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Everything posted by dtmdragon
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As I said the Osprey books show the difference clear as day with a ton of gun sight kill images from the Mirage III and Nesher. There is also gun sight video on YouTube from Israel Mirage III. I also found some gunsight photos online of Australian Mirage III with various targets in thier sights (training).
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More info here: https://combatace.com/forums/topic/88511-argentina-israel-resume-kfir-sale-talks-block-60/
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No as for an aircraft with no real world RCS reduction measures the game engine generated .lod 'hit box' size based RCS is correct.
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I am sure you are right but for the purposes of this topic (and along with the F-15A) it gives us a scale to work with when figuring out the hitbox area RCS the game creates. If that makes sense.
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F-16A as delivered and excluding MLU or ADF upgrades
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Based on some discussions in the old TW forums with TK, the 0.2 baseRCSmodifier value for the stock F-16A Netz in the game (note however TK has mistakenly assigned the F-16C baseRCSmodifier value to the F-16A Netz as explained later in this post) and other topics I have read I have come to the following conclusions: 1, The game engine does not correctly calculate an objects RCS. Instead it simulates it by using the size of the aircrafts hit-box as defined by its .lod to decide at what distance an aircraft is detected by a radar after taking into account that radars power etc. 2, The baseRCSmodifier value is a multiplier that reduces the size of the aircrafts hit-box to simulate any RCS reducing measures that aircraft has. This in effect reduces the range the aircraft can be detected on radar. 3, The games hit-box size RCS method is basically accurate for an aircraft with NO RCS reducing technologies as far as the game is concerned. So to work out the baseRCSmodifier value for an aircraft with a reduced RCS, we need to work out what percentage its real world RCS is of its hit-box game decided RCS. Knowen (or educated guess?) of RCS values of aircraft WITH RCS reduction measures: F-5E: 3 m2 F-16C: 1.2 m2 Gripen: 1.0 - 1.2 m2 F-18E: 0.75 m2 Rafale: 0.75 m2 Eurofighter: 0.5-0.75 m2 B-2: 0.01 m2 F-35: 0.01 - 0.005 m2 F-22: 0.01 - 0.001 m2 F-117: 0.001 -? m2 RCS values of aircraft with NO RCS reduction measures: F-16A: 6.0 m2 F-15C: 10.0 m2 To get the hit-box game generated RCS of an aircraft we have to work it out by comparing the physical size of the aircraft with non RCS reduced aircraft we know the RCS of. For size comparison we can use the F-16A 6m² at one end of the scale and the F-15A 10m² at the other. For example I would give the F-18F Super Hornet an estimated hit-box RCS of 9m² based on its physical size. Its real world (reduced) RCS is 0.75m² so the baseRCSmodifier value is 0.75/9= 0.083 BaseRCSmodifier=0.083 This was the same calculation done by TK in a (now gone) third wire forum topic to get the baseRCSmodifier=0.2 value for the F-16C that TK thinks should be used on the F-16A as well. (I say this as the real world F-16C has RCS reducing measures not the F-16A.) And as I said TK has gone on to use that baseRCSmodifier=0.2 figure for the stock F-16A Netz in the game. Same calculation for the F-35: Real world RCS of 0.005m² hit-box RCS of 7m² so 0.005/7=0.00071 baseRCSmodifier=0.00071 F-22: Real world RCS of 0.001m² hit-box RCS of 10m² (as the F-22 is roughly the same physical size as the F-15) 0.001/10=0.0001 baseRCSmodifier=0.0001 The hardest part is deciding where an aircraft fits hit-box RCS size wise. I collect diecast scale model fighter jets so I was able to compare all the aircraft in my examples to each other to decide how they compared size wise and what size their hit-box RCS would be in the game. Knowing the hit-box size of the F-16 equates to a 6m² RCS in the game and the hit-box size of the F-15A equates to a 10m² RCS in the game gives you a pretty good idea and scale to use.
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A lot of the time 80% is a ship in the ground objects folder that is called as an object by the terrain that has not been updated to SF2NA standards with a collision model.
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I have chased this down too and are satisfied that no MiG-23 fighter variant in service had an internal jammer. I think the miss understanding in some sources is due to mistakes in translations or a 'fitted for but not with' type situation. Some Soviet MLD test variants were wired for jamming pods and/or internally jammers but this was not rolled out across the fleet.
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.... What am I missing here?..... lol
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So after reading the pilots notes for the F.1, F.2A and F.6 and looking at gunsight camera pictures it turns out the gun sights and event markers are all based off the Lightning F.53 So here they are corrected: F.1, F.1A, F.2, F.2A fitted with 'Pilot Attack Sight" F.3 fitted with 'Light Fighter Sight Type 2 Mk. 2 F.6 fitted with 'Light Fighter Sight Type 2 Mk. 3 F.6 fitted with 'Light Fighter Sight Type 2 Mk. 3 and later service 'event markers'.
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Third Wire MiG-23 fighters made flyable & updated for SF2
dtmdragon replied to dtmdragon's topic in File Announcements
No this is part of the cockpit lod and function. It is the compromise withen the limitations of the game engine to have the radar displayed in a hud as done on the MiG-23. You can change the radar note name to inactive in the cockpit.ini file to remove it but then you will have no radar data displayed at all. -
Third Wire MiG-23 fighters made flyable & updated for SF2
dtmdragon replied to dtmdragon's topic in File Announcements
I will update the MLDe userlist. I cant understand why you are having trouble with the MF decals and textures. The game should be using the default ones as I have not changed them hence they are not in the download. If you change any of the aircraft or texture file names then you would have the issues you are describing but as they are in the download they should work fine unless you dont have a SF2 title with the MiG-23MF in it? -
Third Wire MiG-23 fighters made flyable & updated for SF2
dtmdragon replied to dtmdragon's topic in File Announcements
This is because you have renamed the aircraft folder from MiG-23MF to MiG-23MF_TW. You will have to extract the decal file and put it in. -
Does this with gepards original SF1 Afganistan terrain make it SF2 compatible?
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Third Wire MiG-23 fighters made flyable & updated for SF2
dtmdragon replied to dtmdragon's topic in File Announcements
Correction in MiG-23MF_DATA.ini: Change the following: [LeftWing] SystemName[008]=LeftWingStationb SystemName[009]=RightInnerSpoiler To: SystemName[008]=LeftWingStationb SystemName[009]=LeftInnerSpoiler Updated download to follow shortly. -
View File Third Wire MiG-23 fighters made flyable & updated for SF2 Third Wire MiG-23 fighters made flyable & updated for SF2 MiG-23M, MiG-23M (85), MiG-23MF, MiG-23ML, MiG-23MLA, MiG-23MLD, MiG-23MLD (Soviet-Afgan War), MiG-23MLDe, MiG-23P, MiG-23P (82), MiG-23MS This is a follow on from my "Third Wire MiG-23MLD updated & flyable for SF2" mod and completely supersedes it. - All are flyable with a modified version of Stary's MLD cockpit/ avionics with corrections by Crusader and myself. There are slightly different cockpits/ gunsights depending on the model of aircraft. - Wing spoilers are now working as they were always there just not activated. Thanks again Crusader! - Opening Canopy. - KM-1 Ejection seats added. Grey on most but black for Mig-23MLDe, MiG-23P and MiG-23P (82). - Loadouts enhanced and corrected. Some Afghanistan specific ones added. Use of Kh-25M air-to-surface missile and datalink pod added. - Missile positions corrected, especially for the AA-8. - Single missile rail for the fuselage AA-8. - Improved/ corrected FM. - Improved engine sound and afterburner effect. - All Mig-23 have an ACM/ boresight radar mode but it is set straight ahead along the gunsight and does not move/ scan. The MLD and P (82) have an ACM/ boresight mode that scans vertically like the F-16 or F-15 etc. - MLD, MLDe and P (82) have KDS-23 countermeasure dispenser installed in the centreline drop tank pylon. This is a 12 shot chaff/ flare countermeasure dispenser that could be used once the drop tank had been jettisoned. - MLD Leading edge flaps automatically deploy during maneuvering as they did on the MLD with the type 3 wing. - MLD Primary and secondary roles expanded to reflect the evolution of the MLD into a more multi role fighter platform. - Removed ECM jammer from MLD. - Radar data and performance is corrected from the S-23MLA radar to the S-23MLA-II radar for the MLD. - Most if not all the exported and Warsaw pack ML aircraft were actually MLA models, this is an error in most publications, model kits and flight sims alike and has only been corrected in recent publications. The ML was operated by the Soviet airforce and by the time the export models were being built the production line had switched to the MLA. This is now corrected in the game. All skins updated with cockpit textures and various other minor details. - Grey undersides on Soviet Camouflage skins changed from grey to blue/ grey. Additional dark green added in to the Soviet camouflage of later model MiG-23s. Lots of other texture corrections done. - Skins added for Iraqi, Syria (Late), Polish camouflage, Egypt, North Korea, Libya, Soviet desert (in Afghanistan) and Soviet Afghanistan veterans. - Corrections to decal size and/ or positions on various skins. - Additional MiG-23MLDe variant created. This is the Syrian and Libian specific export model of the MLD which did not have the IFF or aerodynamic enhancements (vortex generators) of the Soviet MLD and had a slightly downgraded radar. Syrian made countermeasure dispensers installed on either side of the tail fin. - Additional MiG-23P (82) variant created. This is the Soviet P model that was upgraded to the same standard as the MLD but without the aerodynamic enhancements. - Additional MiG-23M (85) variant created. This is a few squadrons of the Soviet M model that had its IFF upgraded some time between 1978 and the early 90's (Same nose IFF antenna as the MLD and P (82). - Additional MiG-23MLD (Soviet-Afgan War) variant created. This is the Soviet MLD but reflects the specific loadouts, modifications, countermeasures and markings of the MLD models that served in the Soviet Afgan war. - Updated weapons from the RSSW 099 mod. To Install: 1, Delete ALL previous TW MiG-23 mods. 2, Unpack and drop the 2 parts of this download into your main mods folder. 3, You MUST override when prompted. Credits: - ThirdWire. - Crusader. - Stary. - Snailman. - Eburger68. - Paladrian. - Svetlin - Cocas CombatAce fair agreement applies. Enjoy, Dan (dtmdragon). Submitter dtmdragon Submitted 04/25/2020 Category MiG-23
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Version 1.2
2,256 downloads
Third Wire MiG-23 fighters made flyable & updated for SF2 MiG-23M, MiG-23M (85), MiG-23MF, MiG-23ML, MiG-23MLA, MiG-23MLD, MiG-23MLD (Soviet-Afgan War), MiG-23MLDe, MiG-23P, MiG-23P (82), MiG-23MS This is a follow on from my "Third Wire MiG-23MLD updated & flyable for SF2" mod and completely supersedes it. - All are flyable with a modified version of Stary's MLD cockpit/ avionics with corrections by Crusader and myself. There are slightly different cockpits/ gunsights depending on the model of aircraft. - Wing spoilers are now working as they were always there just not activated. Thanks again Crusader! - Opening Canopy. - KM-1 Ejection seats added. Grey on most but black for Mig-23MLDe, MiG-23P and MiG-23P (82). - Loadouts enhanced and corrected. Some Afghanistan specific ones added. Use of Kh-25M air-to-surface missile and datalink pod added. - Missile positions corrected, especially for the AA-8. - Single missile rail for the fuselage AA-8. - Improved/ corrected FM. - Improved engine sound and afterburner effect. - All Mig-23 have an ACM/ boresight radar mode but it is set straight ahead along the gunsight and does not move/ scan. The MLD and P (82) have an ACM/ boresight mode that scans vertically like the F-16 or F-15 etc. - MLD, MLDe and P (82) have KDS-23 countermeasure dispenser installed in the centreline drop tank pylon. This is a 12 shot chaff/ flare countermeasure dispenser that could be used once the drop tank had been jettisoned. - MLD Leading edge flaps automatically deploy during maneuvering as they did on the MLD with the type 3 wing. - MLD Primary and secondary roles expanded to reflect the evolution of the MLD into a more multi role fighter platform. - Removed ECM jammer from MLD. - Radar data and performance is corrected from the S-23MLA radar to the S-23MLA-II radar for the MLD. - Most if not all the exported and Warsaw pack ML aircraft were actually MLA models, this is an error in most publications, model kits and flight sims alike and has only been corrected in recent publications. The ML was operated by the Soviet airforce and by the time the export models were being built the production line had switched to the MLA. This is now corrected in the game. All skins updated with cockpit textures and various other minor details. - Grey undersides on Soviet Camouflage skins changed from grey to blue/ grey. Additional dark green added in to the Soviet camouflage of later model MiG-23s. Lots of other texture corrections done. - Skins added for Iraqi, Syria (Late), Polish camouflage, Egypt, North Korea, Libya, Soviet desert (in Afghanistan) and Soviet Afghanistan veterans. - Corrections to decal size and/ or positions on various skins. - Additional MiG-23MLDe variant created. This is the Syrian and Libian specific export model of the MLD which did not have the IFF or aerodynamic enhancements (vortex generators) of the Soviet MLD and had a slightly downgraded radar. Syrian made countermeasure dispensers installed on either side of the tail fin. - Additional MiG-23P (82) variant created. This is the Soviet P model that was upgraded to the same standard as the MLD but without the aerodynamic enhancements. - Additional MiG-23M (85) variant created. This is a few squadrons of the Soviet M model that had its IFF upgraded some time between 1978 and the early 90's (Same nose IFF antenna as the MLD and P (82). - Additional MiG-23MLD (Soviet-Afgan War) variant created. This is the Soviet MLD but reflects the specific loadouts, modifications, countermeasures and markings of the MLD models that served in the Soviet Afgan war. - Updated weapons from the RSSW 099 mod. To Install: 1, Delete ALL previous TW MiG-23 mods. 2, Unpack and drop the 2 parts of this download into your main mods folder. 3, You MUST override when prompted. Credits: - ThirdWire. - Crusader. - Stary. - Snailman. - Eburger68. - Paladrian. - Svetlin - Cocas CombatAce fair agreement applies. Enjoy, Dan (dtmdragon). -
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Also it turns out that most if not all the exported and Warsaw pack ML aircraft were actually MLA models, this is an error in most publications, model kits and flight sims alike and has only been corrected in recent publications. The ML was operated by the Soviet airforce and by the time the export models were being built the production line had switched to the MLA. So I will be moving most ML skins over to the MLA and adjusting the userlist.ini as appropriate. This will not affect any stock TW campaigns.
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Better than nothing I think
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Cheers guys what started as a few Afganistan War skins has spiraled into a full update! Crusader had one in the works a while ago and has sent me some some great stuff to add in starting with some fixes to the cockpit and hud. Additional changes: - Wing spoilers fully functioning on the 3D models of the aircraft! Turns out they were always there but just not used. - Changes to Iraqi skins and decal. - Added Egyptian and Libyan skins. - Earlier style AA and AG gun piper added to the M, MF and ML. - No KDS-23 on the MLA -YawDamper value added for all MiG-23 with the M, MF and MS having a lower value as the more advanced AOA limiting computer was installed from the ML onwards. - Additional MiG-23M (85) variant created. This is a few squadrons of the Soviet M model that had its IFF upgraded some time between 1978 and the early 90's (Same nose IFF antenna as the MLD and P (82). - All Mig-23 do have an ACM/ boresight radar mode but it is set straight ahead along the gunsight and does not move/ scan. The MLD and P (82) have an ACM/ boresight mode that scans vertically like the F-16 or F-15 etc Svetlin has also sent me a single APU-60-1 missile rail for the AA-8/B that I haven't even had a chance to check out yet.
