
Peugeot205
JAGDSTAFFEL 11-
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Everything posted by Peugeot205
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Weaponspack 3
Peugeot205 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
http://anfas.fr/anm/photo-an22.html http://anfas.fr/anm22.html http://anfas.fr/anm/caracteristique-an22.html I also own a Heller Mirage IV 1/72, I could measure the bomb if you want from it. -
Weaponspack 3
Peugeot205 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'll do a little bit of research. -
Weaponspack 3
Peugeot205 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Volker, Is there any chance of having the french nukes AN-11 and AN-22 in your weaponspack 3? -
Strike Fighters 2 Screenshots
Peugeot205 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
This one -
Strike Fighters 2 Screenshots
Peugeot205 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Kfir package
Peugeot205 replied to denissoliveira's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Excellent job Denis. -
Strike Fighters 2 Screenshots
Peugeot205 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
Peugeot205 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Super Mystere B2 cockpit
Peugeot205 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Bravo!!!!!- 45 replies
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- mystere cockpit
- cockpit
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(and 1 more)
Tagged with:
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Strike Fighters 2 Screenshots
Peugeot205 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
Peugeot205 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Can your B-52 do this ?
Peugeot205 replied to yubba's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just go the knowledge base, or use the search tool at the forum in order to find what you miss or need. -
Can your B-52 do this ?
Peugeot205 replied to yubba's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes it can. By the way, gunpowder was invented in china at least 800 hundred years ago. And basic .ini editing in this community 13 years ago at least. -
Merry Christmas Guys! Say safe & have a great one!
Peugeot205 replied to dtmdragon's topic in The Pub
Joyeux Noël !!!!!! -
I just watched it, and my feelings are that I really miss Jar Jar.
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The last flight of the Argentinian Mirages family
Peugeot205 replied to SUICIDAL's topic in Military and General Aviation
Now is nothing time. I've they really needed or wanted a replacement they should have already chosen that replacement, but they didn't....... and they had offers, some of them quite interesting. -
The solution is inside de Terrainname_data.ini Change your lines by this ones: [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=6144 RenderMeshIndexCount=8192 SolidObjectVertexCount=6144 SolidObjectIndexCount=8192 AlphaObjectVertexCount=6144 AlphaObjectIndexCount=8192 [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.5 WaterMesh=0.8 [NormalTextureMaterial] EffectShaderName=terTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] EffectShaderName=terWaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,1.000000,1.000000 SpecularPower=10.000000 Reflectivity=0.00000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [backgroundMaterial] EffectShaderName=terFarTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [solidObjectTextureMaterial] EffectShaderName=terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE
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Saab 105?
Peugeot205 replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
On wishlist -
Strike Fighters 2 Screenshots
Peugeot205 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Farewell -
Strike Fighters 2 Screenshots
Peugeot205 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I'm here to tell you that................attacking Paris is a really bad idea. -
Mirage skin request
Peugeot205 replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion