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Everything posted by ignacioc91
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Hi!!! I would like to know who is the original author of the MV Atlantic Conveyor included in the SF2 Falklands Mod (Redux). I believe it is the Bandidos Team, but I want to be sure. I would like to make a small ini edit so that it will be possible for a Harrier to take-off from it's deck, as in the Falklands War. Thanks!!!
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View File MiG-21Dh In 1978, the Dhimari Intelligence Service started Operation Apodrasi. It consisted on detecting and investigating military personnel that may want to defect, due any reason, political, idiological, personal, etc.. Some low profile military officials and privates of the Parani Army had their family in Dhimar, and, most important, 10 MiG-21 pilots. In a cold and dark night, these were on CAP near the border and "got lost", only to end up landing on Quneitra Airfield. One of the pilots along with it's aircraft was sent to the US. The remaining 9 pilots stayed in Dhimar helping train their new friends, and the MiG-21s where immediatley put into service, as MiG-21Dh. Installation is as usual. This model is based on Ataribaby's MiG-21s. Thanks Ataribaby!!! The skin is based on Wrench's Ethiopian Air Force MiG-21FM. Thanks Wrench!! Submitter ignacioc91 Submitted 07/12/2014 Category What If Hangar
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110 downloads
In 1978, the Dhimari Intelligence Service started Operation Apodrasi. It consisted on detecting and investigating military personnel that may want to defect, due any reason, political, idiological, personal, etc.. Some low profile military officials and privates of the Parani Army had their family in Dhimar, and, most important, 10 MiG-21 pilots. In a cold and dark night, these were on CAP near the border and "got lost", only to end up landing on Quneitra Airfield. One of the pilots along with it's aircraft was sent to the US. The remaining 9 pilots stayed in Dhimar helping train their new friends, and the MiG-21s where immediatley put into service, as MiG-21Dh. Installation is as usual. This model is based on Ataribaby's MiG-21s. Thanks Ataribaby!!! The skin is based on Wrench's Ethiopian Air Force MiG-21FM. Thanks Wrench!! -
View File Dhimari MiG-17Dh In 1965, due to the rising tensions between the Kingdom of Dhimar and the Empire of Paran, the Royal Dhimari Intelligence Service started Operation Mockingbird, in wich it planned to illegally acquire second-handed Soviet equipment from an undisclosed nation. The RDIS managed to buy 15 MiG-17F aircrafts, that once in Dhimari power, will be renamed MiG-17Dh. Based on Megnah Airbase, once ensembled, insignias and cockpit labels where changed, and the aircrafts enterded official service. Installation is as usual. You will need Stary's great MiG-15/17 cockpit. It is not included, you can find it here: http://combatace.com/files/file/12684-mig-15-mig-15-bis-mig-17-cockpit/ It is a MiG-17F with a modified Somalian Air Corps skin made by Wrench. Thank you very much Wrench and Stary!! Submitter ignacioc91 Submitted 07/10/2014 Category What If Hangar
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- dhimari air force
- mig-17dh
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(and 2 more)
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121 downloads
In 1965, due to the rising tensions between the Kingdom of Dhimar and the Empire of Paran, the Royal Dhimari Intelligence Service started Operation Mockingbird, in wich it planned to illegally acquire second-handed Soviet equipment from an undisclosed nation. The RDIS managed to buy 15 MiG-17F aircrafts, that once in Dhimari power, will be renamed MiG-17Dh. Based on Megnah Airbase, once ensembled, insignias and cockpit labels where changed, and the aircrafts enterded official service. Installation is as usual. You will need Stary's great MiG-15/17 cockpit. It is not included, you can find it here: http://combatace.com/files/file/12684-mig-15-mig-15-bis-mig-17-cockpit/ It is a MiG-17F with a modified Somalian Air Corps skin made by Wrench. Thank you very much Wrench and Stary!! -
Hawker Hunter FG Mk.61 - Dhimari Air Force
ignacioc91 commented on Piecemeal's file in What If Hangar
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Hi!!! I would like to increase the catapult power of aircraft carriers. I was trying with the LHA Tarawa, as my Harriers do not gain enough speed and I end up in the water. Taking a look at the DATA.ini, I found this: [Cat1] SystemType=CATAPULT CatapultID=1 StartPosition=-7.15,-10.0,16.70 EndPosition=-7.15,-10.0,16.70 LaunchTime=0.1 LaunchEffect= CatapultEffect= ReadyAnimationID= ReadyAnimationTime= What entry should I modify?? Thanks!!!!
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How to add targets?
ignacioc91 replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi!!! check this link!!! http://combatace.com/topic/44621-adding-objects-to-your-target-areas/ If you need help, sen me a PM!! -
Offline for a few days
ignacioc91 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Get well soon :) -
View File Suez Population Hi!!! In this opportunity, I have populated Suez, the soutern edge of the Suez Canal. I have added some AAA and ships. I hope you like it!!! There's no readme, just replace your Suez entry in your IsraelME_TARGETS.ini with the entry inside the TARGETS.txt. Required Files: My Port Said Population, as all the needed files and TYPES are included there. (http://combatace.com/files/file/14777-port-said-population/) IJN Kiyokawa Maru Transport. You can get it here http://cplengineeringllc.com/SFP1/ Submitter ignacioc91 Submitted 05/11/2014 Category Base Mods
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158 downloads
Hi!!! In this opportunity, I have populated Suez, the soutern edge of the Suez Canal. I have added some AAA and ships. I hope you like it!!! There's no readme, just replace your Suez entry in your IsraelME_TARGETS.ini with the entry inside the TARGETS.txt. Required Files: My Port Said Population, as all the needed files and TYPES are included there. (http://combatace.com/files/file/14777-port-said-population/) IJN Kiyokawa Maru Transport. You can get it here http://cplengineeringllc.com/SFP1/ -
View File Port Said population Hi!!! This is the beginning of I hope a bigger project to populate the Middle East. I tried to bring some life to the Port Said. It can be used during the whole second half of the XXth century, as it includes new structures, AAA, SAMs that will only appear after the 1960s, so it will have certain historical accuracy both during conflicts in the 1950s or 1980s. I hope you enjoy!!!!! Thanks very much to Stary for the Lighthouse and to Mitch from the Factory Place. I would also like to thank Wrench, I used some of the terrain objects from his Kamchatka, and for his Flag pack. Thank PureBlue for the Julhelms Factory Place , and thanks Peacemeal, your Desert 4 was my inspiration!!! Ignacioc91 Submitter ignacioc91 Submitted 05/09/2014 Category Base Mods
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Version 1.0
221 downloads
Hi!!! This is the beginning of I hope a bigger project to populate the Middle East. I tried to bring some life to the Port Said. It can be used during the whole second half of the XXth century, as it includes new structures, AAA, SAMs that will only appear after the 1960s, so it will have certain historical accuracy both during conflicts in the 1950s or 1980s. I hope you enjoy!!!!! Thanks very much to Stary for the Lighthouse and to Mitch from the Factory Place. I would also like to thank Wrench, I used some of the terrain objects from his Kamchatka, and for his Flag pack. Thank PureBlue for the Julhelms Factory Place , and thanks Peacemeal, your Desert 4 was my inspiration!!! Ignacioc91 -
For all USN & USMC F-4 fans.......
ignacioc91 replied to Sundowner's topic in Military and General Aviation
Great pics!! Thank you! -
Hi folks!!! I am trying to create new SAM sites to add a little more danger to strike and SEAD missions. The thing is that I found some annoying tendency of SAMs and RADARS not to show up. Here's the deal: Once I have the different coordinates for the SAM RADAR, EWR and SAM launchers, I add AAA. If AAA is added, something starts to go wrong. Either one or another RADAR doesn't show up, or the SAM launchers don't. Here's another thing. If I create two SAM sites, in different target areas, but close one from the other, one of them will start to bother. Radars or SAMs not showing up. Is there any guide to create SAM sites? Any Ideas? Thanks!!!
