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Everything posted by Flanker562
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Jul 2011 patch available!
Flanker562 replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Okay next issue. Is it just me or do only Soviet nation jets show up as opposition when playing BLUE. On most maps I get Red Air but others when setup the same (Anatolia is a good example, and yes I know how to set that up) even with some Greek jets to shoot down they never show up. Something I'm missing or the code messed up? -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Oh boy... time to hope for a Sufa update... looking very nice... -
Me: F/A-18F EPE with 2 x AIM-9X and 8 x AIM-120, gun Opposition: Two F-16C Blk 50s with 2 x AIM-9X and 2 x AIM-120, gun, Jammer pod This started off neutral and once I turned around into both of them, with one coming around while the other initially (I believe) started north but as I followed the one heading south he began turning into me. In any case, I fed the one heading south a 9X and targeted the one heading north as when I checked the overhead map. As I oriented myself into the north Falcon the 9X connected, downing him. The remaining Falcon locked me up and I began to dispense flares and jink in order to avoid a possible shot (if he did fire it was probably defeated by a combination of maneuvering, luck, and the flares) He went vertical so I did the same, firing a 9X and killing him. Takeaways. I feel that if I hadn't been paying attention to the overhead map the northbound Falcon would have gotten me cold. It's a case of risking a shot and moving onto the next target that applies here. Thankfully my first 9X connected therefore removing a possible attack from a different angle from the get go, and using maneuverability to my advantage in order to come out on top. Then again the split tactic that I witnessed is another reminder that paying attention to the overhead map is another thing to do when facing multiple opponents. Sorry no pictures this time.
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How do u trim?
Flanker562 replied to famine's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I believe it's one of the Insky Flankers that has the settings listed in the readme. Unfortunately it's like... not much help but I think it's the Su-33 or 35 -
Me: F/A-18E with 2 x AIM-9X and 8 x AIM-120, gun Opposition: Two F-16C Blk 50s with 2 x AIM-9X, and 2 x AIM-120, guns Started off neutral and like the Falcon, I turned into the pair easily, not wanting to play around and fired my first 9X at the lead, downing him. The remaining wingman however was the tougher opponent, drawing me into an energy circle a couple times. I tried to defeat it by coming off the top but he was moving quite quickly so I had to think out of the box and deploy my airbrakes to get my nose on him. I managed to, firing my last 9X. Initially it looked like it was going to go stoopid but it tracked, smacking the last Falcon out of the sky. Takeaways. First off I did a 1 v 2 because it's quite obvious I fly the Super Hornet, so I'm more comfortable in the virtual cockpit versus the TMF Viper, which is well done but I'm still not really familiar with so I'll take it easy with the Viper while I can get more intense and in-depth with the Super Bug, fair enough? But on the other hand, looking at the last screenshot again if my 9X obviously had gone stoopid then I would have gotten the Viper in the end, but that would have been a good calculated shot with an AMRAAM.
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Me: F-16C Blk 30 with only 4 x AIM-9M, gun Opposition: F/A-18E with 2 x AIM-9X and 8 x AIM-120, gun Without that much weight on me and starting neutral, with full burner I easily turned into the Super Bug and got my nose on him. In a previous bout I managed to fire a 9X and down him. But this time I kept my nose on him and while I knew I could take the shot, I didn't. After that he attempted an energy circle after he flew past me, in which I defeated by going vertical and coming over the top. He leveled off and then went into another one with me taking a snot with my Mike winder and downed him. Takeaways... Honestly you can't get that much after 42 seconds however, it should be noted that the Echo Hornet (and non EPE Fox) are pretty much comparable in capability (small world since the F/A-18 of course was the Navy's choice back then and even in that weight class). But the point is that dealing with the E/F Super Hornet is like dealing with an F-16. In comparison the Falcon requires more pull because of the large engine pushing the light frame around, which can cause you to miss a shot. Note: The first screenshot was from my previous bout when I was loaded with 9X pure and not 9M, the bottom shot is from a 9M shot.
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SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Me: F-16C Blk 50 with 2 x AIM-9X and 2 x AIM-120, gun, 300 gal centerline tank Opposition: Mig-29A with 2 x R-27 and 4 x R-73, gun Started off neutral and turned around, dipping my nose more than normal (surefire to test the maneuverability of an aircraft is to just jump in...) but we managed to point our noses at each other. I wasn't sure if he fired but I dispensed flares just in case. He overshot and I turned into him with him heading north. I turned into him and got a little disoriented but I felt I had a good shot from behind so I took it, splashing the MiG-29. Takeaways... Well can't evaluate much after a 49 second fight but I did realize I can't pull the stick harder (again mostly a Super Hornet driver) but that may be because of the tank. In any case the MF Viper is solidly done in my opinion as it wasn't difficult to down the Fulcrum.
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SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
'bout time! -
Black Sea v.2.0
Flanker562 replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
A target rich environment -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Jul 2011 patch available!
Flanker562 replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
D'oh thanks MigBuster -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Jul 2011 patch available!
Flanker562 replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
1. Not all, but tried one and got it working 2. Fixed the burner effect and now I know what to do... Only problem is that the flare effect... Is that added where? data.ini of each aircraft as it seems it's a global, not airframe specific. 3. N/A -
Wait what?
Flanker562 replied to Gr.Viper's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'd doublecheck your stations though as the JDAM and Mav have HARM pylons... And not what I would consider a good CAS loadout, you can do that with all regular stuff and be effective, but that's just me -
Jul 2011 patch available!
Flanker562 replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Not sure then... -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Jul 2011 patch available!
Flanker562 replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just updated... no joy... must be an ini thing... I have an NVIDIA card so that may be the issue.
