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Gous

JAGDSTAFFEL 11
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Everything posted by Gous

  1. 157 downloads

    This is the basic repainting tutorial to add your own skins in OFF. I use DXTbmp and PSP 7 . Special thanks to MW for the DXTbmp program and the OFF team for the basic skin and a great game. Note that this tutorial was written when P2 was out but it is P3 compatible.
  2. Basic Repainting OFF tutorial-Gous View File This is the basic repainting tutorial to add your own skins in OFF. I use DXTbmp and PSP 7 . Special thanks to MW for the DXTbmp program and the OFF team for the basic skin and a great game. Note that this tutorial was written when P2 was out but it is P3 compatible. Submitter Gous Submitted 03/06/2009 Category Modding Tools and Add-on Software
  3. I have another question. When you tap F4, you are being swapped to various views. The last one is Player/Target view. Sometimes, when targeting a bogie, I press F4 too many times, and I see directly the targeted plane. I dont want this to happen.. :ph34r: Can I change the Player/Target view with another view (Flyby view for instance) so that I will not be able to see by mistake what is the targeted plane?
  4. Hehe nice pics :yes:. Did you manage to pass underneath?
  5. These are good things to hear. And maybe the flight leader not going directly to the ground target adds realism! :yes: Well thats really not the case. Lets say that I create a Quick Combat. 5 Se5s against 5 DrIs. Enemy skill Rookie, enemy position normal, altitude 10000 feet. Start, we approach head on , then when the two flights meet, all 5 Dr Is dive vertically towards the ground until the 1000 foot mark. The same applies if I put the skill to Veteran or Ace, or if I put Alb DII, DIII, Dva or Pfalz or Fokker EIII. They will ALL dive. The same happens if I am flying in campaign. Me in an Se5a at 10000 feet chasing some Albatrosses who fly at 11000. Once we approach, and they become aware of our presence, they bank hardly and dive dive dive.... this was only one case which happened two days ago. I have been seeing it since P2. Yesterday while flying at 7000 I was attacked by some Albatrosses from above (never noticed them). In the last minute I banked hard and he missed me. Then, he didnt level off and start turning to get to my six, but he kept diving instead, and then he got to 1000 feet, If you are suggesting that maybe it is related to what type of craft YOU are flying, I have played QCs with Noops and Spads and Camels and the same thing is always happenening. I will keep "testing" with different craft on QC and campaign and will report back.
  6. Ooooh the music composer is here...! Great score Matt! I remember listening to it while watching the preview trailers and it was a very thrilling experience. Rather impressing that this was made by computer only..
  7. Aw God...the problem is that I dont really fly DiD as I have my Death on normal (Die Roll on crash) and not Dead is Dead...so I am not pure DiD :whistling:
  8. Winged Warfare by William (Billy) Bishop. Has anyone read it? Is it good? I have just ordered it from the UK..
  9. Well Im in anyway!
  10. And how can you guarantee that all are playing by the DiD standards? I can put my guns to tight and strongest and have a cannon instead of an MG..
  11. Oh no...I hoped this was a feature Can it be added in the future? Never saw it that way..! :rapage: But it would be very good if the fast descending issue was wiped out..
  12. 1)When I am flying in campaign, and one of the other flight member crashes, does the OFF manager consider (AKA die roll to see what to do) killing him/wounding him? Because today I lost all of the other 4 flight members and none of them got killed. Yesterday my wingman stalled and crashed in front of my eyes and then when I RTBed he was still alive... . Maybe my squadronmates are just lucky...although I remember that in like the second mission I flew in P3, I saw a flight member getting hit by flak and crash. Then when landed, the campaign informed me that he died. 2)I really am a little confused with the Balloon Busting missions when not on the lead. I have played two of them so far. At about 6NM before reaching the target, the flight descends really fast and then they just keep flying around 4NM away from the balloon, often strafing the enemy trenches while looking for trouble with EA. 3)And now something I have noticed since P2. When engaging with EA at high altitudes, the enemy is always diving really really fast towards the ground. Then they level off at 1000 feet. They always dive at full speed vertically then level off. This has happened in every single dogfight I have been in since P2. During the last days of SoH I had made similar reply to a thread saying this, and a couple of other members replied saying that they have noticed the same thing happening. I dont think it is only me experiencing this. Is it fixable?
  13. Yes Beanie show us the skin already! Even Borat from Wi(n)dowmaker's signature asks you for it! :lmaosmiley:
  14. When attacking Ground targets at the front, I go for the howitzers which are behind the enemy front lines. They get destroyed fairly easily with a good burst.
  15. Dawn at Vert Galand, and me playing with a Noop
  16. Its correct :yes:
  17. I use Opera and it is as smooth as silk
  18. Nice skin! Glad that someone is still reading that old tutorial I wrote ages ago.. Will get to work and make another one soon
  19. Im here too! Looks nice
  20. Glad to see the gang reforming! :yes:
  21. Hello from me as well! Love the new site. Feels better now...lets get down to business then
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