-
Posts
11,815 -
Joined
-
Last visited
-
Days Won
62
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by EricJ
-
Custom Aircraft Sounds Info
EricJ replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I'm thinking you have a "virgin" Soundlist.ini and it's reading off of that. What you should do is using the CAT Extractor, find the game's soundlist.ini and add that gun sound to it, and put it in the Flight folder. -
WIP Mega THREAD!
EricJ replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
We should have a Skin Request Topic, so we can consolidate all the skin requests, much like how the Arma forums do that, so people can request stuff without posting in various topics. That way texture artists can visit the topic and say yay or nay. -
That's fair and I think a lot of players here look at the Vietnam war as a pinnacle of aviation, and support the aviation side. My beef somewhat is the high rate of civilian casualties on the ground, I'm a former US Army Soldier, and I so far haven't killed a civilian between two combat deployments, so I have a sort of stuck up personality of the war. Anyway, it's mainly the tech that keeps me away. A lot of things were only done because of the level of tech. I have flown in the map at least with modern planes, and it's an interesting thing (imagine Hanoi with SA-10s and the like, yeesh!) given the technology ot today versus SA-2s and the like. It was a good thing that the SA-2 was what it was, and thankfully didn't down too many planes during that war.
-
I guess so, I honestly don't mess with the Vietnam-era planes (I have an ambivalent view of the war itself), but I'm spoiled by modern CCIP and the like. it's good that you viewed it though I'm sure it was a good refresher. I'm sure if I took some time to learn the Vietnam-era planes I could expand my knowledge, but then again I haven't flown in a few months, so there's that.
-
The F-4 is a pain in the ass to trap. I learned by dropping flaps and watching my speed. I do it by eye since I zoom in for landings (just so I can watch the deck and stuff). it sinks pretty bad but once you figure out how to land it, it's not hard to trap. I stick with the Super Hornet (modern era flyer here), so it's not that difficult to land, once you figure everything out it's fairly easy, given the modern era flight controls and how the plane is setup and so on. But the F-4 is just about maintaining speed so you don't sink too much really. Other than that it's somewhat easy to fly. I don't like flying the F-4 because it's a flying brick, and the Super Hornet, depending on its version, isn't that much fast on most throttle settings, but it has it's charms and I stick with that. I've never done a Skyhawk so I can't offer any tips with that, you'll have to ask some other people about the Skyhawk, but the A-6 is a nice plane, I give it two thumbs up on how it flies and so on, always liked flying it though.
-
Devin Horner has a good tutorial on YouTube for the Vietnam era planes, or the users here can give you tips. I'd suggest going to the Downloads section and in the SF2 Terrains section, download The Range map. It's an enemy free map where you can practice with weapons and the like without getting shot at and so on. It has a Red Range too for the Russian/enemy planes, etc. A lot of it is finding resources as TK despite his faults, as I understand was an aeronautical engineer, or something like that anyway, so a lot of the stuff you find in manuals can be used in the game. But it also helps us to know what you're flying so we can help you better too. There's so many planes, and default planes that narrowing it down will help us help you.
-
Strike Fighters 2
EricJ replied to mysticbrave123's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes -
Strike Fighters 2
EricJ replied to mysticbrave123's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No, you still have access to the other game content. I use SF2 Complete and use one executable and I have access to everything with one Saved Games folder -
Well... I guess I can agree, and maybe say "okay" to this. I know I did the Super Hornet PSDs (even had to update them recently), but it's there for other users to make, and I encourage (though not well) because I don't want to do every freaking skin for the plane by myself. That's what the templates are for, for other people to create their own skins, and maybe make me look like I need to improve, which I'm not sure if I have to or not. But it's a flattering thing to see your work though being used and people liking it.
-
WIP Mega THREAD!
EricJ replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nice FLOGGER23 -
LOD Creator
EricJ replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It's to not have the game render the object at the same detail at that distance. Distance LODs for any game eases the workload on the GPU/CPU and so on. It's basically done to show the plane, but details aren't a requirement at a longer distance. -
He would need the 3d models to do that, unless there is some other method that I think I don't know about, maybe. As for the fuel it may be a glitch with the game. Some other user mentioned that and you may have to reinstall the game for the fuel issue.
