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Shaolin

RED DEVILS
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Everything posted by Shaolin

  1. That is something I really understand - it would be a real problem (mathematical) to define that movement: which order of movement, rotate on rotated axis or not, ... I really miss it
  2. You want to play a FPS with a gamepad??? :shudder: Well, in most FPS you have to activate "Joystick" (or something similar) to be able to control the game with it (it is an option, somewhere...)!
  3. It's pretty well made, but very one-sided...
  4. Shaolin

    aaarrrgh

    Ich bin (vielleicht auch beruflich bedingt) geradezu paranoid im Hinblick auf Backups - mein Model ist noch in einer relativ frühen Phase, ich habe aber schon 23 Versionen... ...und überlege momentan SVN zu installieren, um mir die Versionsverwaltung zu erleichtern!
  5. Shaolin

    aaarrrgh

    Vermutlich beides...
  6. Shaolin

    aaarrrgh

    Diese hier? // Weapon Stations --------------------------------------------------------- [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.1,0.55,-0.835 AttachmentAngles=0.0,-5.5,0.0 LoadLimit=2000.0 AllowedWeaponClass=FT,BOMB AttachmentType=NATO,USAF ModelNodeName=LeftWingStationInboard PylonMass=40.0 PylonDragArea=0.03 FuelTankName=TANK450_F84F [RightWingStationInboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.1,0.55,-0.835 AttachmentAngles=0.0,-5.5,0.0 LoadLimit=2000.0 AllowedWeaponClass=FT,BOMB AttachmentType=NATO,USAF ModelNodeName=RightWingStationInboard PylonMass=40.0 PylonDragArea=0.03 FuelTankName=TANK450_F84F [LeftWingStationInboard2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.1,0.55,-0.835 AttachmentAngles=0.0,-5.5,0.0 LoadLimit=2000.0 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName=LeftWingStationInboard PylonMass=40.0 PylonDragArea=0.03 FuelTankName=TANK450_F84G [RightWingStationInboard2] SystemType=WEAPON_STATION StationID=4 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.1,0.55,-0.835 AttachmentAngles=0.0,-5.5,0.0 LoadLimit=2000.0 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName=RightWingStationInboard PylonMass=40.0 PylonDragArea=0.03 FuelTankName=TANK450_F84G [LeftStation01] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.7,-1.6,-0.85 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=450.0 AllowedWeaponClass=BOMB,FT AttachmentType=NATO,USAF ModelNodeName=LeftOuterStation01 PylonMass=40.0 PylonDragArea=0.03 FuelTankName=TANK200_F84F [RightStation01] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.7,-1.6,-0.85 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=450.0 AllowedWeaponClass=BOMB,FT AttachmentType=NATO,USAF ModelNodeName=RightOuterStation01 PylonMass=40.0 PylonDragArea=0.03 FuelTankName=TANK200_F84F [LeftRocketStation01] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.7,-1.75,-0.7 AttachmentAngles=0.0,0.0,0.0 LoadLimit=60.0 AllowedWeaponClass=RP AttachmentType=NATO ModelNodeName= PylonMass= PylonDragArea= FuelTankName= [RightRocketStation01] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.7,-1.75,-0.7 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=60.0 AllowedWeaponClass=RP AttachmentType=NATO ModelNodeName= PylonMass= PylonDragArea= FuelTankName= [LeftRocketStation02] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-4.1,-1.9,-0.705 AttachmentAngles=0.0,0.0,0.0 LoadLimit=60.0 AllowedWeaponClass=RP AttachmentType=NATO ModelNodeName= PylonMass= PylonDragArea= FuelTankName= [RightRocketStation02] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=4.1,-1.9,-0.705 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=60.0 AllowedWeaponClass=RP AttachmentType=NATO ModelNodeName= PylonMass= PylonDragArea= FuelTankName= [LeftRocketStation03] SystemType=WEAPON_STATION StationID=11 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-4.4,-2.05,-0.71 AttachmentAngles=0.0,0.0,0.0 LoadLimit=60.0 AllowedWeaponClass=RP AttachmentType=NATO ModelNodeName= PylonMass= PylonDragArea= FuelTankName= [RightRocketStation03] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=4.4,-2.05,-0.71 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=60.0 AllowedWeaponClass=RP AttachmentType=NATO ModelNodeName= PylonMass= PylonDragArea= FuelTankName=
  7. Mir gehts ähnlich: genug Zeit, aber kein Elan... ...immerhin habe ich heute ein paar kleine Fortschritte bei meinem ersten Projekt gemacht (sehr kleine!).
  8. Well, I had the same thought as you... but looked at the title before posting
  9. Jet Fighter, Jarhead, Jet Fighter!!! (NOT SF/WoX...)
  10. That WP is for a pre-2008-patch WoX! The current one is http://forum.combatace.com/index.php?autoc...p;showfile=8130
  11. When I was still flying on easy I had a similar experience:
  12. Danke! Es klappt (aber nur wenn ich zusätzlich reset XForm verwende...)! Jetzt kann ich so langsam mal an meinem (etwas dilettantischen) Model weiterarbeiten...
  13. If you really mean SFG (NOT SF2) the "Effects" and "Sound" folders can be found in the SFG folder, "Weapons" and "Decals" are subfolders of "Objects", the pilots and seats have to be placed in the "Aircraft" ("Aircrafts"?) folder (subfolder of "Objects"). Maybe the "Decals" and/or "Weapons" folders doesn't exist (jet) - than you have to create them...
  14. So you are Big Brother! ...good to know...
  15. Um dem Thread mal wieder ein wenig Leben einzuhauchen : Ich habe ein merkwürdiges Problem bei den Animationen. Wenn ich vresuche, den Pivotpunkt für die gewünschte Animationsrichtung auszurichten, rotiert nicht nur der Pivotpunkt, sondern bewegt (und rotiert) sich auch das Objekt (trotz "Affect Pivot Only"!!!). Zudem sieht mir die Rotation nicht nach einer reinen Rotation, sondern auch nach einer Scherung aus - und das geht ja wohl gar nicht (wie soll man eine vernünftige Animation in einem nicht-karthesischen Koordinatensystem durchführen?)...
  16. If you look at the comments, it seems most of the viewers didn't understand the meaning of the video... (sarcasm resistant?)
  17. Wasn't that the CIA's "hobby" for decades?
  18. You could try just to rename it... (if the internal structure is the same as it was in the "Talon" folder - just rename "FA-37A" to "Talon")
  19. It was exactly the wrong way 'round... You should just drop the folder "Talon" into the "Aircraft" folder...
  20. Isr ganz lustig, aber auch ziemlich wehrlos (kein ECM oder Gegenmaßnahmen)! Ich habe nur überlebt, indem ich mich zwischen 100 und 200 ft herumgetrieben habe (die MiGs haben nicht getroffen...).
  21. Wie, was??? Die gibt's echt??? Das Ding aus meinem Post war eigendlich lediglich meiner (kranken) Phantasie entsprungen...
  22. It really seems like a step backwards!
  23. The hight and width of the decal have to be the same: 64x64, 128x128 or 256x256 You could split it in three (or two, framing the insignia)...
  24. As I said, you get the bleeding where the graphic touches the borders...
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