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Peugeot205

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Everything posted by Peugeot205

  1. Another question Wrench How does the import Tile Map from bitmap works in TK's terrain editor? I'm curious, since importing the heightmap as bitmap has been very usefull in this case?
  2. Thanks!!! I'll check it out soon. Yes, I got what I wanted. Thanks!!!
  3. Hi guys I'm chaging the heightmap of my EAW terrain. However, I'ma having some trouble in mountainous areas due to the palette I'm using, which, mistakenly uses the same color for regions above 3225 meters, that means that everything is nice, except regions taller than 3225 meters, which are therefore flat. So If any of you could share with me an .ACT file with the palette , will help me a lot. Thanks for your help.
  4. It works. I could made a quick tutorial if you want.
  5. Cold war gone hot.................................................................... soon
  6. We are a different community, and therefore we only speak for us not for others. So if you have doubts ask them at the A-team forums.
  7. Medium base size? Nope.
  8. View File Dassault Mirage IVP Dassault Mirage IVP This mod is dedicated to BPAO, nothing would have been possible without him. The cockpit is a rough BETA conversion of a Mirage III cockpit. It doesnt represent a complete Mirage IV cockpit. Specificities : - Recconaissance or Nuclear Strike - with CT-52 Recconaissance Pod or ASMP cruise missile - Self-Protection with internal Alkan 188 Chaff/Flare dispenser and external pods: Barax ECM pod and BOZ-103 chaff/flare dispenser pod Fuel system: Internal fuel capacity is 14000 Liter / 11200 kg (with a fuel weight of 0.8 kg/L) The 4-digit fuel counter is set to show only tens of kg and up, e.g. if it reads 0950 = 9500 kg The counter shows TOTAL available fuel inclusive the drop tank fuel The fuel transfer lights: They are all off with full internal + external tanks. If the external tanks (droptanks) are empty or dropped = wingtank lights are on The internal lights are on after the respective tanks are empty. Internal tank sequence is tailfin+rear fuselage tank, then the internal wing tanks, then the central fuselage tanks. These tank groups are all indicated by the respective fuel transfer lights (lights are on if tank is empty). With all lights on, 1400 kg fuel in the two feeder tanks (located on the fuselage sides along the intake ducts) remain. Covered units : Escadron de bombardement 1/91 Gascogne Escadron de bombardement 1/91 Gascogne (Opération Tarpan) Escadron de bombardement 2/91 Bretagne (1996 Farewell) Escadron de bombardement 1/91 Gascogne (2005 Farewell) Escadron de bombardement 2/91 Bretagne French Air Force Generic Tactical Camo CIFAS 328 Aquitaine Installation : - Copy and paste the Objects folder in your mod folder. Credits : - Aircraft : BPAO and Sundowner - Cockpit : BPAO - Skins and decals : FRPignon, Geary, JAT, Sundowner - Templates : Sundowner - Avionics and data tweaks : FRPignon, JAT, Sundowner, Crusader - FM : kreelin - Weapons and seat : BPAO, Ravenclaw_007, The Mirage Factory. - Hangars et loading screens : FRPignon via Google Images This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mod Mafia Mirage IVP Team Submitter FRPignon Submitted 10/02/2016 Category Other
  9. Version 1.0

    683 downloads

    Dassault Mirage IVP This mod is dedicated to BPAO, nothing would have been possible without him. The cockpit is a rough BETA conversion of a Mirage III cockpit. It doesnt represent a complete Mirage IV cockpit. Specificities : - Recconaissance or Nuclear Strike - with CT-52 Recconaissance Pod or ASMP cruise missile - Self-Protection with internal Alkan 188 Chaff/Flare dispenser and external pods: Barax ECM pod and BOZ-103 chaff/flare dispenser pod Fuel system: Internal fuel capacity is 14000 Liter / 11200 kg (with a fuel weight of 0.8 kg/L) The 4-digit fuel counter is set to show only tens of kg and up, e.g. if it reads 0950 = 9500 kg The counter shows TOTAL available fuel inclusive the drop tank fuel The fuel transfer lights: They are all off with full internal + external tanks. If the external tanks (droptanks) are empty or dropped = wingtank lights are on The internal lights are on after the respective tanks are empty. Internal tank sequence is tailfin+rear fuselage tank, then the internal wing tanks, then the central fuselage tanks. These tank groups are all indicated by the respective fuel transfer lights (lights are on if tank is empty). With all lights on, 1400 kg fuel in the two feeder tanks (located on the fuselage sides along the intake ducts) remain. Covered units : Escadron de bombardement 1/91 Gascogne Escadron de bombardement 1/91 Gascogne (Opération Tarpan) Escadron de bombardement 2/91 Bretagne (1996 Farewell) Escadron de bombardement 1/91 Gascogne (2005 Farewell) Escadron de bombardement 2/91 Bretagne French Air Force Generic Tactical Camo CIFAS 328 Aquitaine Installation : - Copy and paste the Objects folder in your mod folder. Credits : - Aircraft : BPAO and Sundowner - Cockpit : BPAO - Skins and decals : FRPignon, Geary, JAT, Sundowner - Templates : Sundowner - Avionics and data tweaks : FRPignon, JAT, Sundowner, Crusader - FM : kreelin - Weapons and seat : BPAO, Ravenclaw_007, The Mirage Factory. - Hangars et loading screens : FRPignon via Google Images This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mod Mafia Mirage IVP Team
  10. And Yubba shows us his latest discovery.......... Now , talking seriously, didn't you notice that every single of your discoveries and topics, are well known ini edits by most of the people in this community for ages?
  11. Both Roosvelt and Nimitz are treated as separate objects. Why? Because the mod designer did it in that way. The solution to the problem in the case of the Roosvelt is the same as in the case of the Nimitz, you just have to add this line: CollisionMesh=CV-63_deck.LOD In the CVN71_Data.ini . The CV-63.LOD files exists if and only if you have SF2 vietnam.
  12. Negative. As far as I know, the screen can only be used as moving map due to meshing and coding issues.
  13. I own some of their missions sets , mainly due to the aircraft carriers, and the only thing I can say is that the level of quality of their work is simply amazing, and I wish them all the best.
  14. The problem was related with the collisionmesh statement , that you can find on the Data.ini of the carrier. For a reason that I don't know, the original collisionmesh of the carrier was not working, so , I changed it with the collisionmesh of the stock Kitty Hawk aircraft carrier..... [Deck] SystemType=FLIGHT_DECK FlightDeckHeight=20.10 FlightDeckLength=396.0 FlightDeckWidth=84.0 LandDeckAngle=-10.0 LandingAimPoint=-0.35,-57.95 CollisionMesh=CV-63_deck.LOD <<<<<<<<<-Here ParkingChance=80 ParkingMaxSpan=12.0 Parking[01].Heading=270 Parking[01].Offset=27.77,79.19 Parking[02].Heading=270 Parking[02].Offset=27.77,67.58 Parking[03].Heading=270 Parking[03].Offset=27.77,50.94 Parking[04].Heading=270 Parking[04].Offset=27.77,33.68 Parking[05].Heading=270 Parking[05].Offset=27.77,22.07 Parking[06].Heading=329 Parking[06].Offset=7.82,62.03 Parking[07].Heading=350 Parking[07].Offset=15.73,6.12 Parking[08].Heading=270 Parking[08].Offset=29.62,-47.45 Parking[09].Heading=270 Parking[09].Offset=29.62,-59.06 And this is why you may have your problem partially solved, because the deck of a Kitty Hawk carrier is smaller than the deck of a Nimitz class carrier, so that's the reason why I guess you are still having troubles. So , my proposal is to change the collisionmesh of the Kitty Hawk by the collisionmesh of the stock Nimitz you'll find in SFNA. That's all, and as you can see, it has nothing to do with installing or unistalling anything.
  15. Ok, problem solved. Use this Data.ini instead of the Carrier's original Data.ini . CVN68_DATA.zip
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