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Everything posted by dtmdragon
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'In the summer of 1945, approximately 30 P-80As were sent aboard an aircraft carrier to the Philippines in preparation for the final assault on Japan. The planes were to be issued to the 414th Fighter Group, based at Florida Blanca. Unfortunately, the planes had been sent without their tip tanks and their aircraft batteries, so they sat aboard the aircraft carrier for 30 days waiting for this equipment. By the time that the batteries and wingtip tanks were delivered, the war in the Pacific had ended, so the P-80 never got a chance to enter combat in the war against Japan." http://www.joebaugher.com/usaf_fighters/p80_12.html 413th Fighter Squadron, 414 Fighter Group, Okinawa 1945/46 437th Fighter Squadron,414 Fighter Group, Okinawa 1945/46 456th Fighter Squadron,414 Fighter Group, Okinawa 1945/46 * First two are in the pearl grey paint applied to the first P-80A aircraft and wasn't used for very long as it didn't last in the field. Last screen shot is natural metal. Thanks to Wrench for the template and original 'what if' PTO P-80A 416FG
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Spitfires and Tempests over Palestine 1949. No. 208 Squadron Spitfire FR. Mk XVIII (FR.18) No. 213 Squadron Tempest F. Mk XI (F.6)
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- 11 comments
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- meteor f.8
- meteor fr.9
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I found a big slow down was caused by all the tracers in the air from all the gun turrets of a large bomber formation. I had a good FPS increase by re-sizing all the tracer.tga textures 3 or 4 times smaller to 30x30. Visually it doesn't make any difference. Also try reverting to stock TW tracer smoke effects if you have a modded one. Also do this as again it worked for me: https://combatace.com/forums/topic/84199-frame-rate-tweak-for-nvidia-users/
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Replacement PC arrived, it's not top of the range but considering it is an insurance replacement for one that was 8 years old I think I did ok out of it :-) PC Intel Core i3 8100 Quad Core 3.6Ghz, 8GB RAM. 1TB HDD, Nvidia GTX 1050Ti 4GB, WiFi, Windows 10 Home 64bit. Now time to re install everything....
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Like with most of the stock Third Wire weapons, racks, objets and aircraft a higher resolution re-paint can do wonders. My suggestion is extract the skin for the rack, re-size it to 1024x1024 (or 2048x2048 if you have a decent PC) and re paint it from reference photos including panel lines etc.
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Cheers for the info guys sounds like it should be pretty painless
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A few days ago while I was on duty at work my beloved 3 year old daughter decided to squirt a bottle of lemon drink into our desktop pc at home. Insurance will cover a replacement gaming computer which means an upgrade at least. So my question to you guys is who has managed to get SF2 working on Windows 10 and what did you need to do? Old computer had upgraded modernish graphics card etc but still ran Windows Vista. Also the HD seems ok thank God, been a while since I backed up! We have a laptop running Windows 10 but never tried to put any games on it.
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Thanks mate
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Nice work keep it up
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USAF pre-Phantom air superiority fighter?
dtmdragon replied to Stratos's topic in Military and General Aviation
I read recently that this is a common miss conception due to air Defence Command using the F-104A as an interim interceptor. It was in fact designed and built as a daylight air superiority fighter which is the role the TAC squadrons trained for and where deployed for. -
Cheers mate, from what I have read it's a pretty unusual load out other than for ground displays at air shows etc. Reason being it's very 'dragy' especially once the nose cones have been fired off etc.
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Hi ravenclaw, any chance you could release these if their done? Cheers, dan
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Royal New Zealand Air Force Canberra B(I).12 Interdictor through the years 1959- 1970. Used in action in Operation "Confrontation" against Indonesia 1964- 1966
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One thing to be aware off with the chaff and flares set up as a weapon that you can load and unload is the AI wingman/ enemy will not use them. It is a game bug. The work around is to have two versions of the plane, one without them and another with them from a certain date. Like Third Wire does with its stock aircraft e.g. 'F-4E' and 'F-4E (75)
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From an Air Power Australia article: "The lead computing gunsight has been modified to accept inputs from the RHAW: the red reticle indicates the location of the designated emitter while the green cross is caged in elevation to radar boresight and in azimuth to aircraft ground track. Blind bombing is carried out by steering the cross onto the reticle, depressing the bomb button and initiating a pull up. The fire control system times the release of the ordnance."
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Is it Possible to Overload the Engine?
dtmdragon replied to PFunk's topic in Mission & Campaign Building Discussion
Agreed, the Desert Storm, Falklands, KAW and Vietnam expansion are where this game is at its best. Particularly with air to air aircraft. -
Is it Possible to Overload the Engine?
dtmdragon replied to PFunk's topic in Mission & Campaign Building Discussion
The 2048 x 2048 and 4096 x 4096 textures in some of the newer mods out seem to be crashing my game when flying custom campaigns with lots of these aircraft or even ships involved. I reduce all my textures of this size to 1536 x 1536. That seems to be the sweet spot between performance and keeping the high level of detail on the skins of fighter/ bomber sized aircraft. Bump and spectacular textures don't need to be any bigger than 1024 x 1024 even with 1536 size skin textures. -
Thanks mate, does this mean the TW F-4C/D/E cockpit missile light functions are wrong as well?
- 2 replies
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- f-4b phantom
- f-4j phantom
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