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Everything posted by Flanker562
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In going through the EA-6B Superpack I noted some progression in the power of the ALQ-99s that they modeled. So I added more power to the ALQ-99s that the Growlers use, and also the podded ones too (Low and High-band): Against Farid's SA-10 burn-through is about 15 miles or so. That's a bit better and probably realistic (I don't know how effective the real-world one is of course, just taking the hint that they upgraded the pods over the years, and I'm sure it's pretty good so far). Replace the jammers and overwrite and you'll be good to go. It will be in the next update, but that won't be for some time. ALQ99.7z
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ANG Mustangs
Flanker562 replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I might fly the Mustang just to showoff these skins, nice work... -
And this is what happens when you attack it with munitions. One thing of note, I don't know how far away you can lock onto the radar, but it allowed me to lock onto it with my Mavericks from a far distance, about where the video starts (at least that's what figure for now), so it is able to be destroyed with regular weapons, just anti-radar missiles have the issue with it.
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Also tweaked the ALQ-99G Jammers to work in-line with the EA-6B Superpack. I figure that HomeFries and Co. did some good research on the jammers and figured that I can use that. What I did was make the jammers more powerful and tweaked the maximum frequency for the -L jammer pod as well. It will be in the next update but decided to upload them here now:
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Also tweaked the ALQ-99G Jammers to work in-line with the EA-6B Superpack. I figure that HomeFries and Co. did some good research on the jammers and figured that I can use that. What I did was make the jammers more powerful and tweaked the maximum frequency for the -L jammer pod as well. It will be in the next update but decided to upload them here now:
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Was doing some testing and just want to note that shooting the system is hard (much like Fubar512's version) given the radar isn't able to be hit with a HARM (or any other missile for that matter). I can jam it with a Growler (3 x ALQ-99) up to about 17 - 20 miles, then it has you. I haven't bombed it yet, but I figure that the radar point is over the ground so you can't destroy it. I haven't flown a mission where it randomly spawns but thought I'd let you all know.
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Super Sunday
Flanker562 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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What If Screenshot Thread.......
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Not sure how that's a What If, but looks nice at least :) Caturday flying, taking it easy in the Black Sea -
Well from what I understand is that the code was taken out or something for SF2, so there's no chance, except for SF1
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Yeah I never did MP in SF1 because I had some aversion to it back then. Now I don't and it would require the assets and a programmer to do it, unfortunately.
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Intercept!
Flanker562 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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It's too bad there isn't multiplayer. Stuff like this could be done in-game and such. Oh well, it was a cool video at least.
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Intercept!
Flanker562 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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I don't understand, there should be more folders in there than that. And as a test I checked the download, and all the files are there, so I think you deleted the folders by accident. The VFA-2 (Late) skin is in the FA-18F_BlkII folder. The decals are in the FA-18F folder, which is missing. Did you delete them by accident?
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Well, so far I'm not going to add that capability to the USN Growlers. If as a user you want to, then fine by me. But overall as a virgin download, I'm going off of what I see operationally, not so much What If. Besides, when the Aussies lost one in Nellis the notation said that the replacement USN Growler had to be modified to suit Australian needs. Maybe it was the carriage of more AIM-120s I don't know, but I'm leaving that up to people who want it since they can learn how to mod or something to add that capability. Personally, I don't see why a SEAD bird needs more AIM-120s for its role (I see the AIM-9X as a good self-defense weapon, but that limits HARM missiles of course, or however they do things down under), so I don't see the USN doing the same thing. The Aussies have their needs, the USN has theirs. And what they do operationally affects how I make the mod.
