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Everything posted by dtmdragon
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Version 1.0.0
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F-101 Voodoo Escort Fighter, as it was meant to be. Before the F-101 Voodoo suffered from 'mission creep and bloat' turning it into a (failed) nuclear strike fighter it was meant to purely be an escort fighter to protect Strategic Air Command's bombers. Before the name change to F-101 it was designated the F-88K Voodoo. Those original F-88K specifications made no mention of any air-to-ground role ("not a pound for air-to-ground!") and included an armament of three AIM-4 Falcon air-to-air missiles employed by the MA-7 fire control system with APG-37 air-to air-radar, full 7.3 G capability and K-19 gunsight (as on the F-105). Features: F-101A Voodoo Escort Fighter: - Full 7.33 G. - Reduced the effect/ impact of the stall/ spin when you pull up suddenly in the FM. - MA-7 FCS with AN/APG-37 Radar, 30nm range. - LABS/ bombing control system removed from cockpit and replaced with MA-7/ Missile control system. - K-19 Gunsight system (as on F-105). - 3x Semi-recessed AIM-4 Falcon Missile stations. - “Not a pound for air-to-ground!” - 1957 Service entry. F-101C Voodoo Escort Fighter: - As above plus: - Upgraded Pratt & Whitney J57-P-413 engines delivering 11,628 lb dry and 17,100 lb afterburning. - Upgraded AN/APG-125 Radar, 60nm range - (X)AIM-4H Falcon missiles with proximity fuse and enhanced manoeuvrability (1971). - 1966 Service entry. The stock TW AIM-4D Falcon has had its performance data dumbed down in order (I presume) to represent its poor performance when used by the F-4D Phantom in the game. However the reason the Falcon missile performed so badly when used by the F-4D was more to do with it being used outside its engagement parameters and the complex/ lengthy manual firing process the F-4D could only used. When used as designed by the fire control computer (FCS) of the F-102A/ F-106A and fired within its parameters (the FCS assisted the pilot with this) the Falcon was as effective as any other missile system of the era. In fact the IR seeker of the AIM-4D/ AIM-4G was the best on any IR missile until the AIM-9L was developed. As such I have corrected the data for all the Falcon missiles. F-4E (75) SAC SIOP skin for ravenclaw_007’s USAF F-4E (75) Instillation: 1, Install the F-101 Mega Pack Version 2.0 https://combatace.com/files/file/12117-f-101-mega-pack-version-20/ 2, Install the F-4E USAF pack vers.1.2 https://combatace.com/files/file/13932-f-4e-usaf-pack/ 3, Unpack this mod and drop the objects folder into you SF2 mods folder. Credits: Ravenclaw_007 Dave Enrico "ErikGen" Gennari Spillone104 Column5 -
F-101A as it should have been...
dtmdragon replied to dtmdragon's topic in Sci-Fi/Anime/What If Forum
Improved (X)AIM-4H Falcon missile with proximity fuse and enhanced maneuverability. A hand full of these were test fired in 1971ish and solved all the shortcomings of the AIM-4D but the USAF ultimately went with the AIM-9 as its IR missile system. Semi-recessed missile slots. Replacement had SAC continued with escort fighters?..... -
F-101A as it should have been...
dtmdragon replied to dtmdragon's topic in Sci-Fi/Anime/What If Forum
Can do, I'm still pondering a follow on F-101C model with upgraded radar and engines. I'm thinking around 1967 with a 7-10% increase in engine thrust which loosely follows the upgrades and timeline from the F-8C to the F-8H. 1971ish would see the operational use of the (X)AIM-4H which was developed but never put into production. It adds a proximity warhead and increased maneuverability to the AIM-4D. -
F-101A as it should have been...
dtmdragon replied to dtmdragon's topic in Sci-Fi/Anime/What If Forum
Yes and reduced the effect/ impact of the stall/ spin when you pull up suddenly as from what I have read about the high alpha issues with the real aircraft it is not as dramatic and constant as it was in game. It makes one hell of a dog fighter now! With the D model AIM-4 it kind of makes for a USAF version of the F-8 Crusader's role in Vietnam. Radar is the same as used on the F-86D (but with a diffent fire control system) and can pick up a target at 30 miles. -
Before the F-101 Voodoo suffered from 'mission creep and bloat' turning it into a (failed) nuclear strike fighter it was meant to purely be an escort fighter to protect Strategic Air Command's bombers. Before the name change to F-101 it was designated the F-88K Voodoo. Those original F-88K specifications made no mention of any air-to-ground role ("not a pound for air-to-ground!") and included an armament of three AIM-4 Falcon air-to-air missiles employed by the MA-7 fire control system with APG-37 air-to air-radar, full 7.3 G capability and K-19 gunsight (as on the F-105). 522nd Fighter-Escort (Strategic) Squadron, 27th Fighter-Escort (Strategic) Wing, Strategic Air Command, USAF 1957 SEA camouflage Vietnam 1968 SAC SIOP camouflage 1970
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Honestly I can't remember just a generic pylon I think.
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Hay guys I vaguely recall a Vietnam era ECM pod (ALQ-71 etc) that had a weapons pylon built in to the 3d model. I can't for the life of me find it or even remember exactly what type of pod it is, does anyone know where it is? Cheers, Dan.
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I am trying to learn some more about how the FM works etc. Can some one tell me what data.ini entries/ figures in the F-101 data.ini create the sudden stall and spin when you suddenly put the aircraft into a high angle of attack (pull up suddenly)? As compared to the stock data.ini of say the F-8?
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Watching with anticipation!
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Only just!
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IL-102 'Brawny' on the Afghanistan Front
dtmdragon replied to Spinners's topic in Sci-Fi/Anime/What If Forum
I'l second that! -
Updated A-4KU F-4E updated to ravenclaw_007 and co's F-4E Phantom II - ARN (86) plus modifications to allow the unique inner left wing pylon arrangement the 3rd TFW F-4E's used to allow the carriage of Sidewinders and laser guided bombs. (In ODS they only used CBU-87 as thier Pave Track pods were late arriving in theater). The last screen shot is a LGB/ AIM-9 loadout from Exercise Gunsmoke 1989. ShowAnyWeapon=TRUE Avionics mod to allow A/G CCIP gun piper for bombs and retain all other normal F-4E Avionics60.dll functions. F/A-18D Hornet 'Fast FAC' using latest LOD and textures at combatace F-16A Blk 10 Fighting Falcon avionics, FM, cockpit and textures updated to the latest Team Viper standards. Loadout includes the use the GPU-5A 30mm gunpod for the first few days of ODS. CF-18 Updated to latest LOD and textures etc plus new pilot.
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1950's USN Carrier Air Wing 'Sunday Punch' v USN Carrier fleet (war gaming) 12 x AD-4 Skyraider - (Ship) Strike 12 x F4U-4 Corsair - (Ship) Strike 12 x F4U-4B Corsair - (Ship) SEAD 12 x F9F-2 Panther - (Ship) SEAD 12 x F9F-2 Panther - Escort Verse 1 x Essex (1950) class Aircraft Carrier (Long hull) 1 x Atlanta Class Cruiser 4 x Fletcher Class Destroyer 4 x Allen M. Sumner class Destroyer 12 x F9F-2 Panther - Intercept 12 x F9F-2 Panther - CAP
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I second Vikings! I got really hooked on Manhatton but it was cancelled after season 2 . It' a dramatized show on Netflix about two science teams at Los Amos in the 1940's racing to prove their a-bomb designs. Shameless is so bad it's good. Me and the wife started watching that one way before it was 'cool' lol Narcos is another really good Netflix show especially season one.
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For serious constructive BETA testing of the campaigns please guys as its not a finished product :) StrikeFighters2 KAW68.7z Objects.7z Aircraft.7z ***** You will need to delete my options.ini and version.ini files as i forgot to before I uploaded. ***** Notes. SAM sites: This terrain does not correctly set up Red or Blue SAM sites. As a work around there is a SA-2 launcher set up as ‘static AAA’ that has its own built in Fansong search/ tracking radar and 5x missiles. The same thing has also been done with a MIM-14 Nike Hercules 4x missile battery. Nuclear weapons: There are no offensive tactical nuclear weapons however the South Korean Nike Hercules missiles are equipped with 2kt nuclear warheads as they would have been at the time. Also the F-106A and F-102A utilise the nuclear 1.5kt AIR-2A and 250t AIM-26A missiles respectively by default on an ‘intercept’ mission. Falcon Missiles: The stock TW AIM-4D Falcon has had its performance data dumbed down in order (I presume) to represent its poor performance when used by the F-4D Phantom in the game. However the reason the Falcon missile performed so badly when used by the F-4D was more to do with it being used outside its engagement parameters and the complex/ lengthy manual firing process the F-4D could only used. When used as designed by the fire control computer (FCS) of the F-102A/ F-106A and fired within its parameters (the FCS assisted the pilot with this) the Falcon was as effective as any other missile system of the era. In fact the IR seeker of the AIM-4D/ AIM-4G was the best on any IR missile until the AIM-9L was developed. As such I have corrected the data for all the Falcon missiles. To simulate the difficulty of manually preparing and firing an AIM-4D Falcon missile by a F-4D I have included the 6 second release delay in a specific AIM-4D used only by the F-4D Phantom in the game. F-106A: The AIM-4G station is not internal it is external so the AI will still engage with the missile as the AI will not use an internal IRM. I have the weapon doors set to manual opening. I also have a unique versions of both the AIM-4F and AIM-4G that combines the statistics of two missiles so it has the same kill probability of ripple firing two missiles as one. This is because the F-106A could ONLY fire its AIM-4 missiles in similar pairs. I use these missiles for the AI aircraft since as the player you can manually ripple fire two of the standard missiles at a time etc you just have to change your loadout at the loadout screen. In short the F-106A could fire a salvo of 2x AIM-4F, a salvo of 2x AIM-4G and a single AIR-2A Genie. To simulate this with the AI aircraft there is a single missile (AIM-4F_2_1) that represents the salvo firing of 2x AIM-4F and another missile (AIM-4G_2_1) that represents the salvo firing of two AIM-4G. F-102A: Same story as above with the F-106A and its Falcon missiles except the F-102A carried and fired its missiles in three’s. E.g. 3x AIM-4D on the rear rails all fired at once and 3x AIM-4A on the front rails all fired at once. However when carrying an AIM-26A/B it replaced one of the AIM-4A Falcons on the front centre rail. This means the F-102A could fire a single AIM-26A/B, a salvo of three AIM-4D, a salvo of two AIM-4A and its unguided FFAR rockets. Once again to simulate this with the AI aircraft there is a single missile (AIM-4D_3_1) that represents the salvo firing of 3x AIM-4D and another missile (AIM-2A_2_1) that represents the salvo firing of two AIM-4A.
