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TheStig

ENTHUSIAST
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Everything posted by TheStig

  1. What?! Dave how come I can only get 6 of those ALCMs on my pylons of my B-52s and you get 12 total?!
  2. I'd like to have the capability of having TWS and Air Combat Mode in my Block 50 F-16CJ that I downloaded from here. How do I go about doing the correct INI edits? I think I have transferred over the cockpit textures already for that.
  3. Nice to know that is all that is necessary. Thanks!
  4. I'm going to be making some B61s of various yields (some for base strikes, others for battlefield scenarios). How do I clone a weapon and it's data, LOD and textures?
  5. SU-35 with the F-22 Raptor. I playeda round with both planes' Data files and the max G's they pull is 11 now. Boy it looks sick on fly-by camera when it looks like they stall in mid-air dueling. Never been shot down by an R-77 though, just R-73s when I wasn't looking.
  6. The F-117A Nighthawk has my heart.
  7. Ouch.... write off.
  8. "We intercepted no plans... this is a counseler ship, we're on a diplomatic mission"
  9. B-1B!!!! *HINT* *HINT*
  10. I was thinking for a MIG-21. OMG that would be effing sweet!!!
  11. Freaking awesome! I can't wait till the whole family is done!!!
  12. Sugarblues you are right. I changed the aircraft numbers and the decals appeared instantly. Thanks!
  13. Right now I'm delaying the project for a good reason... House Hunting. I will resume in about 3 more months. Nevertheless, ideas are still welcome to be posted on here so that I can gather the necessary info to create the campaign.
  14. I used this one by the way from page 1 to input in my D-model: [RocketTray] SystemType=FIXED_GUN GunPortAnimationID=10 GunPortOpenTime=.5 GunPortCloseTime=.9 GunTypeName=MightyMouse InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.639,3.033,-0.13 LightPosition= -0.689,3.083,-0.13 MaxAmmo=24 EjectShells=FALSE MinExtentPosition=-0.394,1.473,-0.461 MaxExtentPosition=-0.394,1.473,-0.461 That's all that there is? Was there any other lines in the INI from the original missile station that should be included in this for the animation to work?
  15. I have noticed in the past couple of days that my decals and numbers don't show unless I click on the squadron, or unit box and select them again. For example, no numbers show on my F-14 if I select intercept and launch the game unless I go into the loading screen and select the unit and/or squadron again. Not sure if this is a rendering issue or not. Confusing...
  16. Weird. No Rocket tray animation. Did I take something out I wasn't supposed to?
  17. Maybe they don't want guns too because their covered by Eurofighters in the event of battle?
  18. Happy Easter!
  19. I love it Veltro! It passed my test.... tactically nuking a section of East Germany
  20. Oh yea... that'll buff out!
  21. Effective immediately, I have begun working on this campaign. I am thinking of inserting a small taskgroup in the North Sea to add some Naval ops to this scenario. This will make the use of USN Corsairs in this. I would like to use the F4U-4 and F4U-5s in this. Especially F4U-5Ns for a little night fun and 20mm loose-cannons. What other jet aircraft did the navy have in 1948?
  22. Third Wire Anthology? Will there ever be one? There are so many sims from Thirdwire that can be merged into one big Gold/Anthology bundle. We could finally have carrier abilities in every game and fly all the campaigns we can! I wonder it TW has ever gotten this idea to consolidate everything into one big Sim and distribute it out... I can't seem to get an aircraft carrier to work on my Germany CE map so I am just wishing this one would happen.
  23. Hey Veltro I saw you updated the file this morning? Is this the Final then or still Beta?
  24. Are you going to do a GR9 too? I don't think there is much difference externally between the 7 and the 9. Man I can't wait for the GR7!
  25. DEFCON-I in 1960 @ Mach 2.
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