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Flanker562

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Everything posted by Flanker562

  1. A new episode of For Whom the Bell Tolls is posted, start anew or catch up: https://bit.ly/4tbZws0
  2. Okay then everythiing did work, okay sorry about that. Yeah once I get notification control I'll reapprove the file, but thanks man
  3. Flanker562 Weapons Pack RC137 - Added a much-delayed Barrett M468. It is a work in progress for the sounds, and so on. Right now it'll do as I can't offhand think of any sounds to use. If you have a site or sounds that you can contribute, I'll take them and integrate them into the mod. Otherwise it'll do for now. Model work done by ADuke, so credit goes to him for helping me finish this one. - Cleaned up some models, removing extra proxies, which appeared for some reason - Removed some unnecessary files from the mod - Fixed texture on a Khaki Suppressor, now shows correct texture - Added model for the 762 SOCOM Khaki suppressor. https://steamcommunity.com/sharedfiles/filedetails/?id=667711976&tscn=1730224266
  4. .002 and .003 were corrupted for me on both, not sure if it's just the system or what, but the .001 worked fine, if that's only the NorAF F-5
  5. For an F-5 that looks pretty good. I mean I guess in the future if I download the HAF stuff, I'll like it too.
  6. I see, well you've been off topic too, so I don't know what point you're trying to make.
  7. I'm sorry dude, but you don't dictate anything on this forum, topic, or site. You are a user. If I give out erroneous info then that's my fault. You don't make the calls here dude.
  8. I have to redo the texturing on the flash hider, but overall this is the "Desert" version of the M468, better seen in tan and such since the default texture is essentially black, thanks to ADuke. Overall, the weapon works, and kills as needed (usually one to two shots depending on body armor or where you aim), and has a basic non-proxy magazine, since there's only one magazine for the weapon anyway. I tried to use another hand anim, but apparently the base has to have the anim present, and while not optimal, it is okay for the weapon. I need to figure out how to do RVMATs, as apparently my tutorial was deleted (I thought since I didn't have the necessary tools, that I didn't need that file) due to some lack of support, which is coming back to me as I type this post.
  9. I think I have the Euro 1 stuff for the Hog, so obviously should work with you, let me go find it quick.
  10. Gotcha. I still have the plates from Don Color, but overall I just do searches now, since I have done more than Super Hornets and stuff.
  11. I used to use Don Color, but Nyghtfall had issue with my stuff, and some work I did in the past was deemed good enough I guess. Don Color seemed a good schtick when it was around (might be, haven't used it), but sometimes getting it right is a pain too.
  12. That's good to hear man, as long as you're able to function outside of modding that's great.
  13. Thanks yet again ravenclaw, how are things with you though? You doing okay?
  14. If you look at your post, and see the "..." you should be able to self edit your own post.
  15. No need for the attitude dude, I don't visit the SF1 section, haven't since earlier this year when fixing the images, so I don't remember ALL the files. Don't jump on me because you poorly worded your question either, I don't remotely know what you're talking about.
  16. What are you even talking about? AFAIK Desert Storm was for SF2, not SF1, so if there's issues, then that's not a surprise at all. Get SF2 and see it in it's glory.
  17. I'll pin it for now given that none of us have a good topic to work from. We might (depending on what Wrench and other say) make our own, but this is a start.
  18. A new episode of For Whom the Bell Tolls is posted, start anew or catch up: https://bit.ly/4tbZws0
  19. The only thing on the horizon for mods is the M468. I checked and confirmed that the mags are good, or magazine for it anyway. The modeler showed me some WIP pics, and it looks good. He's detailing it, so maybe this week (no promises), he'll get it to me. More or less, I haven't found much via gameplay (which is just how I find issues, using the stuff) or from anybody so far. Even though the current set was uploaded this morning, my time. As for what's on the horizon, I don't have many ideas for this week. Maybe look at some ACOG models from Arma and see if they're okay enough for this game, as, believe it or not, I do think of quality most of the time. I may try TurboSquid again, but I'm not sure yet.
  20. Another patch and so on has come, and gone. I managed to create a topic in the Weapon Bugs forum to maybe address the AMRAAM issue with mods, so hopefully it won't be "correct as is" and so on, but I haven't checked the topic in a bit, so maybe I should after this post, so we'll see if that helps move the issues along with the borking of the AMRAAM-based mods. In other news I haven't played with the F-4E as much as I thought I would, but I think this week I may look at it more as I need to get post-startup actions down as outlined in Reflected's tutorial, so hopefully I can then figure out weapon use and so on, but it will be some time before I get around to being confident and competent with the system. I have no other manuals in the works, kinda just focusing on another game right now, but looks like this week will be light, so more DCS probably this week.
  21. Flanker562 Helicopter Pack RC202 - Added a Ghillie Sniper for the Task Force 562 faction - Removed a chemlight from the MAR10 Sniper, and adjusted the actual magazine count based on what the unit actually can carry - Added a Ghillie Spotter for the Task Force 562 faction - Tweaked MX Suppressor values to induce less recoil due to weight and such Flanker562 Weapons Pack RC136 - Aimpoints and EOTechs have the correct kollimator RVMAT now. - Tweaked MX Suppressor values to induce less recoil due to weight and such - .50BMG Suppressor has better recoil reduction - Tweaked suppressors across the board (to a certain degree, some are unchanged) to have less recoil and effect on the shooter when mounted on a weapon. Mostly when firing prone you will have less recoil affecting your shots. Persian Islamic Front RC3 - Requires Game version 2.20 - Author name changed to Flanker562
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