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Brain32

+MODDER
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Everything posted by Brain32

  1. Hmm that's mighty strange, although it's hard for me to help as I have pretty much custom version of the mod since working on it but I'll give my best so I need to ask a few questions: 1. Does it happen with all variants? 2. All skins? 3. Tried switching terrains? (99% of my game crashes are due to my terrain tweaking) 4. Perhaps certain mission profiles(CAP,CAS,Strike,Recon etc.) I remember I had some issues with that during beta time.
  2. 35 993 polys is not so much we have quite a lot of SF2 mods going around or over that even over 50 000. Now I too appreciate well optimized models but 36 000 is not so terribly much...more than usual that's for sure but manageable.
  3. Oh yeah, MFI has pretty lines, great job man
  4. It's out?????
  5. FAH is most probably Honduras Air Force I'd also say the perspective is not the same on screenshots and photos...
  6. I like it, will watch it!
  7. Woah this is really great! No performance hit here although having previously experimenting with tiles up to 4096x4096 I knew there shouldn't be
  8. Great I'll pack it up and send it to you via PM
  9. Yes by nationality but he was also a khazar ashkenazi "jew"...
  10. All data saved to new HDD, pheeew...

    1. whiteknight06604

      whiteknight06604

      that has to be a good feeling .

    2. Brain32

      Brain32

      Oh it sure is, I had 10 new bad sectors nearly every day on the old one...

    3. Stary

      Stary

      must.buy.new.terabyte.external

       

  11. Hey guys, I'm just moving some data to my new HDD and I found something cool. Would you benefit from super-high resolution templates for the MirageF1? I started them while I was still working on this project they are completely re-drawn 4096x4096 for each map...
  12. I think that thing might just be pretty usefull...
  13. Possibly, although use of simplified devices and the magnitude of the attack don't necessarily mean it was domestic, the increase of security since 9/11 had to force terrorists to adapt so I doubt larger scale and overall more complex attacks would even be possible for them without being discovered during organization. BTW. didn't know you have such domestic extremists that would go THIS far...
  14. Todays hard drives are nowhere near as reliable as older ones, super old 80GB disks still work here, newer 500GB started to go south... I seriously wouldn't recommend Seagate drives to anybody, WD or Hitachi are ok although there's no guarantees, speaking of which WD Black series gives 5 years warranty which makes it a leader in that respect...
  15. What kind of cowardly s**theads do people that do such attacks have to be? People running minding their own business and some kind of human manure has to do THIS?!?! If they want to make a point how about showing some balls for a change
  16. Definitely, I'll tell you another story, during all my time with PC's in life, I NEVER lost data by hardware failure I even still have fully functioning 270MB(yes that's megabytes) Caviar from my 486 with no bad sectors at all... However last month during my monthly system check-up I noticed bad messages in the EventViewer and yes...I have bad sectors, my HDD started re-allocating them so I don't have much time. Point of the story - sooner or later hardware will brake...so don't rely on it.
  17. Whoever takes over, just please, put bump and spec (you can put just any texture) and I'll make the maps for it...
  18. Is that something like: "Idi u/na kurac Putin!" ?
  19. Woah with your skin it looks so much better I thought it might be a new model
  20. The problem with more in-depth sims is that they lack the very thing arcade games have... First, wider audience can't really get into the somewhat sterile world of flightsims, I mean basically they hold as much appeal as Call of Duty singleplayer without the storyline especially if there's no multiplayer which is another attraction. I tried AceCombat for PC and it's pretty much not even a sim-game but rather plane-game, but I'll tell 'ya, it kept me in the chair to the very end and old hand AceCombat players even say that we got the worst one! So to cut to the mighty two(from our perspective): LockOn saga: It's ok, pretty scalable in difficulty options although maybe not fully up to my taste, has multiplayer which is a big plus, however singleplayer is just as sterile as usual for those games and with the limited amount of scenarios, terrains and flyable aircrafts I get bored with it really easy. Big minus - no mods(in SF sense) from the start, can one imagine what would be available now if mods for LockOn were possible from the start? Another huge minus for LockOn series is unreasonable performance demand topped with poorly scalable graphics options which often lead to the what I call LockOn paradox a 3d game phenomenon which occurs when the game is so demanding that even when you cut it down to the point it looks VERY poorly as in worse than competition poorly it still runs like crap. TW series, - small development house can't follow modern trends - continuation from the first point, same as LockOn and other sim-games, has sterile gameplay - no multiplayer On a good thing, high modability gives it nearly endless possibilities, you can buzz around in a Fokker Dr.1 over France in 1917 at one point, push the attack on Hanoi in F-105 in another and finish your playtime pushing amraams from your Raptor over Taiwan, no game could give us that, ever... - however devs for some reason are pushing the mods out more aggressively than ever which makes that huge uber-plus of tw games a big-fat minus. Do we dare to hope for a super game? I think we should and basically if such game ever shows up it will have to concentrate on allowing a smooth mod support and let the people as enthusiasts build it together with the devs, I see DCS is trying that but they are waaaay too complicated for that to explode and conquer like SF series mods(just look at the insane amount of stuff we built over the years!!!) because with the amount of time it takes to make something at DCS level mods that do come out and actually get finished can pretty much be payware only and even then considering the time it will take they will most likely be obsolete...
  21. Umm when you spend way more computer time in max and photoshop than in the actual game?
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