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Everything posted by EricJ
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Added a UH-60M version of the Pilot Ghost Hawk mission: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3243222471
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Also an MP (COOP 4) for the UH-92 Cherokee: https://steamcommunity.com/sharedfiles/filedetails/?id=3242945763
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After Carrier Landing
EricJ replied to Falcon1364's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think he flies the stock VietnamSEA terrain, but using a mod. Besides, I think his carrier turns therefore causing the issue. If its not turning and causing the issue, then you'll have to learn how to work the Data.ini of the plane and figure that maybe the values aren't that great after all. -
You can try the Facebook link at the start of the topic, but here's their site, which was posted elsewhere: https://yaprw.wordpress.com/?fbclid=IwZXh0bgNhZW0CMTAAAR0BnDjNm-r8CCeK-r0ppAC35erHdudPqjuMQZq-LS_g04cYY_zrjhKb1Yw_aem_ATmoKAPllm3im5qyT-w3_1Dq7VR8BZ1lUmPq6RscS22pzqlgpPVlCnY9FJvBoQGbtMu68CYYnCt5Nu5lHRfWWRnE
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My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I mean I could make a loadout and that article was helpful. Kinda like my "Personal" loadout where I have six AIM-120Ds and four AIM-9Xs. But I'll work up a loadout soon for it, if needed. -
After Carrier Landing
EricJ replied to Falcon1364's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Also what plane? I don't have that issue at least with most planes that I've flown (which admittedly was very small), and which carrier was it on? -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Update for the Super Hornet mod: Right now GKABS has the source files, and thanks to FastCargo, I do too. Given GKABS workload (I don't want to ask him yet to work on the models) I'm going to hold off and maybe ask for somebody else to help. If you wouldn't mind for the 3D model portion to work on the source models (of which I have as well), then please either say here or PM me. Other than that I do have some stuff to work on, and it requires a 3D modeler for the files. They are in .max format, and if I could work on them, I would myself. I do some modelling in Arma 3s proprietary software, so I can work with that, and that's about it, so I will need somebody. Other than that not much else is going on. -
Super Hornet Package for SF2 v4.1
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks it'll be in the next update in two weeks -
Super Hornet Package for SF2 v4.1
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nevermind, found it. Anyway looks pretty good so far. -
Super Hornet Package for SF2 v4.1
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I'll give it a shot, but where do I find this? In the [Engine] portion of the Data.ini? -
I got a new book coming out on May 10, it's a fantasy story that has some romance in it, story is called "A Dragon's Tale": https://books2read.com/u/4ND8Y9 Currently it's only available for pre-order from Draft2Digital and it's channels,, but will be on Amazon on May 10 because they won't let me do pre-orders.
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Super Hornet Package for SF2 v4.1
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I was planning on it as I need to do a Block III version of the Growler, and the newer pods would need to be done. When that happens isn't set in stone, but it is planned. -
It does, even though I don't really get much into the Vietnam War. And yeah it's a no-brainer that they should have at least asked, rather than jacking a mod and making somebody pay for free work. Anyway as said I hope the YAP-RW team makes a better mod and such.
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YAP was famous for IIRC shafting the modders who worked on the project, stole from people and so on. It doesn't have a good reputation, and hopefully YAP-RW fixes that issue. I know they contacted me about some things for one of their projects, and they give full credit, unlike the original YAP team.
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@allenjb42 might know, and here's the Facebook group if you're on there: https://www.facebook.com/groups/196048232552494
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What I do is make an Air Defense Suppression mission, disable the enemy SAM/AAA and setup a carrier flight. That's how I fly my carrier missions. Besides doing that allows you to fly around the terrain unhampered and no threats. You have to make the aircraft able to perform that mission though (SEAD in the _Data.ini), so there's that. And you can fly as much as possible, but realize once you trap, that's it. You have to start the mission over to land again. There is no key to reset you on the catapult (like DCS I believe if I remember correctly).
