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Flanker562

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Everything posted by Flanker562

  1. "We're Jamming, I hope you like Jamming too."
  2. I'm slowly updating the Super Hornet SF2 mod and working on the VF-2 OIF Tomcat skin, that's about it right now.
  3. Yes it has and it started happening to me after I posted it... getting tired of hitting the AB...
  4. And fixed the VFA-2 drop tanks:
  5. The only way to get that effect is having the NetworkType=SA-6 but nothing like a coomprehensive IADS system. TK's games are pretty lite as far as AI is concerned, and don't get as in-depth.
  6. Thanks all! As svetlinnh pointed out, it's simply the F14B_96 with the targeting pod and LGBs/JDAMs.
  7. It should be noted Monty that you no longer have to manually enter skin sets in SF2, I want to say after patch 06 it automatically does that... so you just extract, cut and paste and fire up the sim
  8. Honestly there is no real sense in SFp1. Not even supported and the nifty new features available? Yeah I like SF2
  9. Prowling the Mountains and working on some top weathering.
  10. Worked like a charm Crusader, DBS Map with CVN_71static from the DS mod... Thanks!
  11. Thanks! I gotta fix some things (the nose stripes, fixed) and dirty her up some more...
  12. Here AIM-9X.zip
  13. Bullets in the blue sky.
  14. Well... I've been slowly working on more updates to the Super Hornet Package: - Inclusion of ArturR's cockpit mod (thanks FC for mentioning it, I finally checked it out... and it's nice...) - Texture updates (engine, pods, general stuff) - Updated the VFA-103 skins based off of STORMs photos - Updated the Hangar and Loading screens of the E and F versions, but may find some G ones off of Airliners.net, who knows - Reworking default loadouts based on what's going on in the world. The below pic is the retexturing of the ATFLIR. I found a beautiful shot of the Chappy Ho! bird with a good front shot and the purple "dot" is my compromise for if my mind serves me is the FLIR sensor. Below that is the newer SEAD loadout WIP. So far in the Afghanistan map it's been really effective (save for the HARMs) and with the new Mission Editor prefer that to the original), for both F and E versions.
  15. I tell you after years of flight simming this is the best cutesy thing that I'm aware of. It may be available on the FSX version, but its just neat...
  16. Open the Options.ini Scroll down to: [singleMission] And adjust EndYear to something like that below EndYear=2040 And you'll get your service dates working again.
  17. Hehe yeah... Something not likely to be seen again..
  18. Combat Landing. Worst one was my first one in a C-130 in 2004, landing in Balad, Iraq. Dark, looking out of a porthole, praying that we land...
  19. Haha nothing really, I didn't expect him to let me try it out But hey I'm always up for paid reviews :)
  20. Monty CZ has been (as we all know) working on the Aero L-39 Albatross trainer/light attack aircraft. Install: It's easy as just putting the folders where they belong. Decals and the fuel tanks is per Strike Fighters 2 drag and drop configuration, and then fire the game up First Impressions. Overall when you sit in the cockpit of the aircraft, you'll see a well modeled and well textured cockpit. The lights for most of the functions are present, and correspond to what they're supposed to do (see attached technical manual). Major differences of course is that the L-39ZA and -Z0 configurations have a very basic gunsight modeled for basic gun and rocket use. Textures are simply beautiful, but are high resolution 2048 x 2048 so if you're using a slower machine, changing the files to a smaller resolution may work for you. This applies both externally and internally where Monty spent a good deal of time to work on it. It feels polished, and to some degree like a real plane should. Flying. Being a faster jet flyer, I admittedly have to re-adjust my mind to the fact that I will move slower. But in reality it doesn't detract from flying the aircraft, as if you read the attached technical manual by Monty himself, then you will have no problems. Handling is standard fare, and admittedly I don't have that much (none really) experience in a real life Albatross. But that's okay, because it feels like how the plane flies, and if you can get that, then I would guess that it's close enough. It's highly advised to read the flight manual, but towards finals I forgot the most important part, was to keep it at the minimum of 70% of throttle to stay aloft. I managed to nurse the jet in at 50% with two tanks and two Atolls. So I'd take some time and get to learn the aircraft and how it handles as it's nicely done and honestly nice to just fly rather than always shoot things up. However, once the aircraft gets some speed life is good and it handles well, despite its age. For the shooters though, it is a lightly armed aircraft and all versions can carry a modicum of rockets and bombs but remember it is a light attack plane, but since it's such lightly armed assymetric loads are possible. As per the mission I used I had various options available to me, but again, it's a light trainer and that's fine for me. It's just a plane you can fire up and fly just to have fun and more than likely I'll even fly it often on just to have some fun. And that's the whole thing in a nutshell. technical manual.pdf
  21. "Hey! Quit playing games while I fly!!!!!" That is bad man, and while I can't say I didn't admire the plane, but it's a good thing it is being replaced.
  22. But after a test ride... it's all clear to me now... This is one beautifully done aircraft.
  23. That to me is a better explanation as its more descriptivethan what you have now
  24. Updated my VFA-2 Bounty Hunters Late Scheme: http://combatace.com/files/file/9451-vfa-2-bounty-hunters-late-scheme-for-sf2/
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