Right. Most of us have installed HItR and are quite impressed with the changes made. (wind buffeting and personal skin are my favs)
The only strange thing in the game is the AI which seems more passive/defensive. Especially in QCs. Now I saw a post made by Pol the other day stating that even if some people like the new AI, it won't matter, as the AI is just...broken. But I see more posts every day saying that they won't patch their game as they actually like the bad AI. Hmm....
From my point of view, the only difference in AI is the aggressiveness. In HItR, I made a QC with me against 4 DrIs and I was just flying around, watching the EAs circling around all the time. Then suddenly, one would approach me, and shoot. Then round and round again... This of course is not normal behavior. Therefore, when the patch comes out, I will happily apply it. But the reactions of many members here have made me think over about the AI mentality.
Sometimes the AI (before HItR) could become truly psychotic. I mean, I have seen 5 vs 5 dogfights ending in 2 minutes because both sides were behaving like bloodthirsty maniacs and emptied their MGs in seconds. Sometimes, this can be fun, as it is really hard to shake these psychos off your six. On the other hand though, now that many of us have seen the false AI, we are starting to think over its general behavior. I mean, your own survival was the number one goal, but the AI sometimes behaves like The Terminator. (thinking "KIll, Kill, Kill") Maybe it should be less aggressive?
I am not saying that we must keep the current AI, which sometimes behaves just too defensively. My idea is that maybe the AI mentality should be scalable in the workshop. For instance: "AI behavior: Aggressive, Normal, Defensive, Random (any of the other 3)" That should be interesting as a feature. Also, I have the feeling that dogfights back then would last very long (even 20-30 minutes) which is caused from the lack of aggressiveness of real pilots. (own survival first!) I personally haven't been in a dogfight for more than 7'-10' in OFF. If the AI is less aggressive, it won't mean that you can shoot it more easily, on the contrary, it would be more careful and would not approach you that often making it even more difficult for you to get close. Now that kind of AI would be nice. And maybe it would result in long lasting-marathon dogfights, were both sides would be more careful.