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Everything posted by Flanker562
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Maybe @Erik can look at it and see what's up, as I just don't have the permission to look at it like he does.
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And now I fixed an issue with the UH-92s, the Geometry LOD was low, and so I couldnt lift 6,000 kg, which is the default setting. Now next Sunday: - Flanker562 Helicopter Pack - Flanker562 Weapons Pack
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Okay it's cold and I'm inside. So I did some suppressors (the SureFire ones though) in Sand and Khaki (BIS's interpretation) just like the stock ones. I also tweaked some values for Inertia for them, and also adding the capability to mount my IR Laser/Flashlights on stock weapons. I had that capability before, but I lost track and sighrt of it, so that's fixed and works now. I did some tweaking of the ASDG system for the accessories, so now things should be more better and such.
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Went ahead and made the weapons that uses suppressors and the like, compatible with ASDG barrels. I know back in the past a lot of people were against it, but if I'm creating a lot of suppressors and stuff, then I need to work with something that doesn't make me do a lot of copying and pasting, and that's one reason I switched to it. These days when you run multiple mods, sometimes you want to use X suppressor instead of one of mine, and that's fine. But now it gives you more options if you don't like what I'm putting out, and so on. So already for next Sunday: - Flanker562 Weapons Pack
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Decided to do some Ssnd textures for the SureFire suppressors, currently the 556 ones. I need to do the 762 ones, but that's what I got going on now. WIth the updated and fixed Helicopter Pack I think I'll chill unless something happens. It's cold out so no need to be outside getting cold. I plan on doing Khaki textures for the Khaki weapons too
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NOTE: This release is due to the weather, so you'll be able to enjoy the mod if your internet is working and have power. Just making sure you got something to do this weekend if you get snowed in. Updates will return to normal Sunday routine.
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Flanker562 Helicopter Pack RC181 - Fixed MFDs on MH-92. Was testing something and apparently doesn't work as I needed it to. - Formation Lights work now, as intended. They work only at night, with the engine on though, and I managed to get them working using a BIS RVMAT. - Quashed an error with the AH-96 - Cleaned up a variety of models that needed to be updated with the glass damage system. - Made numerous fixes to the helicopters, enhancing gameplay and making sure that they're fixed so they're good with players. - Changed out the Surefire MX Suppressor for a new Sand version for the TF562 units. I'm not intending on making it a weapons pack, but I will keep the Tan version for those who like it. Flanker562 Weapons Pack RC128 - Removed the custom EBR, due to the fact that I can place those mags in the Magazine Wells system for the Mk18 instead - Removed the Black and Multicam EBR. - Removed some unused files related to when it hosted the Taliban Fighters mod, hopefully making it somewhat smaller (not much really) in file size. - Added a Sand version of the Surefire MX Suppressor. - Added a Khaki version of the Surefire MX Suppressor. - The M3LR/PVS22 MRT combo should be fixed, after so long. AH-1Z RC26 - Added limited damage effects with the glass. - Cleaned up model, removed some unused named selections and general model cleanup
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Re-approved
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Considering cobbling together a modpack
Flanker562 replied to F5TigerIIGuy's topic in General Discussion
Is this sorcery available to the general public? Or do i need to just go in the Downloads section and get it? -
Managed to rework the Ah-1Z and update it. The Formation Lights on it are newly coded (with the help of Apollo) and updated, so they work only when the engine is on, and at night. So this Sunday: - Flanker562 Helicopter Pack - Flanker562 Weapons Pack - AH-1Z
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It does look kinda cool though, I have to say.
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Here are a couple of WIP shots. One is the new Sand MX Suppressor from SureFire, and then the look on the MH-92s when the Refuelling Probe is hidden per user desire. I thought it would look like a "cap" for the end, so it has some realistic look, and doesn't interfere with vision that much. I've done some sling load practice and it's not much of an issue with it.
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Yeah one of the admins was talking about the lowering user base, and so on, so I think that they're as said, losing to Discord and so on, or other forums. The Arma series area is dead except for my posting, and nobody comments other than me, but I also don't use SimHQ for anything but to post updates for my mods. I think if they updated the site and produced more content, maybe they could get more people. I'm on Mudspike and it doesn't seem like a lot of people either, but that's how it goes I guess. So far CA has attracted some people (Erik could obviously tell you the stats and such, and so on) of this site, but I think that we're fine with the user base so far.
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Okay I'm pretty much done to my satisfaction with the glass damage system. I had to really work on the Ka-145 and AH-96, had some teething issues with the models and config, but that's pretty much done. I don't think I have to look over the model.cfg since that was setup, so things are going to look good for Sunday. I need to do some of the other helis, but a check of the Kiowa, and maybe need to stay off of that one, though I'd like to do some of the other helos, like the AH-1Z shouldn't be too much of an issue, but I can do that later.
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The biggest thing is that modellers who sell of their models usually want it in some format that's hard to pirate. These days you never know, but that's something that a modeling company told me years ago. I mean you take a chance with models these days, whether or not their already ripped, but if it's royalty-free then you "should" be okay with exporting it to a format for a game. Though I'll just state that piracy has a zero-tolerance policy on this site, but if you're legit, then no problems with bringing it into the game.
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The fact that he wants war is because his feelings got hurt because he didn't (nor was able to) win an actual Nobel Prize. The fact that he got it secondhand is reason enough to know that he's completely lost his marbles.
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Well CA seems to be winning it unless Erik decides to move to Discord or something like that.
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Right now all I have to do with the glass system is the AH-96 and Ka-145. Right now I'm not planning on adding much, given that a lot had to be fixed in this build. I will backup the files but more or less they're safe. I think it was good I pushed for the glass rework, since it showed that a lot of helicopters were just not complete, and I always in the military in my job did terrain sketches, and they were never complete, so that's my mentality with these modss, well most of them anyway, so there's that.
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Strike Fighters Link
Flanker562 replied to Flanker562's topic in Site Support / Bug Reports / Suggestions
That's a good way to look at it, given the amount of categories and such, so yeah I'll pace myself and such then. -
Well I seem to have misjudged the time it'll take to redo the helicopters. As mentioned I'm fixing A lot of stuff that was not finished or set properly. So when you game it after this Sunday some things will be different for players given changes to the View Geometry. Seems a lot of hidden doors and stuff, so taking fire will be more interesting now for the helicopters. But I should be able to get the fixes out Sunday, as when you use the same general model, it makes copying and pasting easier, and speeds things up, so by the end of the week I should be done with the helicopters, most of them anyway, and we'll go from there.
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Strike Fighters Link
Flanker562 replied to Flanker562's topic in Site Support / Bug Reports / Suggestions
Yeah looks like Saturday I can work on the SF2 section. I got the SF2 complete, so I'll be able to sequester the mods into one install, then delete it and such whenever I get done. This won't be a just one day operation though. -
Well I have to admit a lot of issues are being squashed with models. Going over them this time is yielding some issues. So, on Sunday, those who use my helicopters in the Helicopter Pack can get some good use out of the revamped and fixed helicopters. I've gone over the MH-60s (at least the SOAR ones) and need to do the three Navy ones, and I'll be done with that folder. I have to look at the other helicopters too, as they need to be updated and tweaked with the glass system, which of course said will take time to fully go over. But the fact that there are issues shows that a one-person show isn't always the best either.
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Flanker562 7.62mm Ammo https://steamcommunity.com/sharedfiles/filedetails/?id=3649527730
