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ignacioc91

JAGDSTAFFEL 11
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Everything posted by ignacioc91

  1. Hi folks!! As you may probably realise, I am not into computer graphics. Anyway, I'be been having this question for quite a while. The screenshots taken are from TW's F-14 In the zoomed photo the numbers of the speed indicator can be esaily read, but in the wide view, it's more difficult, the graphics are not as good. Why is it? Is there a way to correct that using Adobe Photoshop? Tanks!!! Regards, Ignacioc91
  2. It is the concentration of targets in an area that counts. A target area that is too crowded will have an effect on the frame rate when flying over it.
  3. You mean this entry?? Position=506000,478000 Radius=5000 ActiveYear=0 Location=1 Alignment=ENEMY AirfieldDataFile=desert_airfield4.ini NumSquadrons=6 Target[001].Type=Runway4 Target[001].Offset=0.00,0.00 Target[001].Heading=0---------------------THIS ENTRY? Target[002].Type=TowerH1 Target[002].Offset=-350,-655 Target[002].Heading=0 Target[003].Type=eor_shack Target[003].Offset=-162.14,1590.40 Target[003].Heading=0
  4. Thanks for your replies! As regards airbases, how do you rotate them??
  5. Hi there!! I've been trying this for a while, but with no luck.What I'd like to do is create new target areas on existing terrains, such as TW IsraelME. I understand that to get the coordinates, you have to start the game on Debug. Although I can populate existing target areas, I don't know from where shoulg I get the terrain coordinates to create a new target area, and in what ini should I add the entries in (_cities.ini? ; _targets.ini?) Speaking about this, I have another doubt: From where should I get the coordinates from to populate airbases? I ask because when I try to place objects using the coordinates as if it were a non-airbase target area, they appear, but in a different place!!! I hope you can help me!!! Regards, Ignacioc91
  6. Nice!!! Where can I get the Su-25 from? I cannot find it :(
  7. I don't know if there's landing capable frigate. If you want to create one, you should add the cat line in the frigate.ini. It's trial and error to find the exact coordinates. If you are interested, send me a PM!
  8. Hi!!! I believe I read something about a new IcelandNA terrain. Am I wrong?
  9. I'd like a air-to-air refueliming exp. pack
  10. Hi!!! 1. There's a Campaign Editor available at Third Wire's Website, which is paid. Another way is to edit the campaign.ini I am not into campaign modding, but you should check the knowledge base for some instructions. 2.I don't know, and I don't think it's possible. 3. Yes, don't have the slightest idea how to do it. Check the carrier.ini, in the "parked aircraft" entry. 4. Yes, but the carrier must have a specific skin for each number. I hope it helped you!
  11. Probablemente sea debido a la fuerza que imprime el motor sobre la estructura del avión. Probá acelerando y desacelerando con los frenos activados, viendo si cambia la altura del tren de aterrizaje.
  12. You are the man!! Thanks so much for these great pits :)
  13. Thanks very much!
  14. Good ideas guys!!!! Ass soon as I have some spare time, I'l start working on it!
  15. View File Cargo Ship w/ M-1939 and ZPU-1 Hi! This is another armed cargo ship. This time, it has M-1939 and ZPU-1 AAA. It's just another ini edit. Just unzip and drag to your Groundobjects folder. It's a new ship, so no overwrite is needed. I am planning to make a new one, but this time with deadly SAMs. I hope you like it! Submitter ignacioc91 Submitted 11/19/2013 Category Cargo and Transports
  16. 172 downloads

    Hi! This is another armed cargo ship. This time, it has M-1939 and ZPU-1 AAA. It's just another ini edit. Just unzip and drag to your Groundobjects folder. It's a new ship, so no overwrite is needed. I am planning to make a new one, but this time with deadly SAMs. I hope you like it!
  17. Thanks very much!!! Great!
  18. You may want to take a look here http://combatace.com/topic/75808-to-all-those-whove-worked-on-the-kaw-mods-that-have-been-released-so-far/page-2?do=findComment&comment=603338+ and here http://combatace.com/files/file/13415-sf2-korea-terrain-v3/ Hope it's what you're looking for :)
  19. Hi!!! I am thinking on starting a new project: The Balkans. I am planning to include Italy, the Adriatic Sea, the Balnkan Peninsula and northern Greece. The setting will be the 1990's conflict and NATO intervention, but it will also be good for a WWII scenario. What do you guys think? I'll need some help with tiling and population, so if you are interested, I'll be glad to talk to you!!
  20. Nice job!!! Would you mind uploading it?
  21. Any chance it works on series 2??
  22. The "Time on Target" option only applies for non-player flights. It is used to make another flight reach the target before or after you. Can be used for strike and air-defence suppresion, for instance.
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