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Flanker562

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Everything posted by Flanker562

  1. Worry about your health my man, we'll wait for you to heal...
  2. Does the model recognize it as jpg? That's my point, it doesn't matter if you change it, the model itself looks for BMP or JPG, depending on how the model is setup. I mean you can get an attitude all you want, but the fact is that if you convert it to JPG when it's looking for BMP, it makes no sense in converting unless you redo the model entirely. That's just the basic facts of modelling in general.
  3. Because we don't know if somebody is a bot or not, so we screen the first few posts and such.
  4. Mods for upload this Sunday: - Flanker562 Weapons Pack - Flanker562 Helicopter Pack - Friendly CSAT
  5. Если по какой-то причине вы не можете найти это в разделе «Загрузки», значит, этого не существует. Впрочем, это может быть у Capun's A-Team.
  6. Well after some coding, I can say that the mod is ready to go. Again this may put a new spin on missions, but overall may be good, or not, depending on how mod makers and missions makers feel. Also finally noticed that the CBA Muzzles also work on the Katibas, so I'm not planning (I was thinking until I found out) that my suppressos from my weapons pack work fine with CSAT weaponry, so that's saving some time. In the future when I get off my ass and learn Blender, I really want to learn how to UVMap weapons, because the M468 can finally find a home, maybe in my weapons pack.
  7. Yeah just found it actually after looking. So here it is Wrench: https://store.steampowered.com/app/281580/Wings_Over_Europe/
  8. Bring it up to somebody in the staff (except me) because if you've had the account for a while, you can download two items per day for free.
  9. While I was doing some target shooting with a Katiba and Zubr, I thought of making a "Friendly CSAT" mod. While reading books on Iran, I learned the country apparently worked with the US at the start of Operation Enduring Freedom. This was intel assistance, mostly on the Taliban (Iran never got involved with OEF, mainly focusing on Iraq), so I may do a config-only mod based on that, maybe for missions where some "Allied" CSAT soldiers and whatnot fight alongside BLUFOR, or whatnot. It'll show up Sunday with some basic units lifted from my Better Infantry mod, or really, I can do that instead, making some Friendly CSAT soldiers and see what people think.
  10. Yeah but some mods still use BMP, so he's stuck. It's not a bad idea per se, but he's limited to what the modder did.
  11. I think that's the issue, and I don't know GIMP that well
  12. He might need to get the .max file though
  13. Okay got the JHP+ Ammo setup for the weapon and helicopter pack. I decided to give TF562 units the 4-Five pistol with an MRD sight, and JHP+ ammo as "standard", to give them more firepower and such now if you use them, well after next week's update anyway. I also worked with the Magaziine Well system to give the A2CP-A2, the 4-five, and the Zubr the ammo to enhance your loadout with better ammo than the stock ammo.
  14. I've been wanting to improve the .45ACP for a long time after seeing a discussion on the Tiny Gecko Discord. I finally looked at my Jacketed Hollow Point rounds, and going to give them to the TF562 units as a better mag for ammo usage. It' s not terrible, and is from my Flanker562 Weapons Pack. I knew I had some ammo that was better than the BIS (not by much, but it works) ammo, so you'll see that next week. It works with the stock ACP-A2 handgun only. I may tweak it for the other guns as well. And may be an update for the Flanker562 Weapons Pack too.
  15. Check the original format of the textures. That might solve the issue, though I doubt it's a video card issue. Or the format is wrong, like 8 bit or something.
  16. Flanker562 Helicopter Pack RC187 - Helicopters spawn appropriate crew in the slots, like heli crew on doorgunners, pilots on pilot and copilot positions, etc. - Tweaked the flight model of the AH/MH-15Ms. Should be more smoother in pitch.
  17. Revised Fictional VFA-31 CO 2015:
  18. You can try and find the texture and put it in your mod folder and see if that works it after modifying it. If not then it may be hardcoded, unless you can change the texture in the Gun folder, and a cursory check seems that you can't.
  19. Nice you finally moved on I see. It's good that you're flying at least though but I don't have much to offer than I ran things fine, though it does take a while to load on my Win 11 machine.
  20. I mean somebody got a good roundhouse in on him I suppose, and went down for the count permanently.
  21. Oh I did forget to mention that I tweaked the AH/MH-15M pitch, so it's more smoother. It is pretty much something I realized when flying it for a bit, learning true NOE flight with a helicopter that size.
  22. Again, not much in the works for helos. Someone requested an SH-3, but given the game mechanics, I don't know if it's worth it, so I'll hold off on it. If you notice, I did an updated config for the EF stuff, and felt it was small enough not to worry about. The new Sikorsky Black Hawk UAV is something, and might look into something. I updated a couple of missions with the Expeditionary Forces CDLC introduction of the QAV-80, or whatever it's called, so if you like that thing, go play. Other than the update for the Flanker562 Helicopter Pack, I got nothing on the menu for mod work.
  23. Yeah.. maybe loadlimit but I'm sure you got that, but yeah no problem
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