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Flanker562

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Everything posted by Flanker562

  1. As I was doing one thing, I realized that the amount of chaff and flares for the HH-60H was limited to sixty rounds (going by the texture, not real-world).Well, it's configured for sixty dhaff and flare. I know yes, that I'm sure that the current HH-60H only uses flares, I figure it'll be a little artistic liberty to allow it. I mean it is 2035 and so on. Anyway it's setup and I'll probably have to configure the dispenser "weapon": to fire only two flares at a time though, but that's in the background, so this Sunday it'll be correct.
  2. No, he has to get with Erik as if he was a new member, he has to post at the minimum two posts, and wait 30 days. So he made the time, and since he's a Member, he should be able to download for free now.
  3. Decided to show some love and accuracy with the MH-92s, giving some basic geometry love for the refuelling probe, to make it more legit and such:
  4. Nice look in Dark Mode
  5. Okay managed to "reset" the amount of weight that the MH-80 can lift. I reduced it to balance out the load due to the "gear" for it to be more stealthy. Overall it doesn't matter, as the anemic engines on the Ghost Hawk (of which the MH-80 is based on), is just enough to lift the GMV for the Task Force 562 units. I don't know why BIS gave it less "power", but overall it's just something to think of when using the mod. Looks like not much else is on the horizon either, just next Sunday: - Flanker562 Helicopter Pack
  6. You plan on releasing the templates? The one DCS mod that uses this model is totally redone so I have to maybe, possibly doing some for your jet after it's available and the like. We'll see.
  7. Damn GKABS you're trying to get me back into this game, I know it.
  8. Flanker562 Helicopter Pack RC179 - Tweaked Sensor systems for the helicopters, to make sure that the datalink system populated on the Sensor screen properly. Apparently you need to replace helicopters in a mission (like I had to) to get it working. Right now I think the sensor systems are working properly and effective, hence no complaints yet. I will probably mark that "feature complete" for now, at least this upload anyway. - Added some more presets for the AH-6J/15M, mainly "Light AT" and "Heavy AT" loadouts. If you need a particular preset get a hold of me and I can put it in if needed, or if you have some ideas for it as well. - Reduced the DetectSkill for the TF160 (Early) Pilot, and added the DetectSkill to the the TF160 Crew Member (Early). https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 Flanker562 M995 RC2 - Fixed a bug with the magazines https://steamcommunity.com/sharedfiles/filedetails/?id=3643025762
  9. i'll tag @Erik so he can square you away
  10. @Erik can look at it and enable it. I doubt it though, but some accounts do have issues.
  11. Okay, works for me now
  12. I tried to go on SimHQ and it I guess finally died. A staff member before was mentioning that the user base was declining and such. I guess they finally axed it?
  13. Decided to release this today, something for the weekend and such: https://steamcommunity.com/sharedfiles/filedetails/?id=3643025762&result=1 RC1 - First release
  14. GBU-12s are pretty easy to use, while the heavier ones require you to not maneuver that much. Usually you can get a little 'wild" with the -12s and such. The best thing to do is that you should download The Range map and practice. And if you need more than one against targets of opportunity carry a targeting pod.
  15. Okay the M995 ammo is coded, and ready to go. It consists of just the Sand and regular magazines. I may do Khaki, but may not, since it's well, you can use STANAG mags and still get away with it, and the AI doesn't go off of camo, just movement anyway. So Sunday I'll be releasing: - Flanker562 M995 Ammo - Flanker562 Helicopter Pack. Also checked the configs, and there apparently is no Khaky mags for 5.56, so unless I missed it somehow, that'll be the only mags, Sand and metal, for the magazines, also it's in 150 round mags too
  16. Okay not much this week as it goes along. I''m contemplating releasing another ammo mod, this time using the M995 ammo I made for the weapons pack. I'm thinking of just using BIS mags for the 3D model, saves time and so on, and doesn't make me push out models that suck. Or whatnot. I may use two mag styles, and the 150 round drums. Other that it'll be my code and stuff, easily updateable since it's just code, and not much else, so it will make things easy.
  17. A lot of people were abusing the system, so Erik had to do something.
  18. Well I managed to "update" the code, and so on, and now with a refresh as well of helicopters that I had in my Test Mission, it now shows up with the datalink system. The UH-92 sensors are better and so on, so this Sunday so far the Flanker562 Helicopter Pack will be uploaded at least.
  19. Nice work man, definitely believable work.
  20. Okay right now I'm working on trying to get the datalink to show on the UH-92, and others. I revamped the sensors and with some help from drebin052, found some errors, but the bug persists. The other variants of the helicopter shows the datalink overlay, so I'm at a loss on what is going on. It's in otherwise a good state though, so that's good, and right now just that's the only thing that is being worked on, unless you have something for the #suggestions channel. Right now no feedback on everything else, yet anyway.
  21. @acesfakia This isn't a place to chat about where people get their mods. Either start a new topic somewhere else, or PM the person, but stop asking about it in the comments! this is for Screenshots, not a place to ask questions that can be asked via PM or topic.
  22. Flanker562 Helicopter Pack RC178 - Added a CSAT-themed Light Howitzer Container, so far only a reskin and config change - Enabled hiddenSelections with the Light Howitzer Container - Tweaked named selections on the howitzer portion of the Light Howitzer Container, now looks correct when animating - Added SATCOM antennas to the MH-92s - Fixed the base container floating over the ground - Added a Titan Gunner for Task Force 562. The intent is to have a datalink system working with the JTAC, but tests shows that they don't work hand in hand, unless I'm doing something wrong. If it works let me know, as I don't have much idea on how to work it. - Added a "Titan-ER" round for the Titan Gunner, but I think it'll be limited by the launcher and how it "sees" things on the battlefield. It's supposed to reach out to 8km, but with some tweaking it may not, or will. I don't have an 8km line of sight on most maps. Flanker562 Shooting Barriers RC2 - Changed PBO name to "Flanker562_Barriers", classnames are the same Flanker562 Helo Skins RC11 - Changed the name of the PBO, classnames are still the same. Flanker562 Taliban Fighters RC25 - Added the current leader (Akhundzada) as an HVT, he's denoted by Akhundzada (Taliban Leader), so you can use him as the man for your missions. Again I'm looking for any names for additional HVTs, or any tweaking of the DetectSkill of the units. If you feel that they need to be better/worse, let me know and I'll adjust them. Flanker562 Weapons Pack RC127 - Created a "Titan-ER" missile for now. It works with the regular Titan Compact MPRL with the Magazine Wells, so it's not a new weapon, just a new munition. It can lock onto targets 8km away, and should have enough energy to make it there (I tweaked some values over the base missile) and cause damage. IndirectHit is reduced slightly, but otherwise identical to the normal Titan AT missile. I'd like some feedback if this works out good, or I should tweak it, or whatnot. It also has a datalink system, so (not tested/not sure) if this will work with the round or not. If somebody could test it let me know since I don't do multiplayer or have a team to test this. UNA Containers RC2 - Fixed container floating above the ground. Flanker562 Cherokee Containers RC32 - Added a CSAT-themed Light Howitzer Container, so far only a reskin and config change - Enabled hiddenSelections with the Light Howitzer Container - Tweaked named selections on the howitzer portion of the Light Howitzer Container, now looks correct when animating - Fixed the base container floating over the ground
  23. I just can't get into the Skyhawk. I mean sure Kuwait flew them back in the day, but when I do fly, it's the Growler of the CJS Super Hornet Mod.
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