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Everything posted by Flanker562
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Well I found out that the system works only on one M134, which is now working on both (The letf M134 wouldn't move with the weapon, so I had to update the files, and work some magic). Now you can select the left and the right. No choice as to make the sight move as it should, I had to do both sides as a single entry, so in the Edit Vehicle Appearance you'll see toggles for each side, rather than for both at once. It might be a game limitation, but now it moves as the Lord intended, so things are working as they should now on this build. I also updated the Github, so you can mess with it too.
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Okay, after a little bit, I managed to get the hideable EOTechs working again, thanks to Quiggs for taking the time to help out with this. RHS did it on their helos and felt it would work for mine, at least for the MH-92 (Insertion/Sniper) helos. This is a test case, to see if players want it on the MH-60M or not, but I figured the EOTechs would be a nice addition to the mix for those who want more of a holographic sight for the M134s. That's going to show up Sunday of course. So: - Flanker562 Helicopter Pack - Flanker562 Weapons Pack - Flanker562 Taliban Fighters
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Yes it is, I have the Complete edition
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My observance for Memorial Day is pretty much over with, so it's time to move on to other things. I'm trying (I forgot to talk to him) with Quiggs on getting the aibility to remove/show a holosight on the M134s. Right now I';m looking to put it on the MH-92 (Insertion/Sniper) and maybe the vanilla UH-92s. Right now though, I still need to get the code and stuff, so it can be hidden/shown for preference. I think the way it's setup now it's for both M134s, and not a single preference due to how the proxies are setup for the time being. More to follow when I get further into it.
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Like, I got that, but maybe he's asking if it comes with the Mission Editor, but we need his response to be sure though.
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Huh?
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Okay apparently currenthill's stuff was working, just expecting some polish and Main Menu icons to show that it's loaded. I'll look into his HQ-22 and other SAMs and stuff down the road, so there's that. Still no patch, no work on the AIM-120 stuff, so we'll see if they fix it, or not. Anyway, doing the Hornet/Super Hornet Ironhand document, have a beta for you to look at what I've started though. It's Memorial Day here in the US, so this time I"m actually observing it slightly, so there's that. Anyway here's something for your day off veterans and service members. DCS Hornet- Ironhand Beta 1.pdf
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If you can, take a time and wish, pray for, or whatever you do, take a moment for our fallen US servicemembers on this day. Thanks.
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It's Memorial Day here in the US so things are kinda chill today. Had the inkling while playing a mission by myself that the RPG-7 ammo in my Weapon Pack can't be used by the BIS RPG-7, so I fixed that. Overall today I want to take it easy and be left alone, kinda one of those days of retrospection and whatnot, not so much doing things to work on mods today. Anyway for Sunday: - Flanker562 Weapons Pack - Flanker562 Taliban Fighters
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Welcome!
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Thrustmaster hotas warthog not standard supported
Flanker562 replied to jurgenvanleyen's topic in Game Controllers
I would think you need to get on their Discord, nobody knows (to my knowledge) on who's who for that game. I mean all we can recommend is finding out, unless somebody here knows the game as well. -
Taking it easy this weekend, and I'n starting to do that, kinda walking away from people. I don't really like playing with people as much as I used to back in the day, and the group I normally play with, well, we're kinda not playing together, but if Star Citizen gets to a point, then we'll start playing. Anyway, I did some research on the CIA stuff during GWOT and don't have a good Hilux to maybe port. I know CUP has one, and thought of just using the Offroad (it's free) as the basis for the NTSV (Non-standard tactical vehicle. Why the acronym is different, I don't know, as the Director of the CIA, and have the .50-cal version and the unarmed ones. I may make the colors for the unarmed one the civilian instead of the Guerrilla tactical paint. But if anybody knows, well, okay let me know. Anyway, the vehicles have full datalink, and some basic stuff to survive, and an LMG backpack for the LMG gunner. Other than that not much has been thought of, but that's for next Sunday.
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"New" mission up, Pilot MH-60M Blackhawk (SP): https://steamcommunity.com/sharedfiles/filedetails/?id=3731967082
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Nice, but then again I do need to get back into SF2 at some point, but good luck though
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Honestly if you can fly at night though... I don't because while there are some mods you can, I just stick to day really.
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Okay well family plans fell through AFTER I uploaded, so yeah you all got a free day ahead of schedule. I may add the M134s from the Helicopter Pack to the "standalone" MQ-17. I'm looking at nothing planned, but then again player requests and other bugs might come up, as right now I'm probably in a good spot to not work on it, but needless to say things will come up, and I'll work on *something* this week. Next week will be a Sunday upload, unless of course things happen, and I'll adjust.
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Okay, right now nothing is being worked on currently as I'm still having issues getting currenthiil's stuff (I read the FAQ and a Red, nothing else on the horizon, as not much of an dit post to get it working, nothing) to work, and can't figure out what I'm doing wrong, maybe something's bo, when I get more confident in weapon use.rked on my end. Right now that's okay, I don't have to do the HQ-22 right now, so I'll figure it out someday. Anyway nothing else on the horizon, as not much idea. I may do a Hornet Ironhand like my DCS Ironhand manual, though, since well, it does A2G stuff. That's in the future when I get more confident in weapon use, I've only sparingly used them, and don't do much stuff unless it's the Growler.
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Flanker562 MQ17 RC2 - Fixed RCS values, more in line with the MQ-12 and the difference in size between the two (thanks to Shady via Discord DM) https://steamcommunity.com/sharedfiles/filedetails/?id=3727717992 Flanker562 Helicopter Pack RC197 - Fixed MQ-17 RCS values, more in line with the MQ-12 and the difference in size between the two (thanks to Shady via Discord DM) - Adjusted UH-60M UAS RCS, should be more visible to radar due to just pure size. - UH-60M UAS is available in Zeus. - SOAR SKRAM bags now have correct pistol ammo - Tweaked RCS, Visual values to enhance the aircraft as a whole. All manned helos were adjusted/added - Applied missing textures on the HH-60H (Minigun) that were missing from the mod. - Adjusted MQ-37 RCS, Visual, and IR values - Condensed NVGs into one folder, so when I post it in the GitHub, I don't need to mess with the NVGs anymore. - UA-57 can be disassembled now - UA-57 backpacks are now part of the TF562 GMV and Offroad vehicles, with one system per vehicle - Removed the UA-57 from Task Force 160 to Task Force 562. Classname is the same - 11-round magazines displayname corrected for the appropriate amount of rounds. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 Flanker562 Taliban Fighters RC28 - DSHKM Weapon Bag properly named, should be easier to find in the Arsenal - DSHKM can now be assembled/disassembled like any other HMG in the game https://steamcommunity.com/sharedfiles/filedetails/?id=668919514 Flanker562 Cherokee Containers RC36 - Fixed model path for the Light Howitzer Container, now shows up as intended https://steamcommunity.com/sharedfiles/filedetails/?id=776690780 Flanker562 Wipeout Skins RC19 - 30mm gun has 1350 rounds instead of 1000 https://steamcommunity.com/sharedfiles/filedetails/?id=667732385
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Okay, yeah I don't fly the Mirages, so yeah, thanks.
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Hold on, weren't Bomb fuel tanks allowed? I know of that, but don't remember to any degree of clarity that you could do Rocket Fuel tanks.
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Nice work anyway, I'll give it that.
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- air national guard
- f-100 super sabre
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What argument?
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Who knows, heard about it of course.
