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Everything posted by Flanker562
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I think somebody more experienced in the Phantom can give a report as IMHO its good for a bomb truck and that's it.... Bur that's my limited experience rather than an opinion with the Mig Killers on the forum... But yeah I've done that already and most of the bouts have been with friendly stuff against friendly stuff. so you'll see more though I like to vary it by using the Fulcrum..
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Me: F-105D (66) with two tanks, 2 x AIM-9E-2 and 6 M117 bombs and gun. Opposition: MiG-21F with 2 x Atoll and gun I have SF2E so I "have" the F and the -105D. Anyways.... the long and short of this engagement is that the F-105D is of course OLD and therefore does not have the maneuverability to handle the lighter more maneuverable Mig-21. It's simply a bomb truck so fighter like maneuverability isn't in its design. As back then aircraft were single role. You had attack planes, and you had fighter planes. Today you have attack an fighter planes. The best anecdote of course is the Super Hornet versus MiG-21 fight. It's 15,000 pounds and I'm an even 53,000 pounds and I'm turning along with it so it's also the technology. Suffice to say I spent fourteen minutes turning with it on my tail. As you can see in the screenshots I'm removing stuff like tanks and bombs. If you're going North and you have the mission editor, assign yourself an escort flight or hit the deck and pray they follow you and smack the ground. Plus remember back then 'winders were rear aspect so you're not going to have the ease of a kill as people do now. The rest of the images show the 14 minute fight in snapshots of trying to get into firing position. After a few gun passes the MiG also fired both Atolls which thankfully missed, as you see in the screenshot with the speed actually there I was a sitting duck but after another turn and burn he decided that he was going to go home and tell his buddies that he nearly shot down a Thud. I did manage to try and snapshoot but still the 9E doesn't have all aspect capability so yeah... I missed. As he left the battlefield I slowed down, got a tone and lock, firing and getting my first Vietnam-era kill even though it was in SoCal. So can you bring it down in a fist fight? Not with rear aspect only AAMs and if you manage to ambush him yeah but if you got the fuel then good luck!
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Mirage 2000D for SF2
Flanker562 replied to JAT81500's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nice work JAT! -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks and you too! -
What If Screenshot Thread.......
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Me: KF2 Hammer with 4 x KF2 18km IRMs and 2 x gun Opposition: Mirage 2000C S5 with tank, 2 x R530D and 2 x MICA IR At the start the Mirage did "detect" me but I think it was an issue of the stealth properties as it turned into me and then turned away heading north so I had to turn into it and get close enough for it to "see" me visually. After that the fight was on and we began the turn fight. The Mirage as a target (just like when you're flying it) immediately goes into the energy fight. Overall for the first half of the engagement I kept off the burner as initially I had some energy but then it decreased. But before that I got into a horizontal scissors and mindful of the last few times in this situation I merely swung with him not letting him A) Get close for a mid air and B) not overshoot. I successfully did both easily and worked for guns kill but no joy. Really my intent was to see how the KF2 18km missile really handled and having looked at the stats through the respective data_ini I was a bit leery with a 5 degree FOV, which is only better than an AIM-9A, which with a max turn rate of 50gs... makes it HOBS capable but the poor FOV ruins it. My guess the design intent is that of course using the stealth properties it needs only to be able to intercept it catching the target unaware. Anyways after that I got into another energy fight and this time came over the top, using AB now that I realized that I need the energy. I brought my nose parallel and fired, missing. Not to miss again I tried gunning him down but again no luck. After another scissors he managed to turn away and then extended and then I turned into him and shot him down finally with another KF2 18km missile. The only thing I can takeaway is that the KF2 is very maneuverable and once I got myself more energy turning with the M2000C was near flawless and easy to pull into. Only thing is that even though a 9X has a wider FOV its still able to miss as you've seen before. However I do have a better feeling of confidence in my weapons that have that capability versus this weapon. So after this I'm going to mod the FOV a bit and maybe get better results down the line.
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CTD's in SF2V with Mod
Flanker562 replied to Wodin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It has to do with an ini issue, eburger68 will sort you out when he can. -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Me: F/A-18E Stock with 2 x AIM-9X and 8 x AIM-120, gun Opposition: Tornado ADV I had previously done a DACT with the ADV before and put simply I got annoyed and just shot him down. So as Ceasar reported above the aircraft in AI hands isn't very impressive. So anyways got to the merge and he overshot me and I turned back into him. At this point or so he extended to the north and I honestly had a perfect shot. There is no doubt in my mind I could have splashed him as I tracked him for at least a good minute if not 45 seconds. Instead I played with him some more and got back into the fight getting closer to him. At that point he turned and got me in a horizontal scissors and nearly clipped me. I managed to stay out of his gunsight fairly well up into that point but he bled speed and I pulled the stick into my lap heading for the ocean and he tried to cut me in half with his Mausers as also I was fumbling for a guns kill instead but he almost got his... After that near miss in two ways he turned away and I turned back into him firing one 9X and shooting him down. As Ceasar mentioned above the ADV isn't the most dangerous opponent in the skies (it's missiles if it had any would have been) but he didn't press the attack too well so I shot him down easy.
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Me: F-14B (96) with 2 x AIM-7, 2 x AIM-9P, 2 x AIM-9M with gun Opposition: F-15A (85) with gun Decided to give the Turkey a better, more experienced try than taking the Rhino out for this one. After reading Ceasar's reports something must have finally clicked as I didn't force the plane too hard (though after the merge I did black out when I was trying to pull into him) and got some pleasant results. For me who's used to pulling harder with the Super Hornet and going to this aircraft, or if you're going from any light jet to a heavier jet is to "unlearn" yourself from what you're used to and take the instructor who's got more experience to heart. After the merge as mentioned I pulled up and tried to dive on the Eagle while he went his own way and I say this because as mentioned I blacked out to excessive G. After that he began the energy circle dance (not sure if the AI just "thinks" to use the weight or maneuverability advantage against you or I just kept him out of a scissors) and I came over the top and turned into him once. The second time I felt I had a good shot but misjudged again and missed. After the first screenshot the missile did track (second image) but was defeated by flares. Entered another circle and came over the top and locked and fired my second Mike 'winder from my perch. This time the missile tracked true and got him in the rear. Of course my big takeaway is better energy management and less pull on the stick. Doesn't make me an experienced Turkey driver yet... but more stuff to think on for the future.
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Only time I heard was an Israeli tank shot down a helo but unfortunately it was its own. Tank turrets are too slow to track targets in real life but... apparently SF2 tanks are.. And yes adding an HMG is more realistic as that's the reasoning for both US (.50 cal) and Russian (14.5mm KPV) Also if you're doing defensive CAS you should load more GBu-12s as JDAMs are great against non moving targets but apparently those ones arent...
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View File Afghanistan Terrain New Targets v1.0 SF2 Specifically for the Afghanistan terrain version done by Wrench, this adds yet more targets and CAS areas on the map. Simply overwrite and go fly. Wrench's Afghanistan for SF2: http://combatace.com/topic/63040-afghanistan-terrain-modern-2003-later/ Eric Johnson 2011 Also included is a Nations file (optional) that has the major player countries listed (thanks to FrankD). Note however I do have Afghanistan set to enemy so if you feel inclined feel free to adjust the side status. Submitter EricJ Submitted 02/28/2011 Category Full Terrains
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554 downloads
Specifically for the Afghanistan terrain version done by Wrench, this adds yet more targets and CAS areas on the map. Simply overwrite and go fly. Wrench's Afghanistan for SF2: http://combatace.com/topic/63040-afghanistan-terrain-modern-2003-later/ Eric Johnson 2011 Also included is a Nations file (optional) that has the major player countries listed (thanks to FrankD). Note however I do have Afghanistan set to enemy so if you feel inclined feel free to adjust the side status. -
For the Super Hornet DACT I take off from the carrier and intercept always. Therefore it gives me time to setup before the fight and evaluate stuff like interception speeds and the like. Setup for head on. For other more land based aircraft I start in the air and have to setup the cockpit before I begin with the opponent usually off to my nine o'clock. For OPFOR DACT I have a takeoff at Guerrero Airport and then intercept head on. However I don't use the Exp2 mission editor as sometimes the aircraft I wouldn't show up and therefore I use KMD because I get a 100% chance the opposing aircraft shows up for the session. Don't get me wrong the Exp2 mission editor works fine for Single Player missions but for most custom missions I'm turning back to KMD for reliability. Opposing aircraft are always EXCELLENT you get the hardest setting possible. Sure you can get realistic and adjust it for national standards but then it wouldn't be anything close to fun. And as you see sometimes I give them weapons, sometimes I don't depending on my mood.
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Walking home.
Flanker562 replied to harryleith's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
http://combatace.com/topic/63040-afghanistan-terrain-modern-2003-later/
