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Everything posted by Brain32
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Upload today VERY possible
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Yes it really sucks, it's utterly slow and I've lost the whole account with a lot of images :threaten: Now I use this: http://photobucket.com/ and so far, I like it
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Well I fly at WarCloudsWF, but if you want something with easier settings I can highly recommend UKD1 and UKD2 servers...
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Well yeah, it all started pretty smooth, I found some nice textures on GoogleEarth, I saved them, started making layers and stuff, and then...MY worst nightmare was to make "Field"(VietnamGx.bmp) tiles seamless. Now I'm quite handy with Photoshop,GIMP and that stuff, and sure making a seamless texture is easy, but making all 4 sides seamless, AND avoiding creation of some major, un-natural pattern, especially on satelite imagery extracted textures was a freakin' nightmare, and then there's the transition texture, the "field" texure appears on like half of the total tiles, so if you mess it up and correct it, you need to apply it over and over and over again... Anyway I atleast learned a lot, and made some tehniques in the process, if I was to go again at Vietnam, I'm sure it would go faster and end up better, but I had enough of VietnamSEA, maybe I'll go for something else In this terrain there's still one of my earliest tehniques, there are patterns, but they are blended in good enough that one who plays the game and is not into finiding a pattern in the terrain will not notice. Then again maybe I see it because I made it Anyways, I finished the basic painting 30mins ago, now the horrors of planting trees AGAIN Carpal tunnel syndrome avoidance: ON
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Well I just had a test ride with new changes, this is generally it, some cosmetic changes and messing with trees and it will be done Thud posing over smaller city. Quick glance from the cockpit does no reveal that there's like 10 SAM launch warnings issued per second :black eye: Two shots showing things don't look bad even down low(20-30m) Again our top model, the F-105 posing over new forrest And in the end, a quick look down from MiG-21MF checking how all this looks like form 5000-6000m Some of it is lost due to *.jpg conversion, but the general feel is still present EDIT: OK the damn *.jpg ate half of it lol, but...you can still see I hope
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Yes it has some missing textures, I might try to fool around with it and see if I can do anything, it seems to be using StrikeFighters desert terrain textures so that texturelist may fit.
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Guys sorry to barge in asking not exactly related questions, but I have a problem with trees on river tiles, they are "submerged" under ground and I don't know why Is that somehow related to "Detail" option, where one has: "Fractal", "Height Map", and "No Detail" options to choose for a certain tile?
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What I would really like is a "texturelist.txt" for Kosovo terrain @Wolf65 Nije samo Srbija neg' skoro cijela bivsa Juga a proteze se na sjever skroz do Njemacke i na zapadu imas dio Italije For all others: I found Kosovo terrain on Checksix site
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Thx for the kind words guys So I guess I have a go with the new more saturated textures? I mean you like them better right? I need to know before I continue
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Ok before I go any further, I want opinion on the change, this image shows what the change is all about nicely I think.
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Was a bit busy with RL, but I'm generally free after tommorow morning so it will go faster soon. I saturated the textures a bit, made some nice transitions(forrest-field-grass-etc.), fixed some seams, etc. I also plan to make a whole new forrest tile, found some textures that look better... I'll probably have some new screenies tomorrow or the day after so you guys can tell me if it's better
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Yup, even at home in a comfy chair it can get scary...RL I must admit I think I would sh1t my pants before every mission...
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Wow, many posts since yesterday First of all, any kind of critique and comments are very welcomed, as the topic title says, this is what I wanted Anyway: I know what you mean, this is what bothered me a bit too, but the thing is, when you really zoom in(theese are taken from 1200m) some areas are simply way to low res to look good and I wanted them too look as good as possible when flying on lower alts. Also, some areas are taken in Autmn, some in Spring, you get the picture... I thought about it too, they do look a bit dull and un-diversed now, I'll try to do something. I backed up the *.TOD's with (too)many trees This sounds good, I didn' even know one can mix those, at 600+ X-types I had like 20fps just flying around with no contacts lol I know for that bug, you mentioned it in your guide, which BTW helped me a lot I have a problem with river tiles, on one I have a few trees that are just levitating 3m above the ground and many of them are underground, they look like bushes and not trees
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Thx for the comments guys, the whole terrain is already painted, maybe just some finishing touch on some tiles. I already "planted" trees on all tiles but I overdone it and it was a bit to much for my system(some had 600+ trees) so I'm cutting them down at the moment to get more reasonable FPS. BTW, does anbody know how to fix floating/submerged trees? Yes, they are 512x512
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Ofcourse I primarly did this for myself but if you guys like it... I'm still messing around with it, as I have some submerged trees on river tiles Also this is the first time I ever messed around with something like that so don't expect miracles The textures are made of satelite imagery and are all taken around(this means quite a lot around) Ho-Shi-Min city area. I do not know how much and if they at all match the general look of Vietnam during the war, but this is how it looks like some 30-40 years later Ok here are the pics so please tell me what do you think, thx.
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Beautiful work, thank you
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She was talking? OK but one thing you have to admit - she's HOT
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Install the same aircraft with diff names?
Brain32 replied to Hawk MMS's topic in General Discussion
You have for example F-18 folder with F-18.ini, make a new folder named "F-18Agressor" and rename F-18.ini to F-18Agressor.ini. Then to show different name in the aircraft list, in that "main", now F-18Agressor.ini, under "Aircraft Data" change line "AircraftFullName=" from F-18 to F-18Agressor. Hope this helped. -
With your new sig, it will be hard to read your posts until we get used to it :nyam:
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Well the answer is very simple, the il2 was not built that way from the beginning so it would require a major code re-write, remember guys, il2 came out in 2001, it's about 7 years old engine that in the beginning didn't suppose to do anything else but be a dedicated il2 sturmovik simulation, and in it's earlier stages it had a great base of third party stuff, many planes, maps and objects were done by third party moddelers, but the had to go through dev. team's quality control You also have to keep in mind that il2 developers are a very small team, it's not a huge company with hundreds of people involved on one project, why would they spend so much time for no cash return at all. They are too busy with SoW:BoB and they have deadlines that they must respect and I perfectly understand that. IL2 is over people this is it, the 4.09 will bring some extra content that has been WiP for a very long time(if it wasn't like that, 409 wouldn't exist). I think the game is great as it is now, sure it has some flaws, sure we would like even more content, but IL2 is what it is and I consider it to be the best WW2 air combat simulation.
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Wow, I thought A-Team's site is completely closed for public, I'll try to mail capun too :)
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Need help, tiles and trees and problems
Brain32 replied to Brain32's topic in Mods/Skinning Discussion
Well guess what happened? I FIXED IT! All those trees were not placed in vain, I messed around TE and tried something I considered a loooooooooooooong shot. I took one tile, selected the first tree in the list, and manually typed in coordinates, but I decided to try to go off 256x256 and I put in x=511; y=511, saved it all and when I loaded the game, everything was perfect Was it a bug, human error or I discovered a method, I don't know and it's too late here now for me to trial and error it a bit and see. I'm just happy that I don't have to go through placing all the trees again lol. -
TAGERT? Oh he is alive and kickin' He wasn't banned because of testing but because he was calling everybody a nancy boy Was just temporary... Anyway, don't get me wrong I am perfectly aware of all the benefits modding can bring ;) Also if you look at how are things now then we can agree il2 is still VERY hard to mod for "mortals", not to mention going around server checks, however this is only the begining. Look at some other games, they get hacked in and for you and me it's like reading ancient Klingon language, but some guy understands it and doesn't use the knowledge to make something constructive but makes an App with which a trained monkey can work to cheat like mad. This all in the end might turn out rather well for end users, those who want to mod will have v408, and those who want it clean for online play will use v409 with new protection, end of story, everybody happy
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Need help, tiles and trees and problems
Brain32 replied to Brain32's topic in Mods/Skinning Discussion
Thx for response :) I know it's not really TE's fault, I would just like it to be a bit more flexible... In my usual "do now think later" manner I populated almost all tiles with trees, only then to realize they are not showing properly in game so I went a bit - I'll try to contact Polak, I would really like to keep higher res tiles and throw some trees on it...
