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EricJ

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Everything posted by EricJ

  1. Probably not as the topic was started ten years ago and no cockpit.
  2. You have to manually place the carrier on the map to do carrier missions. There is no way to force it.
  3. I don't think it's possible in SF2 as I've flown with no G penalties whatsoever heavily loaded before.
  4. Open the respective Data.ini and go to [FlightControl] and change MaxG= to whatever value you want. Note you can still go higher but you'll just black out at 9g, which is good enough to not go over.
  5. The Corona Virus Thread

    I got both shots already. The second shot i didn't feel good but after a day I was fine. That was the Pfizer vaccine
  6. DID EF2000 Retrospective

    I played this back in the day and miss it. It's a good one and too bad it wasn't carried on to now
  7. Managed to update the Super Hornets with real fuel values (or fixed fuel values, courtesy of alexis99), as well as AoA indexer fixes (again thanks to alexis99 for the fix). Right now I contacted Brain32 to see if he's around and if he could work on the Block III cockpit. Still no word yet but some of the gears are shifting in order to get it worked on.
  8. I keep on forgetting to do that, but will do
  9. Okay I'll fix the entries and upload when I get around to the Block III stuff.
  10. Yeah I tried it too and PS saves the guide with the JPG. you still can move it around and such, but if it doesn't appear on the final product then I won't worry about it either. I mean you just see them with PS and that's it, so no harm done.
  11. You might have to do two different skins for the color birds and TPS birds. There really is no way to have the game show the color birds and the TPS birds, unless you somehow manage to do it with decals, to echo Nyghtfall on this subject.
  12. As mentioned in another topic, I've been mulling over doing a Block III version of the Super Hornet, just to keep up with what's been going on. Right now I don't have a timeline (just been thinking about it) given that the Block III is still a work in progress in itself. The main issue has been the conformal fuel tanks that the Block III will supposedly have. So far the US Navy has been having issues with it and may axe them. I'll keep Googling it to catch any news often on but I want to wait until a final decision is made. If they go with it then there will be a new model (hopefully FastCargo can do it, or somebody else with the source models can do it) as well as a new cockpit for it. Again this is all a matter of conjecture right now as said, there isn't enough information around to make a final decision yet. The other issue will be the fuel tanks, but if FC can work on it we'll see what we can do.
  13. Well as said it's a matter of conjecture right now to think of doing it and finding out otherwise. I'll keep an ear out or a lookout and make a final decision to contact people to see if they will do it.
  14. I don't suppose you have any cockpit shots, or is that still WIP?
  15. No I thought the same thing and it's not in both SF2 and SF1 sections.
  16. Oh okay. I was just saying, though it honestly would have been cool to fly all that area but given what you're looking for that's cool too.
  17. I haven't seen any mods that feature this stuff, unless krfrge made something that slipped by.
  18. angelp I think you should release that stuff as its cool work. But as far as the big map that Mav_erick is doing is pretty big and probably take a long time though, depending on how it works out for such a large area.
  19. Microsoft Set To Purcahse CombatACE

    Nice one!
  20. I'd be interested in seeing a Yak-130, nice little combat plane.
  21. Yeah in the SF2 section, where you can sort through Russian planes and the like, and as Wrench mentioned, the cockpits for them as well.
  22. They're not setup to be player flyable. Though I think there may be some mods in teh Downloads section that may make them able to be flown, or at the least some flyable Mig-21s. I know for a fact there is a Lancer mod that I have that is compatible with SF2
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