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Everything posted by gerwin
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Version 1.0.0
92 downloads
Aggressor Camo Skin for F-14A '77 (fictional) version 1.0 by Gerwin 20-4-2019 DESCRIPTION: Made for the SF2 North Atlantic F-14 '77 model. For use by the player or by a new nation which can be called "Aggressor" in the Nations.ini. This skin is part of a Skin set, all in the same style, by the same author. INSTALLATION: Copy the included folder with contents to the folder that contains the F-14 '77 files, for example: My Documents\ThirdWire\Strike Fighters 2\Objects\Aircraft\F-14A_77 Compress the bitmaps to jpeg format when desired, but this is not lossless. Sample entries for a new nation called "Aggressor": Add to Flight\Nations.ini, at an appropriate number XXX: [NationXXX] Name=Aggressor DisplayName=Aggressor Red Air Force Alignment=ENEMY PilotNameList=NamesRussian.lst RankList=RanksRussian.lst CallsignList=CallsignsUS.lst Formation.Fighter=SovietFighter Formation.Attack=SovietFighter Formation.Bomber=SovietBomber Formation.Transport=SovietBomber Formation.Tank=SovietTank Formation.MobileAD=SovietAD PilotTrainingStandard=NORMAL GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str Add to F-14A_77_UserList.ini: [Aggressor] ServiceStartYear=1977 ServiceEndYear=1986 Availability=COMMON THANKS TO: Third Wire for the Strike Fighters Based Games. -
Version 1.0.0
35 downloads
Mercenary Sand Skin for IAI Kfir C2 (fictional) by Gerwin 21-4-2019 DESCRIPTION: Made for the Wings over Israel IAI Kfir C2 model. For use by the nation of Paran. This skin is part of a Skin set, all in the same style, by the same author. This work is based on existing skins. INSTALLATION: Copy the included folder with contents to the folder that contains the Kfir C2 files, for example: WOI\Objects\Aircraft\KfirC2 or: My Documents\ThirdWire\Strike Fighters 2 Israel\Objects\Aircraft\KfirC2 Optionally add "Paran" to KfirC2_UserList.ini, like below: [Paran] ServiceStartYear=1977 ServiceEndYear=1994 Availability=COMMON THANKS TO: Third Wire for the Strike Fighters Based Games. -
Version 1.0.0
17 downloads
Mercenary Sand Skin for Spitfire 9C (fictional) by Gerwin 21-4-2019 DESCRIPTION: Made for the Wings over Israel Expansion Spitfire 9C model. For use by the nation of Paran. This skin is part of a Skin set, all in the same style, by the same author. This work is based on existing skins (EAF camo). INSTALLATION: Make sure you have both Wings over Israel and its Expansion pack, The SF2 versions of these products should also work fine. Copy the included folder with contents to the folder that contains the Spitfire 9C files, for example: WOI\Objects\Aircraft\Spitfire9c or: My Documents\ThirdWire\Strike Fighters 2 Israel\Objects\Aircraft\Spitfire9c Optionally add "Paran" to Spitfire9C_UserList.ini, like below: [Paran] ServiceStartYear=1946 ServiceEndYear=1955 Availability=COMMON In case one want to use this skin for the Spitfire 9E The two wing bitmaps for the 9E are included in the folder "Spitfire9e_wings" You have to mix these two bitmaps with the 9C mod to get a proper 9E texture set. THANKS TO: Third Wire for the Strike Fighters Based Games. -
Version 1.0.0
36 downloads
Mercenary Sand Skin for Avia S-99 (fictional) version 1.0 by Gerwin 20-4-2019, based on artwork by Amariani DESCRIPTION: Made for the SF2 DLC "AI Plane Pack 1" S-99 model. For use by the nation of Paran. This skin is part of a Skin set, all in the same style, by the same author. INSTALLATION: Make sure you have installed SF2 DLC "AI Plane Pack 1". Copy the included folder with contents to the folder that contains the S-99 files, for example: My Documents\ThirdWire\Strike Fighters 2\Objects\Aircraft\S-99 Optionally add "Paran" to S-99_UserList.ini, like below: [Paran] ServiceStartYear=1946 ServiceEndYear=1949 Availability=RARE THANKS TO: Amariani at combatace.com, for the S-99 to Bf 109 skin sets. Third Wire for the Strike Fighters Based Games. -
Advantages to Not Using SF2:NA?
gerwin replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Good. I still have some ways to go back to game versions from 2010/2011 before the release of SF2 North Atlantic. But these older game version are impractical since they cannot handle the later 3D model format introduced with SF2NA (LOD version 8). -
Advantages to Not Using SF2:NA?
gerwin replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The way I read Stick's comment is that one can still use the SF2NA game to get Night Ops in ODS, but that the settings for Aircraft Carriers must be in the old pre-NA style, either in the Terrain or Campaign INI files. Right? -
Photoshop Question
gerwin replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Good to hear that it also works in Windows 10. Can tell a lot about old Photoshop 6.0 from 2001. Even had to learn it at school back then. It is still very practical. The limitation is that it is weak with natural brush effects and Wacom tablet tilt support. But cannot compare it to Gimp, as I do not use that. -
Photoshop Question
gerwin replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I once copied a preinstalled Photoshop 6.0 folder to a Windows 7 computer, Made shortcut which was set to "XP compatibility" and it worked fine. Maybe that also works in windows 10? -
new Tornado 3d model
gerwin replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I received the files and fixed the synching issues with the GR.1 distance lods. They all work fine now. :) Though I started to put in a few more low-poly parts for wings, droptanks and ordnance, as to make this plane a tad more framerate friendly around busy airfields. -
new Tornado 3d model
gerwin replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Guuruu, thanks for making this beautiful aircraft. Especially appreciate the effort to include distance lods in an effort to retain some acceptable framerate, possibly even when a dozen or so are visible on the airfield. However, there is a bug that prevents most of the distance lods from working. I suspect this is caused by the 2,07 MB lod containing nodes that the preceeding 3,17 MB lod does not have. Comparing things with the lod viewer: I count 15 such nodes to be exact. The game only accepts distance lods with equal or less nodes then the parenting lod. Currently the game ignores the last three distance lods entirely. Edit: Removing the 2,07 MB lod does not fix the situation. If you need help with distance lods I am willing to assist with that job, though I am merely an amateur in 3DS max. -
My try at 3D objects
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I was busy with other things for a few months. But it would be a waste to just leave the Flak 18 gathering dust. This evening I patched it up to be worthy of a release, at least as a beta model. Added some ammo boxes too. The texturing could still use some work. You can find the package for SF2 on my website as usual. -
Understood, but the website anology is not entirely comparable IMO. The suggestion that the downloads were down for good was obviously speculation, the downloads are there again. I am not argueing for or against something, but can imagine situations were a business does best by saying nothing, At least for business sake.
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You cannot expect a source code release. You can hope and wish for it but not expect it. It is not the norm. AFAIK Falcon 4 source was leaked not released. And source code access for a single team is not the same as releasing it. Third Wire Strike Fighters Fairy tale ended when people did not buy the product in sufficient numbers, several times in a row. Silly games with zombies or something sell a lot better ;) Besides that we can only guess about what is going on at Third Wire currently. Should I explain myself to everyone when I go do some other job or nothing at all? Or is the question, does he owe the remaining players anything? He does not owe me anything.
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Interestng stuff. Since SF2 is no longer developed menu mods can't get out of sync again. I like the concept of looking at backgrounds that a real pilot would see. One of the missing things in Strike Fighters is the lack of the human aspect in the background. Like ground crew, aircraft preparations and repairs etc. Even if it is just a mild suggestion of such. I am thinking of the European Air War backdrops and the Airfield/Carrier top view in Jane's ATF/USNF with repair indicators. On the other hand I prefer the bigger buttons of the SF2 menu, and would never use the Comic Sans font for anything.
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(in reply to your second to last post) You should consult the ReadMe of these mods to be sure. But many terrains will work fine with just SF2E, or can be made to work with minor editing, as long as these terrains do not refer to stock Desert/Vietnam/Israel tiles. There are different GermanyCE tile repaint mods around. (I use my own repaint, but since it is more like an adjusted version of the origial tiles I don't think it is proper to upload it. ) You can also mod a campaign manually to get the same result as the campaign customizer, but it takes more effort and knowledge. Or make a campaign from scratch SF2 expansion pack 2 is no cheap way to get the mission editor, suppose it depends whether or not the Lightning interests you. Actually the Mission editor DLC seems cheap at $10.
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North Atlantic has Iceland with custom airfields. These differ from the 6 original types of airfields used in all the other stock terrains. Pretty much all terrain mods also refer back to these 6 original airfields. So AFAIK having just SF2NA is insufficient to use terrain mods. SF2 Europe seems to me like a good start, it has lots of nations on both side of the fence, and their aircraft have interesting nation specific paint schemes, like the Royal Airforce, East Germany, Czechoslovakia, etc. A downside is that the stock tiles of the GermanyCE terrain are not that great, they are similar to the Vietnam game. The mission editor DLC is a very useful addition, and you can also get it by purchasing Strike Fighters 2 Expansion Pack 2. In other words: With Exp 2 you don't need the DLC. The Campaign Customizer is not nearly as extensive as the mission editor. It allows you to start campaigns with nations not normally supported by a campaign. It is not a must IMO. See the screenshot here https://lparchive.org/Strike-Fighters-2/Update 11/ It mentions mercenery mode, but I think Strike Fighters 2 (the first of the series) is required for that.
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My pleasure, I added it to TFDtool while it was still fresh in my mind. You can download v1.05 for these things: - Duplicate check and warning when loading the map textures. - Duplicate textures merge filter. - I found that the unresponsive keyboard bug can still happen, but only in dialogs. I removed clear_keybuf to see if that fixes things.
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Allright. Just to be clear: TFDtool does not make _Data.ini files, and the _Data.ini file you are having trouble with was just hand crafted by somebody in its current troublesome state. It is doable to make a filter in TFDtool to check for duplicate texture entries, then merge them in the .TFD to only point to the first one of that texture entry, then display a list of texture entries which are no longer used, to allow them to be manually emptied in the _data.ini (Filename=*empty*). Obviously the above leaves gaps in the texture sequence, but these textures are not used on the map. The Game and TFDtool work properly regardless. Not sure about the TE. (For example: Stock Desert terrain has quite a few unused texture entries, which I changed to Filename=*empty* so it does not waste time to load textures which are not used anyways) Edit: Is this worth it? I find that with terrains it is important to work on good heightmap data and a properly generated tilemap. When the start is poor, countless hours in TE or TFDtool cannot make it a good terrain, and it would be better to start over.
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Thanks for the detailed report. To be honest, I am not surprised at all that TFDtool just works with this, I am surprised the TW Terrain editor does not. (Makes me wonder if the game works with it?). TFDtool does not make any texture list, it just reads from it. What do you consider a proper way of handling this? What comes to mind is when loading a texture, TFDtool can check if the same filename was already loaded before, then give a warning message?
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My try at 3D objects
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The earlier crew turned out to be a bunch of Yankee infiltrators, they have been arrested and replaced with proper flak crew. -
My try at 3D objects
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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My try at 3D objects
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I will try to add some crew, like in the two seated positions that rotate with the gun. AFAIK any other crew can not sync nicely with a changing gun direction. It would have been nice if it was possible to add a recoil effect to this gun.
