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Everything posted by Brain32
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missing mki
Brain32 replied to Abhi's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
http://forum.combatace.com/index.php?autoc...p;showfile=9079 I didn't even had to search...it was THAT easy to find it and it was uploaded 2 months ago Next time try to look for it first okay? -
Higher Turn rate... how to ?
Brain32 replied to Dagger1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
add more lift to the wings(CLmax), in theory that should provide tighter turn circle, or adjust drag vs thrust for shorter turn time, although the second one will most certainly influence rate of climb and acceleration... -
Screenshot Thread
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hmmmmm, Eagle...now that most certainly caught my attention.... -
1. No weapons came with the original release, I like many other modders have custom weapon pack so I don't have that problem however I can not include models and stuff as I please...sorry 2,3,4 - I can't influence anything in regards to 3D model, however what I forgot to mention in the ReadMe, this is a late BETA mod. I figured out that it's better to have this for SF2 than none at all 5. I'll check it out, I remember I did play around with it, but maybe I didn't fix it completely... Anyway, I don't think I even tried to drop a bomb with it, I just checked if the loadouts are working and were for me :whistle2: Also no problems for "nitpicking", I like to know if something(fixable) is wrong ASAP, so thx :)
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SAIA90 Mirlo (Public Preview)
Brain32 replied to AleDucat's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Go ahead, I already have quite a lot of conversions to do... :) -
SAIA90 Mirlo (Public Preview)
Brain32 replied to AleDucat's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
It's up now - sweet :) -
2,581 downloads
**********************Chengdu J-10A Vigorous Dragon SF2********************* Original for SF1 series came without the ReadME so I'll have to improvise a bit: 1. CREDITS Original creators of this excellent mod for SF series are: Insky group (www.Insky.cn) 101tfs Erwin_Hans and others... 2. INSTALLATION Just extract into your MOD folder, everything is thoroughly tested and 100% working! 3. A BIT ABOUT THIS VERY INTERESTING MACHINE(with help of wiki and other sources) The J-10 is a multi-role combat aircraft capable of all-weather day/night operation. J-10 was designed by the Chengdu Aircraft Design Institute (CADI), a subordinate research institute of Chengdu Aircraft Industry Corporation (CAIC). J-10 is aerodynamically unstable design, a digital quadruplex-redundant fly-by-wire flight control system aids the pilot in flying the aircraft. It features a full glass cockpit and is equiped with three MFD's providing the information to the pilot. On top of that Pilot is aided by helmet-mounted display (HMD) system, making J-10 and even more dangerous modern dogfighter! As for the electronics, J-10 is equiped with internal ECM suite which can be supplemented by active jammer pods such as the BM/KG300G carried externally on the aircraft's hardpoints. Additionally, the KZ900 signals intelligence (SIGINT) pod can be carried for reconnaissance missions. It also packs a Chineese designed and produced IRST "Type Hongguang-I" which has a maximum range of 75 km. Radar info I was looking for was not quite detailed so all I found out was this: "CAC revealed that the J-10 is equipped with an indigenous fire-control radar featuring a mechanically slewed planar array antenna, capable of tracking 10 targets and engaging 2 (using semi-active radar-homing AAM) or 4 (using active radar-homing AAM) of them simultaneously. Possibly based on Russian or Israeli technologies, the radar is believed to be comparable to the early 1990s-era Western fighter radar designs. Alternatively the J-10 could be fitted with a range of fire-control radar introduced by Russian, Israeli, and European manufacturers on its export variant." The engine J-10A is currently using is Lyulka-Saturn AL-31FN, it's pretty much the same thing as AL-31F only while F is meant for two engine use, FN is specifically set for single engine usage. Later it is suspected that J-10 will use domestic WS-10A (WoShan-10A) Taihang turbofan engine giving a thrust of 129 kN The aircraft's internal armament consists of a 23 mm twin-barrel cannon, located underneath the port side of the intake. Other weaponry and equipment is mounted externally on 11 hardpoints, to which around 4,500 kg (9,900 lb) of weaponry such as missiles and bombs, drop-tanks containing fuel and other equipment such as avionics pods can be attached. A2A missiles: PL-8 - basically this is Israeli Python3 missile so don't count on having it easy in combat with it especially since J-10A is highly manouverable PL-11 - SAHM basically a copy of Italian ASPIDE missile which is in turn a version of AIM-7 PL-12 - a very nasty AHM missile comparable to AIM-120 and R-77 For more detailed info check: http://en.wikipedia.org/wiki/Chengdu_J-10 http://www.sinodefence.com/airforce/fighter/j10.asp For Chineese missiles and equipment info check http://www.sinodefence.com/airforce/system.asp Anyway in the end I seriously like this plane and Insky group made a really, REALLY good job on it so...enjoy -
View File Chengdu J-10A Vigorous Dragon SF2 **********************Chengdu J-10A Vigorous Dragon SF2********************* Original for SF1 series came without the ReadME so I'll have to improvise a bit: 1. CREDITS Original creators of this excellent mod for SF series are: Insky group (www.Insky.cn) 101tfs Erwin_Hans and others... 2. INSTALLATION Just extract into your MOD folder, everything is thoroughly tested and 100% working! 3. A BIT ABOUT THIS VERY INTERESTING MACHINE(with help of wiki and other sources) The J-10 is a multi-role combat aircraft capable of all-weather day/night operation. J-10 was designed by the Chengdu Aircraft Design Institute (CADI), a subordinate research institute of Chengdu Aircraft Industry Corporation (CAIC). J-10 is aerodynamically unstable design, a digital quadruplex-redundant fly-by-wire flight control system aids the pilot in flying the aircraft. It features a full glass cockpit and is equiped with three MFD's providing the information to the pilot. On top of that Pilot is aided by helmet-mounted display (HMD) system, making J-10 and even more dangerous modern dogfighter! As for the electronics, J-10 is equiped with internal ECM suite which can be supplemented by active jammer pods such as the BM/KG300G carried externally on the aircraft's hardpoints. Additionally, the KZ900 signals intelligence (SIGINT) pod can be carried for reconnaissance missions. It also packs a Chineese designed and produced IRST "Type Hongguang-I" which has a maximum range of 75 km. Radar info I was looking for was not quite detailed so all I found out was this: "CAC revealed that the J-10 is equipped with an indigenous fire-control radar featuring a mechanically slewed planar array antenna, capable of tracking 10 targets and engaging 2 (using semi-active radar-homing AAM) or 4 (using active radar-homing AAM) of them simultaneously. Possibly based on Russian or Israeli technologies, the radar is believed to be comparable to the early 1990s-era Western fighter radar designs. Alternatively the J-10 could be fitted with a range of fire-control radar introduced by Russian, Israeli, and European manufacturers on its export variant." The engine J-10A is currently using is Lyulka-Saturn AL-31FN, it's pretty much the same thing as AL-31F only while F is meant for two engine use, FN is specifically set for single engine usage. Later it is suspected that J-10 will use domestic WS-10A (WoShan-10A) Taihang turbofan engine giving a thrust of 129 kN The aircraft's internal armament consists of a 23 mm twin-barrel cannon, located underneath the port side of the intake. Other weaponry and equipment is mounted externally on 11 hardpoints, to which around 4,500 kg (9,900 lb) of weaponry such as missiles and bombs, drop-tanks containing fuel and other equipment such as avionics pods can be attached. A2A missiles: PL-8 - basically this is Israeli Python3 missile so don't count on having it easy in combat with it especially since J-10A is highly manouverable PL-11 - SAHM basically a copy of Italian ASPIDE missile which is in turn a version of AIM-7 PL-12 - a very nasty AHM missile comparable to AIM-120 and R-77 For more detailed info check: http://en.wikipedia.org/wiki/Chengdu_J-10 http://www.sinodefence.com/airforce/fighter/j10.asp For Chineese missiles and equipment info check http://www.sinodefence.com/airforce/system.asp Anyway in the end I seriously like this plane and Insky group made a really, REALLY good job on it so...enjoy Submitter Brain32 Submitted 07/25/2009 Category J-10
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SAIA90 Mirlo (Public Preview)
Brain32 replied to AleDucat's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File gone poof... -
Cut N Paste
Brain32 replied to snapper 21's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hmmm I remember F-18C and D were announced 2 years ago, hint,hint lol Anyway I just renamed F/A-18A to C and altered starting dates, didn't want to mess with it much in anticipation of da real thing... As for differences I honestly don't have a clue what are the external differences between A and C, but in the cockpit lower left panel for fuel and stuff is different on the C... -
PAK-FA is a joint venture of Russia and India Depend who is fielding them and in what numbers! I'd put my money on 8x late F-4E's with trained pilots and all the logisitcs and support(AWACS) against 4xF-15 with poorly trained pilots with no logistics and support anytime, not to mention if planes are of equal strenght like in your example. Do you know how many 1970's MiG-21's are still operational? And I'm talking only MiG-21's, not other derivations.. Seriously why should you do anything in those cases? I mean Russia invades Georgia..so fu'in what? India invades Pakistan? Arent Talibans from Pakistan? It's a win-win situation. Also I don't see China invading anybody, all of the surrounding contires and territories can't provide them with anything they don't already have, so why wasting money on some kind of wars and international complications, it's silly and they aren't. They were one of the very few that finished last year on a positive side financial wise, it's simply not in their intrest to start any kind of wars... If any conflicts should arise anytime soon(relatively speaking) I can only see North Korea or, IMO less likely Iran. Why? First Russia vs. USA even if such a horrifying thing would happen Raptors will have apsolutely 0, yes Z-E-R-O use in such a war. Russia and USA together have over 7000 active nuclear weapons and over 20 freakin 000 nuclear weapons in total. Who would the Raptors shoot at in such a war??? I already explained why I don't see China starting wars, and as for India and Pakistan I really can't help to say - so F'in what? I must admit I strongly prefer Indians in such a scenario so I would just let them sweep the floor with the Pakistanis as they always did, also both of theese countries own nuclear weapons which serve as a really good war deterrent. The only problem is that some extremistic factions in Pakistan might actually be insane enough to simply not care - that part is scary...
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I aim all my PR textures at the same season, often it's same day and everything. Vietnam is winter . As for correting and messing with the colours much, I don't think you will see much of that from me as for me making too much such changes gives cartoonish look to the terrain and that is one of the things that make default terrain not so good for me, other is obviously really obsolete tile resolution. I mean 256x256? Too much 90's style lol Also I see you understand the problematics of the satellite imagery but there's more to that, even time of day is involved as atmospheric conditions change. Also another problem is in-game look, what kind of lighting, fogging and other atmospheric conditions will the game create ;) I can however unconditionally agree with you one one thing, I'm looking forward to see somebody adjust for all that, however I don't see it coming soon to put it mildly lol Until then I always aim to please myself(lol) however it seems my standards are high enough for other people to like my work and that's great. I also approve and encourage others to improve what I have done. I would also love to see more people working on custom tilesets because we only have me and Stary actively working on such things. Maybe I should make a tutorial on how to do it easily? ...hmmm
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Yeah they will form a coalition with Martians and strike all major cities in the world on 4th of July, and then - only Will Smith can save us You do know that if one nuclear super power get's pi$$ed of at another we will all have penises growing out of our forheads? All 2 of us that survive the first day of war that is That is what MAD is for, Raptors or whatever don't serve as deterrence against major nuclear powers...although China is nowhere near Russia or USA considering nuclear arsenal so any kind of attack at either of those two would be a completely insane act of a lunatic... But scenario is ok for a video game
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Weapons range in SF2?
Brain32 replied to Planejunky's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Then just point it to GermanyCE.cat -
Well look at it this way: Currently, capatibilities of F-22 are not really needed, other aircrafts in the USAF/USN inventory can carry out any tasks required from them as history backs up even MORE than satisfactory I think we can all agree on that. It's quite obvious that not everything is exactly peachy with the plane, but never mind that, this baby can serve as an excellent stop-gap/testbed for saaaay F-42 Super Raptor I mean in a year or two PAK-FA will show up, and God know what kind of technologies will show up and it might be entirely possible that huge numbers of current Raptors may show as a burden instead of relief. This way you can test, adjust, repair and add your asses off with the current Raptors and when the time comes a new fighter that will shadow the competition may show up.
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Gun data for Typhoon?
Brain32 replied to Planejunky's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Planejunky if you think you have it bad, you should see Croatian Air Force - now that's a LOL. Just a few amuzing examples: 1.) We retired Mi-24 Hind's as politicians saw no use for them to be serviced(P.S: Croatia is perfect terrain for attack helicopters btw lol) 3.) Instead of throwing them to museums and getting some proper stuff we "modernized" our MiG-21's in Romania to hold a few years until we get Gripen/F-16/Mirage2k/MiG-29M/EF-2000 ofcourse that was before the recession now there's no chance of getting any of those until we all recover. On top of that we have a very well trained personel with big history and even war expirience and all those men will soon have nothing to fly on -
Gun data for Typhoon?
Brain32 replied to Planejunky's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You have the gun in the Gripen mod... -
Thx for the kind words guys Anyway just to clarify where are the textures from: VietnamSEA: Southern Vietnam, area around Ho-Chi-Min city, city textures are actually exactly Ho-Chi-Min city :) GermanyCE: I would say central Germany, closer big cities are Koln on the west and Bonn in the south west ANWGreen: OK I "cheated" on this one I think it was Colorado or even Utah lol DBS: Some Alaska and islands in the Bering Straits Korea: South Korea mostly...
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How simple is "simplified"?
Brain32 replied to Helmut_AUT's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Range limit, and jamming are modeled, also RCS, radar, rwr and jammer frequencies and a bunch of other stuff, groun radar though might be a bit simplified, I don't know what all those planes can do with their ground radars... Nope, magic "target next" button is the way to do it, but you have to fire it inside of the engagement envelope as all missiles and especially important for GBU's and the like... Yes whole bunch of stuff that goes boom on the ground is in, supply is relevant and present... Harrier uses thrust vectoring and CCIP is present. V/STOL capatibilities are dependent upon the load, fully loaded Harrier will not VTOL... Well yes and no, this engine is not intended for helicopters but some handy modders made a few fly like that, so far Mi-8 mod is apsolutely the best in that respect - IMO Tornado is present in pretty much all variations and very nicely done, we have F-15E but without proper cockpit - for now ;) -
MiG-31M & BM Foxhound SF2
Brain32 replied to Brain32's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Ooops might be the decals are not showing up...this mod has quite some updates and versions so it's entirely possible I didn't put the right Decals.ini Try with the one I just attached if that fixes it then - oooops lol -
Also they(NASA) are completely revamping(for better quality) the first 1969 landing and operations shots, honoring 40 years since the landing
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In the mail
Brain32 replied to eraser_tr's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
1000W PSU?!?!? What kind of PC do you have
