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Oscar

JUNIOR MEMBER
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Everything posted by Oscar

  1. That is just plain beautiful. I can't wait to give this one a try over the Euro Terrain!!
  2. Overall, its well, ok. One thing that's definitely broke is the NWS oon the Me-262's. Works fine on the P-39's. Only way to steer the 262 is with the brakes - which kills momentum. Also, takes about 35% power just to get the plane rolling from a standstill. I'm sure there are other "issues"........
  3. Shoot, I can remember not too long ago that the 109 would lauch from the runway like a rocket - trust me, its alot better now. There are going to be some minor FM changes coming for the 109 in the "Final" 1.2 version that should correct any remaining issues. This "patch" is due sometime in the next few weks. I won't say its going to correct everything, but it will make some things better. As for the Brewster - it was a wallowing pig in real life - and one of the main reasons why they were sold abroad to foreign air forces. We didn't want them; after all, we had the Curtis Hawk's, P-40's, the P-39's. You won't find too many USAAF units that actually flew the thing. It was however a design that later brought the Navy aircraft like the Wilcat and Dauntless, and other similar aircraft that had mid-wing and fuselage-retractable gear.
  4. Patch

    Actually, I'm using this time as a catch-up to all the rest of you who had SFP1 long before I even knew it existed. Patch 1 resolved a lot of problems - mind you not all - and its acceptable enough for me right now knowing that at some time in the future other issues abre being addressed. When I'm not flying IL2 or Flanker, I spend most of my time digging into the guts of SFP1. I think its fascinating that we are allowed such open access to the internals of the game - everyday I mess with it I learn something knew - whether I'm flying it or not - the entertainment value IS there.
  5. Copy the desert.cat file into the EAWEuro folder and rename it to EAWEuro.cat. The installer didn't do the copy ....
  6. I'm extremely impressed! I'm not seeing runways.........issue? Edit: Not anymore. Installer didn't do the xcopy for the desert.cat file. Corrected. but, there might be a problem as illustrated below..... Dance of the Lemmings..... This C130 is going to have a tough time taxiing.....
  7. Having built many, many missions for IL2 and FB, I'm really looking forward to creating missions for LOMAC. Actually, some of my previous missions ofr the Kuban/Crimea Area may translate quite well. I do have several questions about the mission editor even though MadJeff is going to be doing a review on this feature. Aircraft/Airfield spawn points. In the sims I mentioned, spawn points are on the end of the runways for coops and on various tarmac areas in and around the airfield for dogfights. Will LOMAC allow spawn points on the tarmac areas for coops? I think this was a major oversite with IL and thought it would have been fixed in 2 1/2 years. Likewise, for carrier ops. Will aircraft taxi to the cat or start on the cat? Refly Options. Will LOMAC allow for a refly option in coops? Examples are too numerous to mention here, but, It seems to me that aircraft should be allowed to land, reful/rearm and takeoff as a part of accomplishing the mission.
  8. Drive In

    .....No movie tonite guys......
  9. Excellent video....lost my spatial orientation when you dropped into the muck for a moment.... I was wondering why I could still hear the thunder and crack of lighting in the external shots above the cloud tops.....seems to me that it would be pretty quiet up there....
  10. I have it. Wouldn't fly without it. But OMG - I got to have that hat!! No more spots! P.S. From TrackIR site:
  11. That was fantastic!!! Deuces you have outdone yourself!! Now, where can we get the files??? Fess up!
  12. I keep three installs... 1 - for multiply (LOL!, 2 - modded that works and 3 - one that I test mods on. If the mod works and everything is ok, (and I got it right) then I move the mod to the modded version. Try it....you'll like it.
  13. Try this http://www.simhq.com/_air/air_055a.html
  14. Could you check your beta copy and see if the AGM-88 is available as a loadout option. Thanks.....
  15. Thanks for the intel update.... Yes, I was looking to see if a WW option was going to be available. "Ironhand is my thing, see,,,,," Flight of the Intruder
  16. Well, I'll just bet that wore the skins off a few wheels. Given that the Me-262 was originally designed as a tail-dragger, why would the German Engineers and Designers go to all the trouble to convert the aircraft to a tricycle setup, and then not make it steerable??? Somethings not right with this....These engineers and designers were the very best at what they did. I'm sure they designed the gear with steering. I'm going to have to investigate this some more...........
  17. Got them...thanks. I will keep them handy for my next trip to HL. Good work.....
  18. I was on HL yesterday. C6-Ghostrider and several others were there testing the MP funcitonality.
  19. Thanks for the info MrMudd. That really had me confused.
  20. ...just retailers guessing again. I agree with Tiwaz on this one. Remember what Stormin said - "Only UbiSoft will be announing the release date." Until i see this, all bets are off.
  21. I was personally disappointed - it was too short, and maybe its me, but it looked like the entire target and surrounding area was floodlit..............
  22. Now there's an interesting question.... Are delayed spawns possible or will everyone drop and then those flights with delayed launch times sit and wait? How's this going to work out if you have 2 flights of F-15's inbound from Aviano to arrive 15 minutes into the misson?
  23. Personally, I can't wait to get my hands on the mission builder - so many variables. I am looking forward to building joint ops coop missions that involve both group 1 and group 2 types. I have already begun outlining some "Fulda Gap" missions that should be pretty exciting. If the net code is compact enough, I may host these on a server as well. I'm sure BioHazard Central will host downloadable versions of some of these as well.
  24. Thanks MadJeff. BTW, could you also add looking for the cpability to place static objects, ie, structures, etc. What I'm looking for are the abilities to constrct base installations (not airfields), ammo dumps, vehicle staging areas, foliage for defensive camoflage, obsevation points, security checkpoints, naval installations, etc.
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