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Everything posted by Flanker562
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WIP Mega THREAD!
Flanker562 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nice FLOGGER23 -
LOD Creator
Flanker562 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It's to not have the game render the object at the same detail at that distance. Distance LODs for any game eases the workload on the GPU/CPU and so on. It's basically done to show the plane, but details aren't a requirement at a longer distance. -
He would need the 3d models to do that, unless there is some other method that I think I don't know about, maybe. As for the fuel it may be a glitch with the game. Some other user mentioned that and you may have to reinstall the game for the fuel issue.
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Blowpipe MANPADS
Flanker562 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
The more western SAMs the better, thanks for this GKABS -
You're better off figuring out the proper release envelope than that, as it'll go... somewhere perhaps. I mean I can use JDAMs fine, I just tend to prefer LGBs because they're easier to use in some cases, the GBU-12 is my favorite as you can do a lot with it envelope-wise.
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- jdam
- single mission
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It does (I've been dropping them for years) but I don't like them that much myself. I prefer LGBs.
- 15 replies
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- jdam
- single mission
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(and 2 more)
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What made everyone play SF2
Flanker562 replied to TheStig's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I came from the Lock On/Flanker 2.51 community when me and Dave met each other through Eagle Dynamics. I flew many other games and didn't get much into games from Jane's (I did like Apache Longbow though), but for the most part got into the WOX series and then when SF2 came out I moved on to that. I like the replayability and what little modding I have done though, so while I go away I still maintain some kind of presence here and so on. -
help!
Flanker562 replied to omegaeleven's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You can go in the options and go to Gameplay, and click from the drop down menu Customize. Then select HUD to Hard -
Tiny Question..
Flanker562 replied to omegaeleven's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah he's cool, I binged most of his videos -
Tiny Question..
Flanker562 replied to omegaeleven's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You can try here: https://www.facebook.com/groups/196048232552494 -
Tiny Question..
Flanker562 replied to omegaeleven's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The games from Thirdwire never spawned on the apron, you always spawn on the runway. If you're doing a video you can taxi to the spot you want to start on the airfield (if you're flying solo) and can "start" from there, but you can't select a different spot to spawn, unlike DCS and other flight sims. -
To UnderTheRadar: Yeah you did it wrong. The aircraft goes in the Objects/Aircraft folder, and the other folders, check out the tutorial in the Knowledge Base. It should be noted that those aircraft doesn't support the NA radar ability (able to lock onto multiple targets at once), but some ini editing you will be able to get that functionality.
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Green filter / NVG?
Flanker562 replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's not refined like simonmiller416's filter, but that's what I found out, and it's not apparently workable in other aircraft. It just very well be that the Super Hornet lighting system allows it, while others don't. -
Green filter / NVG?
Flanker562 replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It was some editing of the inner light color, it's in the cockpit.ini, under this: NightLightOn=0.25 NightLightColor=0.0,1.0,0.0,0.7
