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Flanker562

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Everything posted by Flanker562

  1. Hrm... then not sure then what I gotta do, maybe the twenty million effects files I got in the Effects folder is the problem...
  2. Me: F/A-18F with 2 x AIM-9X and 8 x AIM-120 Opposition: Four F-5F Tiger IIs with gun and IRIS-T Well... it started off neutral and by the time I turned into them all four were literally pointing at me like daggers. It had been a few days so my mind had to shake off the rust as I got over the initial shock and got down to business. The first order of business: Cut down the opposition. I managed to maneuver on my first kill, firing a 9X killing it. Moving on to the next one that was moving northwards then sharply turning to the east, with me firing a 9X. By this time the third Tiger II was coming up on my rear trying to setup for either a guns or missile kill, so I went vertical with him overshooting me. Somehow I got behind him (or the fourth) and went for an AMRAAM kill. Well... I missed due to the fact that the Tiger II was really close and the AMRAAM couldn't maneuver fast enough. Okay fine, I then overshot and broke out by going over the top out of a possible solution and managed to reacquire and shoot him down. The last one... not sure what was on his mind as he stayed low while I maneuvered unsuccessfully for another AMRAAM kill. Managed to go over the top and finally nail him. Takeaways. The F-5 in all it's variants is a tough plane, and very hard to see, even with IRIAF camo applied. It's small size allows for misjudgement at speed and had the third Tiger been more on the ball I would have gotten smoked easily. That and the fact that at the very start all were pointing right at me. Not something that makes you happy but even the Tiger can best the heavier fighters if in the right situation.
  3. Okay... I thought the Object Texture setting wouldn't make a difference but I had Effects on Medium... Another bug. Not so much a showstopper but doesn't look cool with the lack of burner, etc.
  4. Quite simply that as far as I know the Sniper pod has issues mainly with the design. The ATFLIR, Litening, etc. require some sort of way to prevent damage when launching from a catapult and with all that crap that assaults (grease, etc.) it would impair the lens. THen again I don't know what the status is though it was yes, tested. Despite that the Navy loves the ATFLIR anyways but it would be reaall nice if it did. Third the ATFLIR on the aircraft itself is part of the 3D model, so if the Navy does adopt it, then I'd have to contact VicRomano and see what I can do.
  5. Nice I'm slowly updating the aircraft based on more references I find, etc. here's some detail work on the ATFLIR
  6. Okay is it just me or the afterburner and flare effects are still messed up? Or do I have so many effects mods that with the Jun/Jul patches I can't see them?
  7. Gimme some time and I'll upload what I've got on my HD.
  8. Unfortunately I just take what the game gives me in that regards and it's never had a problem using its guns
  9. [CockpitSeat001] ModelName=F-35ACockpit Position=0.0,4.32,1.1 OpenCockpit=FALSE Sorry about that dast24...
  10. lol I've been toying with the idea of a FedEx Super Hornet but never get around to it, nice work!
  11. Nice... what about the original one? Two weeks still?
  12. Me: F/A-18F EPE with 2 x AIM-9X and 8 x AIM-120, guns Opposition: Four Mig-23MLD with 4 x AA-8 and 2 x AA-7, guns I figured if Ceasar can do it, I can give it a shot (no pun intended). Started off neutral and instead of banking to the right I came over the top, targeting the first MiG-23. I had a good shot so I took it, however my first 9X tracked into his wingman while the first targeted Flogger came around and overshot me. I was getting lock indications from the other set so I had to jink in order to disrupt the shot. Keeping tabs on the overhead map I followed my target, firing my remaining 9X, downing him. Now it got interesting as I had AMRAAMs and gun, and wasn't looking for a gun kill. In any case I targeted another Mig, in which he extended to the west, allowing for a WVR kill the last Mig was flying in formation with the third kill but thankfully he didn't turn into me and shoot me with sn Aphid. The remaining Mig-23 was coming around for the kill slot so I pulled up and came around. However it looked like the remaining Mig was actually heading north (had be been on the ball I probably would have taken an Aphid or Apex up the engines) so I locked him up and fired my remaining AMRAAM, downing him. 2 minutes and 32 seconds later I'm wondering if I should head on down to Disneyland... Takeaways: I tend to imagine that scene in Top Gun with the "MIG-28s" swarming around Iceman or whoever when I flew this, or how I figured this probably looked from an outside point of view. Essentially it was at some point... But in another case when you have more than two it gets... interesting. In any case the major point is knowing your aircraft and weapon capabilities. I only had two WVR weapons and were readily expended without them going stoopid on me, which is born out of getting your aircraft within near perfect firing parameters. Sure the first shot hit the "wrong" aircraft but I still managed to shoot my original target with the remaining 9X. In the case of the AMRAAMs it's taking a less maneuverable weapon, and employing it in the WVR fight with highly maneuvering targets, maneuvering your aircraft for the kill. And the last point is remain defensive but take the offense as soon as you can get it whenever you can. Sure in a loosest sense I got tunnel vision but keeping focused on the target while preventing a shot from another opponent is the name of the game here. I need to start putting this in the gallery so I don't have this out of sequence stuff...
  13. I really should have made sure the skin was squared away (updated and forgot to add the roundels and the like) but here's what should be a very easy layman's guide on how to use a Maverick. Note once you hit the E key (I assume you're using Hard settings) use the F4 padlock to verify you're locked on. If it turns into a virtual cockpit you have acquired the target. Not sure why you get lawn darting Mavs as you probably need to come in closer. There's a map you can download called The Range which can be used to practice a lot of things, using all sorts of weapons. Maverick Use.pdf
  14. As said before, use GBU-12s against moving targets if you're going to use a bomb.
  15. Yes JDAMs cannot either in the game or in real life attack moving targets. Use GBU-12s for moving targets. http://562.50megs.com/562nd/ Mainly it has smart bomb delivery as opposed to Mavs, which are lock, point and shoot. I guess I'll have to do a tutorial on stuff like that... sometime. Note for the LTP... if you are attacking a primary target then it's not needed. However as Teras pointed out for targets of opportunity then an LTP is needed.
  16. I get the same problem with the Shadowcat and Julhelm will probably maybe fix it sometime, at least for the Shadowcat. I think it's just the use of DDS as opposed to bitmap textures.
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