krfrge
JAGDSTAFFEL 11- 
                
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Everything posted by krfrge
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	yakarov79, and others, I like the beta idea of a formation coming out the back of the Stallion. This would be great for touchdowns. I am not a modeler and certainly not demanding anything but maybe to consider: This would be for a hovering deployment. A fast rope deployment off the back tailboom of the Stallion with a single individual sliding down the rope, then when the individual touches the ground there is a 6-man recon element on the ground?
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				C-130 Upgrade project
krfrge replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wow! Dels. Very nice. Looking forward to this release. Kindest regards Krfrge - 
	ALCON, Today I crossed 1100 target areas with 33,000+ targets. Initial tests choked my Toshiba Satellite operating on Vista (I know I am in the dinosaur age). Anyway, development continues. Requesting patience by all. Yakarov79,,,, kudos to you for your excellent Cobras. New Fwd Ops Helo Strip in development
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	Spudknocker I'm no expert but have built a few campaigns. When you refer to nodes I am assuming you mean ground locations (Cities, target bases, etc.) What I've read and discovered from a good while back is you have to connect the nodes to give the red/blue forces a "route" to follow. What I do is pick a friendly location that my ground forces start from (Call it "city A"), then look at the border area and select a city or fixed ground target for those ground forces to pass thru (Call it target area "B") and finally look at a target on the enemy side that I need my forces to capture (Call it "Town C"). Once I have those 3 locations I connect the dot for both sides. So the Blue side would start at City A pass thru target area "B" and capture City C. I would also set the Red side to follow the same course but in reverse; Start at City "C", pass thru target area "B" and capture City A. I hope this helps. You should also check out other campaigns to see how their ground campaigns have been built. Kindest regards - Krfrge
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				Strike Fighters 2 Screenshots
krfrge replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Yakarov79, Wow! Super looking Cobras - 
	All, Sorry this has dropped of the net for a while. Real Life kicked in full gear and needless to say I have been busier than expected. I have reorganized the target areas to make future editing easier for targeteers. Created 2 additional village tiles by modifying Stary's Green Hell3 jungle tile #5. Used Strike Fighters P1 tool editor for the tod creation
 
