-
Posts
3,005 -
Joined
-
Last visited
-
Days Won
12
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Brain32
-
Need help, tiles and trees and problems
Brain32 replied to Brain32's topic in Mods/Skinning Discussion
Nobody knows? -
And who would that be? Please name that guy, I'm in il2 for nearly 4 years now and I can say that I definitely belong in the very top of those who complain, the chart monkeys are what they call us. Nobody was ever banned for that, actually many changes grew out of those complaints if they were legit. And how is that? Hey let me ask you something, if LinuX is free then Windows must be free too, say that to 'ol Bill ;) I agree, and the "Joe" next to you agree and a 1000people more maybe, but not all will. Yes cheating is bad and immature but it happens, not only that it happens but it's wide spreaded among ALL popular online games, il2 was clean(and still is). You could log on to the server knowing that all the people fly same planes under same laws of physics. Competition is possible in such conditions and online play has a meaning, a reason to be used. Once cheats kick in, online play dies, ofcourse we are not thrilled with that. This is not entirely true, more than once did Maddox share our "psychosis" ;) Yes 4.09 was on the way, if it wasn't for this breach, we would maybe already play around with it. It's suppose to bring 3 new maps, a wagonload of new objects and new default skins for a number of "old" planes, maybe even more but "only" this was mentioned :)
-
Because it's NOT possible, if you had ever played il2 online you would know that many people jump at every and any possibility to cheat or simply exploit bugs in game to gain advantage in virtual combat. Cracking of the il2 code would mean the end of il2 multiplayer. You are in this case very wrong, TK encourages modding of his game, Maddox resents it big time. SFS exctractor is actually in violation because it violates(reverse engeneering) intelectual property of 1C without their consent. On official forums as is on all major il2 forums including the Russian one where SFS Extractor first showed up, topics such as this are a bannable offense, I think that says everything about Maddox position on modding his game. Other than that for next(and most probably last) il2 patch, a complete protection re-write is planned to once again prevent messing with SFS files. This did not only delay the last il2 update v409, but also Maddox next generation simulation, SoW:BoB. My personal opinion on il2 modding: If it could be done for offline only with no possibility to use the mods online, I would love it.
-
I've been messing with some stuff, thought I understand TE by now, but heeeey, not so fast apparently. Ok enough ranting, here's the deal. I placed trees on wanted tiles in position that I wanted. However when I went to game to see what is going on, it turned out that trees are misplaced...sort off...anyway they are placed correctly but over much smaller area, I would say it looks insanely close to 256x256, but my tiles are 512x512. As you know TE is having trouble with 512x512 tiles(can't see half of the image) so you have to work with 256x256 while in TE. Is this connected in some way and is actually a Catch22 of our "beloved" TE, or there is a simple fix for that and I don't actually have to point a gun towards TE shortcut on my desktop?
-
As somebody who uses SF series for jet combat only, I'm sorry to interfere but I simply have to correct some things and it might help you guys. With all due respect to the writer of that book, this is a fairy tale. Me109 had very strong wings it could put up with very high dive speeds and G-loads. The machineguns in the wings comment is very amuzing, as early ME109's(the "E" model that fought in BoB) could not only mount machineguns but also 20mm MG/FF cannons! Me109 ofcourse had it's downsides as all planes did, however wing weakness was not one of them.
-
Great work Gux, looking forward to flying the Swedish beast
-
Is thereany one working on the F15E cockpit
Brain32 replied to airvee001's topic in General Discussion
Hmmmmmmm, all this sounded good -
I remember one of the many mods I downloaded did not have a classic ReadMe.txt, it said something like: "DO NOT READ!!!!.txt". I sure did
-
Well I usually make sure I have alt advantage on them, and then I BnZ the living sh1t out of them. Since they turn like a freakin' Spitfire, I tend to try to predict their brake off direction and approach a bit from left or right side so I can get a nice deflection shot
-
Well I have WinRAR v3.51 and it opens it. However it's a 7-Zip archive and you can find a free utility here: http://www.7-zip.org/
-
Sounds great, thx for you hard work
-
Thx, this is simply awsome
-
Well that would really be I hope so too, I messed around terrain editor a bit, but wasn't sure. I've also searched a lot on the forums and sites, found some great links but most of them refer to SimHQ and as they had a forum upgrade those threads are nearly impossible to hunt down now
-
How does one add trees, I hope I don't have to type in co-ordinates for every single tree I wish to add
-
Yup Foxmonter posted some pics on SimHQ, can't wait, looks lovley. Another one I eagerly await is Mirage2000, that one I believe is Mirage Factory project
-
Well, Happy Birthday
-
Found a free F117 model, maybe someone can use it...
Brain32 replied to Brain32's topic in Mods/Skinning Discussion
Wow, first the B-2 now F-117, you went stealthy Looks great, I can already see myself over the desert -
Did you read speed in debug console or elsewhere in the game. IIRC only the debug console shows correct(TAS) speed. BTW my Fulcrums are screaming at supersonic speeds without problem
-
PhotoReal Terrains Available NOW at RAZBAM
Brain32 replied to Edward's topic in Mods/Skinning Discussion
-
PhotoReal Terrains Available NOW at RAZBAM
Brain32 replied to Edward's topic in Mods/Skinning Discussion
I agree and understand that Capun, I have 0 problem with payware, and I have 0 problem with what happened here, and I still think Edwards work is amazing. If you or anybody else wander why such comments like in this thread showed up, I'm pretty sure(about 99% ) that all the negative comments would not be here at all IF people knew what will it be from the start. I hope nobody got hurt in all this, and I suggest all payware developers to clearly and immidiately announce their work as payware. That is the best way to avoid situations like this -
PhotoReal Terrains Available NOW at RAZBAM
Brain32 replied to Edward's topic in Mods/Skinning Discussion
It's a bit hard to write in this thread now after all this comments...but... I don't have a credit card, and 15$ is almost as much as I paid for WoE here, but that is irrelevant. The point is that 99% of 3rd party stuff in SF/WoV/WoE community is FREE, regardless of quality(just look at Mirage Factory add-on as a perfect example(among many others, but the list would be too long) of incredible, yet completely FREE add-ons). Ofcourse when in such community you make payware - it will not look good. This is not MS FS and as much as it may look big, SF community is not that large(comparing to MS FS), payware may make it even smaller. The payware announcement at the very realease day doesen't help either in this case...but all in all: Very nice work Edward, I wish you sucssess with it -
Yes I noticed that too, but hey I'm from Croatia, so textured or not, it's still a home
-
I found it at www.checksix-fr.com after extensive search through almost every SF related forum
