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Everything posted by Flanker562
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Right now, the only "work" I've done on the Flanker562 Helicopter Pack is integrating the new vanilla MH-80s into the TF160 faction. Given that it's CTRG and somewhat NATO, I figured, what the hell, just add them to the listing for gameplay reasons. The original iteration of the MH-80 was a modded Ghost Hawk, so I can use the newer models when they hit Main Branch. Right now, my game is the RC branch for the helos, so essentially I can hold off until the RC branch can become the new 2.22 update, whenever that releases. So I think... I can use a Fast Rope script on the new bird without issue; I'll have to look into that shortly on my own time. But they're integrated into the mod, and when the new patch releases, I'll update the Helicopter Pack unless a major fix is needed for the mod.
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Well, looks like some edits by a user (darkcode on the DCS forums; his Discord name is a little NSFW) on the CJS Super Hornet forum figured out the issue with the borking of the Modern Missile Mod and currenthill's AIM-174B. So, after using darkcode's and Nightstorm's edits for accuracy and the like, I have a mod that works decently. Most of the stuff is from Nightstorm's mod, but it still seems like it was vanilla stuff, like textures and models. So it'll be uploaded to the User Files shortly, but remember that this an AIM-120D mod and not for any other missiles, so if you're expecting me to redo some mods, no, I just like to focus on a missile that can reach out and touch somebody while me and my WSO chill in our Growler.
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More or less this week I want to focus on mission work, mainly Pilot missions. I don't have the gumption to create a series of scenarios based on a storyline, but I like flying more than I like missions that require actual thought and killing. So anyway, I am looking for another; Lythium came to mind, and I may look into it as a possible addition to the mission map list. I always am on the lookout for large maps, so if you have a recommendation, I can look at it and go from there, now that the old code that RobJ is basically flexible use. I teased the idea of an OPFOR-themed mission, but the PO-30 is the only one I can think of. I may add the Ka-145 or -152 to that mission to assist if you're not able to do it with the PO-30. More or less, I need ideas, and that would help, such as tasks to perform on the mission and so on. I'm always around most of the time, so drop a line if you've got a burning missive for me.
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@Erik
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Look, it's not convoluted like DCS ever will be. Press E for the initial target (If it's a Strike Mission), then shoot your Mavs. For targets of opportunity ensure you have a targeting pod and fire away using the E key. You don't need to do any special procedures for shooting them.
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Just a reminder for this week no updates, so there's that. My friend and I are slowly getting into a rhythm on how we live with each other, and pretty much my work isn't affected by his presence, so there's that. Been thinking about the future with that new vanilla MH-80. As mentioned, I'll replace the MH-80 in the pack with that, or just leave it for mission designers. More or less, once I get the class name, I'll integrate the HMD into it, so you can work with that. There are two variants if you didn't see the helo: an armed version and an unarmed version. The Unarmed version is just a Ghost Hawk with open doors, FFV turrets, and four seats in the cargo area. I don't know (I just looked at it real quick) if it has sling load capability for missions, but for the Pilot missions I don't have to have sling load missions, just x them out and drive on. The armed is a bit different, and as said above, incorporate (I already have a plan in mind) for integrating that stuff when it's on the main branch, if it is.
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@Erik
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Okay there's a new MH-80 DAP model floating with the rc build of Arma 3. I think once this goes to stable, I'll probably just replace the 160th MH-80s with this. I'll have to redo the fuel tanks that I started with the old build, since they seem to be working with the rc build. It was from Viper1Zero, the video, so here it is. I don't know if I'll redo all the helicopters with systems, but the MH-92s could use the combo ECM/flare system, and so on, and the Battle/CheroHawks as well. I don't know how to set them up so don't ask yet as I need to know the code and so on with the wingtip pods and such. I think I'll stay off the rc build as much as I sant to try out the new birds and capabilities that the new helos offer. SO in the future I'll work on it once I understand what to do...
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Hello everyone! New member introduction
Flanker562 replied to Erik's topic in Download Subscriptions
I mean at least you're honest lol -
7z is free, and not that large. I mean it's worth a shot if you're having issues with Bandizip.
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Yes like he said, try 7z instead of any other extract utility, and you will only have to extract from the "001" file, as mentioned previously all you need to do is extract from that, and the others will extract (as long as they're in the same folder) fully.
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Revenge of the Eels movie when?
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I've had that happen with some Arma 3 projects, they needed some serious reworking before they were remotely ready. Not much, bur yeah I know how that feels.
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Really? The eels? It's been a long time since we talked about the eels
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As you may notice, there hasn't been much progress in the past week. I've taken in a friend down on his luck, so I'm working with him and feeling like crap today. I had the urge to add an Engineer unit to the US Army faction in the Taliban Fighters mod, but I'm not sure if it's actually needed when you can use a stock unit or whatever. Anyway, that's like the only thing I have going on. Things seem okay, unless there's a complaint. My modeler that I hired is doing the SA-2 Samson, so once that gets to a releasable point I will release it. The question is though... Standalone or part of the pack? I'm sure some people would like some Avatar stuff, and haven't been motivated to do the CARB (or whatever it was called), so looks like the Samson so far. I'm leaning towards the standalone version, since well, it would be better for units or individuals than incorporate it in the Helicopter Pack.
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I guess if you know Monty Python you might fit in fine with us.
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Thanks, was nice to fly
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Hello everyone! New member introduction
Flanker562 replied to Erik's topic in Download Subscriptions
Wrench is like 70 years old, and he's flown with the Wright Brothers after their maiden flight lol -
are the devs of strikefighters2 doing anything new?
Flanker562 replied to stalinsons's topic in General Discussion
Yeah true. I mean yeah it'll start some more interesting takes on the subject... But at this point I've pretty much given up on TK doing meaningful work on SF2 or whatnot. If he truly wanted to improve it or patch it, he has had 13 years to do it, and hasn't. -
Thanks, not a bad plane!
