds of thrust. The C model adds fuel tanks and pylons for weapons. In our simulation which of the two is modelled more close to reality, I mean was it hard to take off and fly (just like Starfighters Hard FM w/ T-37B) or more easier like in the T-37C FM. (More power, SLThrustDry=4560 x 2 engines vs. SLThrustDry 10700 x 2) ? Thanks for the input guys I like flying both of these aircraft, they have an interesting history of combat in Vietnam too.. Cheers :) -
Taking off with T-37B
PureBlue replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes tuned for Hard settings wrench: All airfields I guess, in Vietnam. The AI can never take off either, keeps rolling thru the hills bouncing.. T-37B Design Notes: - Real plane is way underpowered, so beware - Uses the Gnat T1 Red Arrows effects when the Afterburner is lit - Tuned by Starfighter2 For Hard Mode 11/27/05: Beta Release Model, It only needs a virtual Cockpit for the full release 11/25/07: V1 Release with Virtual Cockpit by capun using Kesselbrut's gauges and textures I just checked out the T-37C and its way much better, power wise. And its got the revolving blades!
