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Flanker562

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Everything posted by Flanker562

  1. I see SEAD flights get in the same way exactly on the last issue... Then again I hate waiting on them which is something to be expected when forming up but they could move a bit faster.... Ahh! Lt. James Cater can help you with the care and feeding of your wingman as he seems to have a good system down. Though you'll find him in the SF1 section
  2. The only mission I fly with wingmen are CAS missions so while this post is useless it shows how much I really use wingmen in SF2... which obviously not much. However during CAS flights I have good success with them if not sometimes they take forever to take a shot any nugget could make. And they usually hit because I give them accurate weapons to begin with.
  3. Year: 2011 Aircraft/My loadout: F/A-18F EPE with 2 x AIM-9X and 6 x AIM-120 and one tank. Aircraft/Opposing loadout: F-15C(85) with gun I've done bouts with the F-15A,C, and D versions and I always liked to "play" with them as they can be quite fun to spar against, even though in all cases I am unfair since I give them no missiles and I got everything. Regardless the intent is to get a maneuverability idea. i started off with the standard fare, merge and maneuver. Instead of rolling and turning into him I banked hard left and brought my nose to him. Immediately for some reason he went vertical and I went' vertical as well. Locking him up with my 9X I could have really taken the shot and probably gotten him good there. I attempted a couple of times to shoot him with the gun but he was a bit far off for me to hit him. However I came up on the top with him and maneuvered for an AIM-120 lock. This again wasn't going to the point of a quick shootdown but again to "play" with him. Down lower we got into a vertical scissors and then I took my first 9X shot misjudging the angles and it flew somewhere... Pulled the nose up and tracked him again and then fired another 9X shot. That missed again so I had two options, go for a guns kill or use an AIM-120. Since I was far off I took the shot by locking him up and firing my first AIM-120 killing him. In all honesty the F-15 is a nice plane as well as the older ones just I got a maneuverable jet.... So I will be eventually be going against the older ones with older planes. And for some reason it's from finish to beginning so...
  4. View File F/A-18E VFA-106 Centennial Scheme NAS Oceana 2010 This is the VFA-106 scheme as part of the Centennial of Naval Aviation shown at NAS Oceana in late 2010 Can be sued in either SF1 or SF2 Eric Johnson 2010 Drop in the aircraft folder and go fly. Submitter EricJ Submitted 02/20/2011 Category F-18
  5. 121 downloads

    This is the VFA-106 scheme as part of the Centennial of Naval Aviation shown at NAS Oceana in late 2010 Can be sued in either SF1 or SF2 Eric Johnson 2010 Drop in the aircraft folder and go fly.
  6. Some shots from the other "Paradise"
  7. Non-standard report. Me: F/A-18F EPE w/ 2 x Tanks, 2 x GBU-32 (1 x time of engagement), 2 x AIM-9X, 3 x AIM-120) Opposition: 2 x Su-27 with 6 x R-27 and 6 x R-73 (Assumed as I'm going off of the Loadout.ini, did not visually look at loadout in-game due to engagement), GSh-301 full load. Was doing a strike mission against a train South of Hanoi (want to say near Bai Thoung but KMD is acting retarded). Approximately five minutes into the engagement I pickup two Su-27s heading north. I push on and continue to the target, jamming the airwaves delaying the inevitable. Managed to get altitude releasing the bomb and destroying the Full Train. Heading back the two Su-27s are pushing north hard so I fire up the radar, Red Crown is telling me they're coming so I lock up the first one and fire an off-boresight shot with one AMRAAM. Unfortunately (but fortunately) the wingie that was heading south for some reason took that hit and one down, one to go. After watching the kill on the terrain map I see the lead is within five kays. Again lock up and fire another AMRAAM. Guess it couldn't make the intercept because the Su was still alive. Switched to 9X and padlocked and turned into him firing. That one connects I drop flares just in case as I yank my bird west and to home. Not particularly a "typical" report but shows how 1 v1 duelling is working out so far.
  8. This is what I used for the Super Hornets... If that's too modern of a look http://www.simmerspaintshop.com raf-45d851.zip
  9. View File GBU-12 New Model As seen in many of screenshots by me this is a model of the GBU-12D/B (I use it as such) but can be modded for any other GBU-12. This replaces the GBU-12D_N. 3D Model - Razvan Stanciu/rusty_hawk (razvan_stanciu2003(at)yahoo(dot)com Animation help by FastCargo and Profi Texture - EricJ Designed for the SF2 "plug and play" but can be adapted for SF1 series as well. A blank texture for you to make your own is included Drop in your weapons folder and drop away... Submitter EricJ Submitted 02/19/2011 Category Single Ordnance Files
  10. 376 downloads

    As seen in many of screenshots by me this is a model of the GBU-12D/B (I use it as such) but can be modded for any other GBU-12. This replaces the GBU-12D_N. 3D Model - Razvan Stanciu/rusty_hawk (razvan_stanciu2003(at)yahoo(dot)com Animation help by FastCargo and Profi Texture - EricJ Designed for the SF2 "plug and play" but can be adapted for SF1 series as well. A blank texture for you to make your own is included Drop in your weapons folder and drop away...
  11. Year: 2011 Aircraft/My loadout: F/A-18A with 2 x AIM-9X and 2 x AIM-7M and one 300-gal tank. Aircraft/Opposing loadout:MIG-29C with GSh-301 After the merge it was standard fare and a pattern is starting to emerge as the lighter fighters prefer the energy fight while the heavier fighters go for the scissors and other ways of trying to get an advantage. The handling of the F/A-18A versus the MIG-29 is a lot better than say the F-4 or even the F-15C. Even then once I got in a good position, took the shot and got him with a 9M shot.
  12. Year: 2011 Aircraft/My loadout: F-14B with 4 x AIM-9M and tanks Aircraft/Opposing loadout: J-10A with 23mm Gsh-23 This is an illustration of inexperience at energy management and the fact that I've put a few hundred hours into the Super Hornet rather than the Tomcat. Essentially I don't think like a Tomcat driver so therefore Ceasar is obviously so far the best when it comes to driving the Turkey. So anyways... same thing, made it to the merge and got into the energy fight immediately. Tried to pull the same break out of the circle but altogether... the J-10 when against a nugget on this bird will outmaneuver you and as you can see the well modeled cockpit has that annoying ejection handle in the way but that's okay, it's realism at it's best. The J-10A did get some shots off a few times, and as you can see on the last screenshot, he tore me up quite well forcing me to eject.
  13. I've done a couple times and they've run into the mountain...
  14. Nice work Dave I liked this one so much from my DACT report that I'll use it here...
  15. On average no since most of my missions are just my own so I don't mess with anything. Besides I think the majority of terrain mods center around campaigns versus a mission you upload. So no I don't as the engine doesn't spawn everything (at least that's what my understanding is) around the whole map anyways.
  16. Year: 2011 Aircraft/My loadout: F/A-18F with EPE/2 x AIM-9X, 6 x AIM-120. M61A1 Full load, 1 centerline tank Aircraft/Opposing loadout: J-10A with 23mm Gsh-23 Dealing with the J-10A isn't too difficult but is like fighting the Mig-29 on the energy scale while fighting the F-4. Initially the J-10A starts off strong and really feels like it loses energy quick. Or maybe it's just getting more experienced through going through various aircraft and seeing how they react. It tried to get me in an energy circle but instead I came over the top. What I noticed as "hesitation" is the AI's particular vision problems and now will add it as an addendum to the F-4 post above as its not just the particular age but the lack of vision. So the aircraft tries to look for me and I end up taking advantage of that hesitation. Which gave me the shot that I took in the screenshots below. I went pure vertical, came over the top and my nose ended up "past" his line of flight while he was stuck in his circle. This allowed me to fire my 9X and bag him.
  17. Year: 2011 Aircraft/My loadout: F-22A with 2 x AIM-9X and 6 x AIM-120 Aircraft/Opposing loadout: MIG-29C w/4 x R-73M1 and 2 x R-27R As modeled the R-73 is actually kind of innacurate. Unfortunately I didn't get a missile launch warning when it fired its first missile, then not for the second shot. Other than that standard fare as it took two or so minutes to finally get a shot down. Only complaint is that the radar needs to be tuned for longer ranged lock on for longer ranged shots. Like Ceasar's above it was pretty much an energy fight and I eventually again managed to bring my nose in line for a good shot as at that point he was low on energy and took the shot and downed him.
  18. Year: 2011 Aircraft/My loadout: F/A-18F with EPE/2 x AIM-9M, M61A1 Full load, 2 x tanks, 1 x AGM-65, 2 x GBU-12, 2 x GBU-38 (modified Afghan strike load) Aircraft/Opposing loadout: F-4E(78) x M61A1 Rhino vs. Rhino duel. I chose the Strike Loadout due to maybe comparable weight for some fairness but in the end didn't work out still. Even on Expert the F-4 just doesn't have the power or maneuverability compared to the newer generation of fighters. It's a great plane and I do enjoy flying it but sometimes its age really shows. In this case before the merge he did manage to get a few shots off but after that it was all about maneuverability and skill (realistically I'm not that great of a dogfighter though it seems I'm improving somewhat) as he did try to scissors and i managed t slow down (even idling and using my speedbrakes) to prevent me from overshooting but most of the time... he was in my sights quite a bit and almost went for a guns kill but decided to shoot him down with a 'winder instead.
  19. http://www.amv83.fr/Navycag/centennial.htm
  20. Which is not a bad idea... VBS2 has a similar setup but I don't usually fly UAVs just helos and shoot bullets.
  21. Decided for a role reversal and take the KF2 on again. Last time it took me only five minutes to kill him but it can be done. Suffice to say that you need a good maneuverable plane to shoot it down. Most of my Blue on Red engagements are all standard fare with the Super Hornet. I take off from the carrrier and the opposing aircraft is already flying and I meet up and go there. Year: 2011 Aircraft/My loadout: F/A-18F with EPE/4 x AIM-9X, 4 x AIM-120. M61A1 Full load, 1 centerline tank Aircraft/Opposing loadout: KF2-HAMMER/2 x M61A1 For a BVR engagement the KF2 has a good stealth profile you're looking at WVR engagements if he hasn't already shot you down (the weapons are overmodeled but hey it is a What-If plane anyways) brecause you can pick up the radar but not lock it up.. Lock on with an AIM-9X is about ehh... five or so miles reliably, enough to shoot at him. I didn't bother with the AMRAAMs since I was close anyways. In the knife fight it is of course a beast, able to turn with you (much like my modded Super Hornet) and get in a good jockeying position. Eventually he got into a turning fight and I nosed up for the sky and managed to turn back into him, fired one 9X and missed. Re-attacked and got him with a 9X shot only by pushing my nose parallel with his flightpath generally and getting a good enough angle to shoot him down (third to last image). End opinion the KF2 is a very well designed and maneuverable aircraft, but don't bring an elephant gun to a pistol fight. Lighter, more maneuverable aircraft and off-boresight missiles (not sure how the AA-11 would do, maybe in the future) will get you a win against this if you make it into the WVR fight. And you'll notice the shots are out of sequence but not my fault...
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