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Everything posted by Brain32
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I just can't stop...
Brain32 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thx guys, aaaaand I'm not done yet so here is a small shot of my next project, early-mid WiP -
Florian's Tornado Rudder
Brain32 replied to Heck's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I have the same problem :( It also happens to me with your old Tornado F3 :( I don't know what is it, I tried everything, HOWEVER I was thinking, WOE demands that directX update and as I dislike messing with various instances of DX I did a *.dll "trick" that is also described in knowledge are on this forum. So I wonder if you guys that have it working ok did a complete DX update instead of just *.dll?? -
VietnamSEA Tile Repaint v1.0
Brain32 replied to Brain32's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Well as far as I know YAP uses VietnamSEA terrain and I even painted over (enlarged)default tiles so I don't think there should be any kind of problems with it -
VietnamSEA Tile Repaint v1.0
Brain32 replied to Brain32's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I'm glad you like it guys That's what I was aiming for, good to hear it worked -
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IMAGESHACK SUCKS !
Brain32 replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes it really sucks, it's utterly slow and I've lost the whole account with a lot of images :threaten: Now I use this: http://photobucket.com/ and so far, I like it -
Well yeah, it all started pretty smooth, I found some nice textures on GoogleEarth, I saved them, started making layers and stuff, and then...MY worst nightmare was to make "Field"(VietnamGx.bmp) tiles seamless. Now I'm quite handy with Photoshop,GIMP and that stuff, and sure making a seamless texture is easy, but making all 4 sides seamless, AND avoiding creation of some major, un-natural pattern, especially on satelite imagery extracted textures was a freakin' nightmare, and then there's the transition texture, the "field" texure appears on like half of the total tiles, so if you mess it up and correct it, you need to apply it over and over and over again... Anyway I atleast learned a lot, and made some tehniques in the process, if I was to go again at Vietnam, I'm sure it would go faster and end up better, but I had enough of VietnamSEA, maybe I'll go for something else In this terrain there's still one of my earliest tehniques, there are patterns, but they are blended in good enough that one who plays the game and is not into finiding a pattern in the terrain will not notice. Then again maybe I see it because I made it Anyways, I finished the basic painting 30mins ago, now the horrors of planting trees AGAIN Carpal tunnel syndrome avoidance: ON
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Well I just had a test ride with new changes, this is generally it, some cosmetic changes and messing with trees and it will be done Thud posing over smaller city. Quick glance from the cockpit does no reveal that there's like 10 SAM launch warnings issued per second :black eye: Two shots showing things don't look bad even down low(20-30m) Again our top model, the F-105 posing over new forrest And in the end, a quick look down from MiG-21MF checking how all this looks like form 5000-6000m Some of it is lost due to *.jpg conversion, but the general feel is still present EDIT: OK the damn *.jpg ate half of it lol, but...you can still see I hope
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Kosovo terrain
Brain32 replied to Gabriele's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes it has some missing textures, I might try to fool around with it and see if I can do anything, it seems to be using StrikeFighters desert terrain textures so that texturelist may fit. -
TGA tiles modding trouble
Brain32 replied to peyo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Guys sorry to barge in asking not exactly related questions, but I have a problem with trees on river tiles, they are "submerged" under ground and I don't know why Is that somehow related to "Detail" option, where one has: "Fractal", "Height Map", and "No Detail" options to choose for a certain tile? -
Kosovo terrain
Brain32 replied to Gabriele's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What I would really like is a "texturelist.txt" for Kosovo terrain @Wolf65 Nije samo Srbija neg' skoro cijela bivsa Juga a proteze se na sjever skroz do Njemacke i na zapadu imas dio Italije For all others: I found Kosovo terrain on Checksix site -
Was a bit busy with RL, but I'm generally free after tommorow morning so it will go faster soon. I saturated the textures a bit, made some nice transitions(forrest-field-grass-etc.), fixed some seams, etc. I also plan to make a whole new forrest tile, found some textures that look better... I'll probably have some new screenies tomorrow or the day after so you guys can tell me if it's better
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J10 3D SHOW
Brain32 replied to 101tfs's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well....WOW -
Wow, many posts since yesterday First of all, any kind of critique and comments are very welcomed, as the topic title says, this is what I wanted Anyway: I know what you mean, this is what bothered me a bit too, but the thing is, when you really zoom in(theese are taken from 1200m) some areas are simply way to low res to look good and I wanted them too look as good as possible when flying on lower alts. Also, some areas are taken in Autmn, some in Spring, you get the picture... I thought about it too, they do look a bit dull and un-diversed now, I'll try to do something. I backed up the *.TOD's with (too)many trees This sounds good, I didn' even know one can mix those, at 600+ X-types I had like 20fps just flying around with no contacts lol I know for that bug, you mentioned it in your guide, which BTW helped me a lot I have a problem with river tiles, on one I have a few trees that are just levitating 3m above the ground and many of them are underground, they look like bushes and not trees
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Thx for the comments guys, the whole terrain is already painted, maybe just some finishing touch on some tiles. I already "planted" trees on all tiles but I overdone it and it was a bit to much for my system(some had 600+ trees) so I'm cutting them down at the moment to get more reasonable FPS. BTW, does anbody know how to fix floating/submerged trees? Yes, they are 512x512
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Ofcourse I primarly did this for myself but if you guys like it... I'm still messing around with it, as I have some submerged trees on river tiles Also this is the first time I ever messed around with something like that so don't expect miracles The textures are made of satelite imagery and are all taken around(this means quite a lot around) Ho-Shi-Min city area. I do not know how much and if they at all match the general look of Vietnam during the war, but this is how it looks like some 30-40 years later Ok here are the pics so please tell me what do you think, thx.
