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Everything posted by Flanker562
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I mean it's a pretty broad question, since we don't know what time frame you'll be flying, and what kind of bombing. I've always bombed with guided bombs, and usually (when I do fly) fly the F/A-18F Super Hornet.
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Okay after some thinking, and realization is that I don't need the wing mounted ECM pods on the MH-92s, so the DAP will have the same mount as the other MH-92s (it changes the changelog but nothing serious since it's not released), to sort of streamline things, and go with the logic that the military will pay for the single system, not so much the dual system (considering weight on a helicopter and such) that the MH-80 DAP has (and needless to say I have no control over BIS's decision cycle), so it should be effective enough for players, but that remains to be seen in the future when they develop the system more.
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Most people have moved on to SF2, and the Complete edition for 100 bucks or so has SF2: Vietnam, which is just an improved WoV
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Well, I tried out some of my stuff against a ZSU-39 and found that neither mine or BIS's ECM does anything noticeable to the radar system, still got shot down as easily with the ECM Pods on the MH-80 DAP and the MH-92 system. So maybe it's still in development but as of right now there is no benefit with the ECM system. I would expect that the jammer would you know, jam the radar so you don't get shot at or something, but as of now nothing.
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Just in case if you're wondering, current changelog of the Flanker562 Helicopter Pack: RC203 (Release after 2.22 comes out!) - Updated and redid some RVMATs, particularly for the Fire Geometry on most helicopters - Added the new ECM Pods on the BattleHawk and CheroHawk, and the MH-92 DAP - Battlehawk has the new nose pods for use with the helicopter. - Requires Game Version 2.22 - Per the update, the drop tanks now function as they should - Updated various code for the locking and countermeasures system - Containers with weapon systems now have full datalink equipped - TF562 Medic uses a custom Kitbag (MTP) for its care items; it has a Medkit, 10 First Aid Kits, two regular and two red smoke grenades, and two green chemlights. Also makes him stand out less when fighting the units. - Added a removable ECM Pod for the MH-92 (Insertion and Sniper) variants. It is currently WIP, and as I get familiar with how it works, it will be improved over time or remain as is. This is in case the mission needs the jammer pod to be present. Default settings have it mounted on the helicopters when spawning them. - Fixed the Co-pilot position of the Battlehawk, now seats as intended due to a proxy index misnumbering.
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Don't you mean MSFS 2024? I don't think anybody plays FS2004...
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Now that's looking out for a Moderator... Something warning point.... Seriously, that would be scary
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Managed to clean up the code, as I simply had more than I apparently needed. So now it's just one entry in the drop down menu for the Pylon settings for the MH-92 (Insertion/Sniper). I think I have it setup as the wrong type of system though, and will look at the code tomorrow and go from there, as I think it's a DIRCM, not a jammer pod like the config says, so I'll inherit from that and hopefully it'll still work, but otherwise seems to be working as intended. I just need to code it right, and go from there tomorrow when I get some sleep and have a new day to do things.
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Agreed, I mean yeah, I like my feet on the ground, where it's relatively safe. Though it does look cool.
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Flanker562 Cherokee Containers RC39 - Containers with weapon systems now have full datalink equipped https://steamcommunity.com/sharedfiles/filedetails/?id=776690780 Flanker562 Boat Tail Rounds RC3 - Added an Mk200 magazine for the weapon https://steamcommunity.com/sharedfiles/filedetails/?id=3604593897 Flanker562 EF Boat Tail Rounds RC3 - Added an Mk200 mag version https://steamcommunity.com/sharedfiles/filedetails/?id=3615318808
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I mean I have my doubts about AI, but Gemini in like 99% of the cases that I used it, seems to be accurate. Only case so far where it hasn't been accurate was the fonts for USN jets. Apparently modern ones use Amarillo as well as LongBeach, and so that's wrong on that count. But otherwise for a search engine it's pretty good. And the blurb was accurate enough even though it didn't take into account stuff I did when I started my current handle back in the day.
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Well, it's something... I managed to make a BS model of the antenna system for the ECM pod for the Insertion/Sniper MH-92s. I don't know why the code is showing two entries, but I guess it's just from the kitbashing I am doing for the code.. Anyway, it shows up automatically with the MH-92 (Insertion/Sniper), and I just need to get the code right so it's only one entry, which should be it. I'm loath to add the radar pod and such because I don't know how it works yet, and well, the aircraft has a radar system already installed, so no need for it I don't think. But it is removable in case the mission doesn't require jamming, if how it works (I don't know, I haven't seen much of any documentation on it, other than it's present on the DAP helos).
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One thing I'm doing with the MH-92 (Insertion/Sniper) is adding an ECM pod to the mix, giving it some protection against at least the Tigris, and other modded radar systems. It's a work in progress, as I have to figure out the pod stuff and config setup for the system. I have a general model in mind, and would work with the helicopter, but figuring out how to implement it in code is the kicker. It's not a pressing matter, the proxy is setup for it, and does show in the Pylons Settings menu, just nothing to use it yet.
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Okay was messing with the Mk200 (default AAF LMG and FIA gun) and came up with some Boat Tail rounds for the one magazine type (actually four types, but yeah), so I added it to the Boat Tail mods (and the one for the Expeditionary Force version), and will upload Sunday, so: - Flanker562 Boat Tail Rounds - Flanker562 Boat Tail Rounds for the EF CDLC - Flanker562 Cherokee Containers
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Need to look into that GlobalEye, even though we ourselves need the E-7. I mean trying to keep the E-3s soldiering on is like... dumb. But maybe this will move to reality instead, but we'll see.
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Look, we don't need paintings, SCREENSHOTS lol
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Noticed that the Light Howitzer Container and such didn't have any networking ability, so I added datalink (the Cruise Missile Container had limited functionality, now it has full) code to the various containers that actually fire munitions, so the Cherokee Container mod at least will have it this Sunday, and the Helicopter Pack versions when that is uploaded. So for Sunday: - Flanker562 Cherokee Containers
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Other than a planned name list for the Taliban Fighters mod, I have no plans for mods this week. There's the Helicopter Pack, but that and the AH-1Z are dependent on the new patch, so once that comes out, I'll upload the two mods and that'll update the mod, as I have some of course fixes to the mods as well, despite patch issues and the like. Overall I think the mods are in a good spot, and pending any requests, I'll just take it easy, unless something like new capabilities come out for the 2.22 RC branch version.
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Again darkcode to the rescue, file folders have changed, so just overwrite when necessary, and delete the Flanker562_AIM120D folder. AIM-120B represents the D model, while the C model represents a C-8 version. He told me which edits to make, and uses a modded file for the missiles. Again learning how to do things around here... Download updated.
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Okay I think I may have figured things out. If I just increase the range, I get what I want, but inaccurate or worthless "AIM-120D" effect. I am still learning the system, and Darkcode is helping slightly, but once I get the missiles to work as intended, I'll release an update to the mod. I think Darkcode through more experience has got it working, but I need to figure out what works and what doesn't, so when a patch is released, I'm not swinging in the wind like I am now. This is my first foray into modding DCS (I do more work with another game), so growing pains for a simple missile mod is expected.
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A new episode of For Whom the Bell Tolls is posted, start anew or catch up: https://bit.ly/4tbZws0
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Flanker562 Taliban Fighters RC31 - Afghan units speak Persian instead of Greek, per a request
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As for Arma 3 work nothing has come to mind, most of the work has been done for the Flanker562 Helicopter Pack, and therefore kinda taking a "break" from the game (still playing it mind you) and doing the DCS stuff which you can read on my Discord. Anyway, no uploads for tomorrow so if you were expecting something... Well nothing has again popped up. I haven't gotten much feedback, so I assume things are copasetic and good. There's always something to do with my mods of course, but right now taking a break from killing it for a bit, why not? Anyway next week might have some stuff, but a reminder that gameplay finds bugs, and I'm sure some mission work will uncover some stuff mission-wise. I don't think the game formats for the specific game version, unless its just interactable stuff, so yeah, we'll see.
