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Major Lee

MODDER
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Everything posted by Major Lee

  1. Soulfreak, you are welcome as always! Thank you!! ML.
  2. I have just the place to launch these nuke mirvs...
  3. Fracture, how goes the sign battle? ML
  4. Thanks for the assist, Dave. For those who don't know, here is more than you'll ever want to know about Shemya... http://www.globalsecurity.org/space/facility/shemya.htm http://www.kamchatkapeninsula.com/rivetjoint.html http://maps.google.com/maps?f=q&hl=en&...p;z=13&om=1
  5. You were on Shemya? wooaaaa I'm sorry... Did you take any pictures? I am planning on modeling Shemya...
  6. Besides all that, you're flying it over the WRONG terrain... :tomato2:
  7. 8.8??? Seems to be too far forward... Isn't first number the length-wise axis, the second the vertical axis? Try -1.5, 0.0... You're putting the decal on the individual part, not on the global model...
  8. Not to worry, Wrench, Once the map progresses, we can come up with SAM and AAA dome locations...
  9. Yes Wrench, Nike and Hawk batteries will show up, right after YOU add them... Looks like we have a new Commander at the Artic Air Defense Command! Let's hear it for Commander Wrench! YAY!!!!!
  10. How about B-25 vs the Empire State Building? Oh wait, they tried that...
  11. CA_Stary, judging by Treepoint, you are "IN"! Hopefully a secure meeting place can be arranged soon where we can sort out details about who is doing what and assign tasks...
  12. Oh sure, Typhoid, as if you know anything about the Bering Straits and northern Pacific... :umnik2: Just 'cause you flew there in the Navy... Glad to have you aboard! :yes: ML
  13. I know stuff... :yu: I tried to get icebergs for DBS1, but couldn't get any completed... They are on my list of desired objects for DBS2...
  14. As you know, I am beginning work on DBS 2.0. There are a few who have already made contributions to the new project. CA_Stary has already made an Alaskan lighthouse, as well as previews of some awesome buildings! Capun has delivered two static aircraft that fit into the 1961-62 theme of the Bering Straits. Fracture has just posted his billboard series. Julhelm has posted a preview of a nuke plant. Lots more to do and build.. 3D work, terrain tile work, target INIs... lots of work to go around... If you are interested in joining a more co-ordinated effort to build DBS-2, please post below. I will see if we can get a private forum set up here at CA.... Below is the map I will be using for DBS2. I will post a marked up version in the next few days along with details of target areas... Anyone want to join for one project?
  15. Fracture, that's cool... A little shorter in the legs and a sequential series, and they'll be perfect. Thanks! ML
  16. DIdn't see post #35 on the 2nd page? Anyway, wonders will happen happen without the object placer... Modders are two things: resourceful and persistent.
  17. Glad I don't spend my time with sports... 38 - 3? Who was Navy playing, the Army cheerleaders? :close_tema:
  18. Debug mode in the HUDdata.ini has an excellent pointer and gives co-ordinates already within game. That said, the overlay ruler idea does have physical appeal. Perhaps a larger grid pattern? You may have something here! :yes:
  19. OH? Know any programing majors at University? Object placer should be able to do the following: 1: Read all objects within the terrain folder. A: Validate objects by finding object ini and lod files 2: Display in a list within the Utility, all objects from Step 1 3: Read all target areas within the utility A: Display as a list within the Utility, all target areas from Step 2 4: Display a selected target area from 3A. 5: Allow placement of objects from Step 2 onto the target area displayed in Step 4. A: Allow viewing of overhead placement of object within the target area. B: Write / re-write target ini as objects are placed onto target area. Simple, for a skilled programmer...
  20. Yes, I agree: update on the fly in a stand-alone object placement application would be a dream come true and an incredible time saver... *sigh*
  21. TK has talked about an object placer but has not released anything. He has also said that because SF is so open, it would not be that difficult for a programmer to write such a tool... Until then, we always have the old fashioned way... :dirol:
  22. Well, making a large city without the 3D models will be impossible. If models are built, making tiles to set them on, and placing the buildings, will merely be tedious... There are a handful of people who could effectively produce the organization and design... Of course, with Google Earth, we have great imagery for guidance.
  23. Not sure where I could put the skyscraper, but if there was a series of buildings, that would be helpful. I am sure we could fit in a large city somewhere in SF...
  24. DBS-2 is going to be very interesting... :yes:
  25. Tokyo Bay and Godzilla is on the loose?
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