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Cliff7600

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Everything posted by Cliff7600

  1. View File Canuck FAW.4 RAF & IAC Canuck FAW.4 "What if" RAF version by Spinners !!! IMPORTANT : this mod is NOT release under the CombatAce Modders Licensing Agreement rules !!! (see readme) This is a "What if" version of the CF-100 Mk4B in service with the Royal Air Force. The main interest is the 3 skins : - RAF 151 sq - RAF 153 sq - Irish Air Corp Credits go to : Sundowner : Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie : Skins, decals, hangar and loading screens, research. Baffmeister : Flight model, some ini work, some research, package compilation and readme. Wilches : Beta testing and research. Crusader : Research. Bunyap & 331KillerBee : weapon. and : Spinners : RAF what-if version, skins edits, decals, hangar and loading screens. Cliff7600 : ini edits and readme. Read the readme file for installation and important notes. Submitter Cliff7600 Submitted 04/03/2023 Category What If Hangar
  2. Version 1.0.0

    59 downloads

    Canuck FAW.4 "What if" RAF version by Spinners !!! IMPORTANT : this mod is NOT release under the CombatAce Modders Licensing Agreement rules !!! (see readme) This is a "What if" version of the CF-100 Mk4B in service with the Royal Air Force. The main interest is the 3 skins : - RAF 151 sq - RAF 153 sq - Irish Air Corp Credits go to : Sundowner : Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie : Skins, decals, hangar and loading screens, research. Baffmeister : Flight model, some ini work, some research, package compilation and readme. Wilches : Beta testing and research. Crusader : Research. Bunyap & 331KillerBee : weapon. and : Spinners : RAF what-if version, skins edits, decals, hangar and loading screens. Cliff7600 : ini edits and readme. Read the readme file for installation and important notes.
  3. Sometimes, when you're testing a mod, you see weird things. A wingman overshooting the targets.
  4. S-3 pit repainted / edited Sun tails Two more to go and I'm done
  5. If you have the floating pilot it means that the position and all the ini edits are working. So you change PilotModelName= to PilotModelName=Photo and then you should have the photograph where the floating pilot was, unless something is wrong with the Photo (3D model) folder.
  6. Okay, it's possible But there's many things to do. It's a mod designed for 1st generation install, not for SF2. So if you follow the instructions you have 0 chance of making it work. - use an ini file made for SF2 - create a "Photo" folder for the all files provided in the mod and put it in the Pilots folder - create a TGA file with the bmp file, and reverse the photo upside down (Any problem PM me) Then you can follow the instructions of the mod readme and it will need tens of "launch game / check /exit game / adjust" to have the photo where you want it. If you have a doubt, try with [Photo] SystemType=PILOT_COCKPIT Position=(here the position figures you want) PilotModelName= SeatID=3 (or SeatID=2 if it's a single seater, or more 4-5... if it's a multiple crew aircraft or using fakepilot trick) and you shoud have a pilot floating in the cockpit. The pilot is easier to check than the photo and as there's no LOD indicated it will be the stock pilot by default. If you don't see the pilot something is wrong. It's a tricky mod to use, but it's brilliant lol
  7. It's a 1st gen mod It's based on the "OpenCockpit=TRUE" cockpit with a 3D model photograph as a fake pilot.
  8. ..so it works. Then try this : [GunnerCanopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=0.0 Setting[1].DeployValue=59 Setting[1].RetractValue=60 Setting[2].Angle=30.0 Setting[2].DeployValue=60 Setting[2].RetractValue=59 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=2.0 AnimationID=9 The ModelNodeName is only needed if you want to add some aero coefficients, as drag for example (just my guess).
  9. Let's go ! THAT is speed Covered by the fury of six mighty J-93, you cannot hear the "StructuralFactor" strongly expressing his disagreement. Once he lost patience ...hit's a wall.
  10. The Twin Otter on the apron ? It's the Range terrain but nothing is really unmodded in my install. If it's doing ferry flights, it's just flying here and there until the night comes (or ends), as there's no refuelling in game. I did it with the P-2H or the Belfast (9 hours).
  11. I need an advice : What fuel tank from the stock install to use as a 250 US gal tank ? I'm planning to put 6 of them in the cargo bay. It's an option for ferry flight.
  12. S-2 + E-1 = "track a trace" There's definitely Tracker's traces, and the other stuff behind the whale is surely a turtle, no doubt about it Mandatory Screenshot :
  13. I have a fix to test It's not a real suggestion, it's just something to test. In the FA-18E_DATA.ini file : [Engine1] ... ThrustPosition=-0.4912,-6.7577,0.0 [Engine2] ... ThrustPosition=0.4912,-6.7577,0.0
  14. Congrats to the winner and all the contestants. I have a boundless admiration for the guy who voted for the F2Y, a true modern hero, boldest of the boldest, a legend among his contemporaries
  15. No such issues, I misspoke. I wanted to say that the F-86 cockpit doesn't have the double set of gauges for both engines, like the Javelin, the Meteor or the G-91Y cockpits. And it doesn't have a range counter. It's a quick fix, as the RPM gauge has a double set of needles, one small one large, so each engine has its own needle. And it doesn't make a difference in game. And I doubled the values on the fuel flow texture, 0 to 24 instead of 0 to 12. As for the range counter, I converted the side slip needle to a 0 - 60 NM indicator. The original F-86 fuel flow indicator setting should be : [FuelFlowIndicator] Type=FUEL_FLOW_INDICATOR NodeName=needle_fuelflow MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=80.0 Set[02].Value=0.278 Set[03].Position=159.0 Set[03].Value=0.556 Set[04].Position=242.0 Set[04].Value=0.8333 Set[05].Position=330.0 Set[05].Value=3.333 ValueUnit=LB
  16. Empire of Paran 1981 Approaching the landing pattern of P14, near the start of the "StarWars canyon" (AI aircraft)
  17. Thanks ! Now it has the right gunsight. I use the tga from the old Canberra pit, and just enhanced the colour. The double engine gauges are missing, as well as a DME counter, but the size of the dashboard is ok for the model.
  18. On my side I made a repaint of Zurawski's F-86F cockpit. The main difference is I used the OpenCockpit entry, with its pros and cons.
  19. The spokesperson of the kingdom of Dhimar announced that a formal complaint has been filed against the empire of Paran for having armed military aircrafts flying under civilian registrations. The head of the training center "Falcon Flight", based near Horreya - Empire of Paran, answered it was a necessary measure to protect innocent civilian student pilots during their flights from (quote) the very dangerous and totally irresponsible trigger fanatics that were recruited in the armies of Dhimar, including their crazy pilots. Chief of the parani public relations added that there was no concern about these aircrafts being equipped with a machine gun because it was "filled with lead". ___ A parani MiG-15 photographed while flying over a Royal Dhimari Air Force base :
  20. You did the right move. In the "What it is next" thread there's a post : "just a tip...you might not want to waste votes on tandem Jag or Mohawk...just saying..." So you didn't waste your vote on the tandem jag ^^
  21. RAF Canucks B flight leader scored a kill My turn. So many debris ! Little weapons mod for the CF-100 Canuck in RAF livery by Spinners. What-if the ground crew found some paint ?
  22. Yes when I talk about it I see it as an option, no more. I'm used to it the vote for the CL-215 is mine xD
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