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ianh755

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Everything posted by ianh755

  1. Thats great news! I can't wait to try your Mirage 4000 so I'm in no hurry for the SU-30 model. Many Thanks.............................Ian
  2. Hi all, I've been attempting to make an Indian SU-30MKI pack but the only SU-30 model I've got is the "original" Russian SU-30 without the Canards (like early versions of the MKI) where as later versions of the MKI came with Canards. Is anyone in Modding land working on one? Many Thanks......................................Ian What I 've got so far -
  3. Not doing it on mine (Apr '12 patch) with either original, D/L'd version or my modded version. However my FA.4 model did as I made a numbering mistake in the [Fuselage] and had two [026] entries which took out the foward left nozzle (engine). I moved the LaserPod to [036] and it's now perfect. I don't know why the FRS.2 is playing up though???? [Fuselage] ModelNodeName=Fuselage ShowFromCockpit=TRUE HasAeroCoefficients=TRUE CLa=0.1014 CD0=0.0057 Cmq=-0.3923 Cmad=0.0045 Cyb=-0.1014 CLaMachTableNumData=4 CLaMachTableDeltaX=0.40 CLaMachTableStartX=0.00 CLaMachTableData=1.000,1.000,1.000,0.782 CD0MachTableNumData=4 CD0MachTableDeltaX=0.50 CD0MachTableStartX=0.00 CD0MachTableData=1.600,1.000,0.918,32.689 CmqMachTableNumData=4 CmqMachTableDeltaX=0.40 CmqMachTableStartX=0.00 CmqMachTableData=1.000,1.000,1.000,21.468 MinExtentPosition= -0.80,2.20,-0.75 MaxExtentPosition= 0.80, -4.00, 0.74 CollisionPoint[001]= -1.00,2.4,-0.0 CollisionPoint[002]= 1.00,2.4,-0.0 CollisionPoint[003]= 0.00,2.2,-0.8 CollisionPoint[004]= 0.00,0.5,0.90 CollisionPoint[005]= 0.00,-3.00, -0.7 CollisionPoint[006]= 0.00, -6.30, 0.0 CollisionPoint[007]= 0.00, -6.30, 0.6 DamageRating=DESTROYED SystemName[001]=Engine SystemName[002]=MainGear SystemName[003]=FuselageFuelCell SystemName[004]=LeftFlap01 SystemName[005]=RightFlap01 SystemName[006]=LeftGun SystemName[007]=RightGun SystemName[008]=AirBrake SystemName[009]=LeftFlap02 SystemName[010]=RightFlap02 SystemName[011]=Engine5 SystemName[012]=CenterlineStation SystemName[013]=BottomRedLight SystemName[014]=SupportInt SystemName[015]=FuselageFuelCell2 SystemName[016]=FlareStation1 SystemName[017]=FlareStation2 SystemName[018]=ChaffStationL SystemName[019]=ChaffStationR SystemName[020]=GunpodStationLeft SystemName[021]=GunpodStationRight SystemName[022]=PylonStationLeft SystemName[023]=PylonStationRight SystemName[024]=BellyMissileStationLeft SystemName[025]=BellyMissileStationRight SystemName[026]=LaserPodStationLeft SystemName[026]=Engine2 SystemName[027]=Engine3 SystemName[028]=Engine4 SystemName[029]=FNozzlel SystemName[030]=FNozzleR SystemName[031]=RNozzlel SystemName[032]=RNozzleR SystemName[033]=Tailhook SystemName[034]=RefuelProbe SystemName[035]=ECM
  4. Would it be possible to add, either as a removable item or via Fake Pilot, the In-Flight refueling probe? The original model had one that was unmapped (plain grey) so it was left off when the pack was released but it'd be great to have one back. One last thing, all marks of Harrier (Sea/GR/AV8 etc) had two Vent Fins on/below the Right side forward Nozzle housing. The top most was a simple rectangle shape sticking out and the bigger lower vent was roughly triangular and swept back towards the tail (nick-named the Sharks Fin). Here's a pic - Cheers............................................Ian
  5. It looks like an absolute Monster, especially the new PaveLow style nose with what I'm guessing is a TFR on the right and an in-flight refuel probe on the left (as you look at it). If you ever consider releasing it I'll be 1st in line to download it!!!!
  6. Here's your pic from the What If...... screenshot thread - http://combatace.com...660#entry553407
  7. I haven't played or modded much since May when CA went down for a few days. I'm fed up with the constant repairs I have to carry out after each new patch breaks something that worked fine before while the big games problems are left untouched. It'll always stay on my PC just due to the Modding scene but most of the "joy" I had playing it has now gone sadly. I'm after Total Air War (F-22 sim) where they change absolutely nothing except modern graphics! That game was without doubt THE best flight sim I've ever played for repeatability, dynamic campaigns, avionics etc etc, I loved it.
  8. Is one of the other Decal entries using the name [Decal007] further up the entry list? as in you have [Decal001] [Decal002] [Decal007] [Decal003] [Decal004] [Decal005] [Decal006] [Decal007] [Decal008] etc as that would cause the 2nd [Decal007] not to show up? (had this earlier this week and it drove me barmy until I found it as the 2nd Entry was perfect but wouldn't show-up.)
  9. The model I'm using is from ChrisBV's Op Corporate pack which he says is by "Monty CZ and BPAo" so you may have the right bits Ant. Here's a breakdown of the differences - I'll call the Op Corporate version "model A" and the newer one "model B", both are in an identical skin. Basically Model B is the better overall model but the nose mapping/modelling ruins it so Model B needs Model A's nose section (or Model A needs all of Model B's updates!) Model A Nose - Best Nose for skin templates and the nose looks modelled better Model B - Model looks stretched and bent up (copy both pics and flip between the 2 in windows), Pitot probe is poor and doesn't match any skin templates Model A - Missing RWR from tail but tail boom looks correct shape. Ventral fin VHF AE in wrong place and Elevators slightly the wrong shape. Model B - Got RWR but tail boom looks thinner, stretched out and shaped wrong. Ventral Fin AE position and Elevator shape correct. Model A - Wrong shaped and positioned Anti-Coll light and UHF Ae's behind cockpit, missing 2 Vent Fins from RH side (one on cold nozzle and one below cold nozzle) Model B - Best Light and Ae's and has 2x Vent fins. Hope that makes sense to someone!!!!!!
  10. Yeap, tweaking some INAS Sea Harrier skins. There's 2 Sea Harrier models, one fits the skin templates I have making them look amazing and the nose section is spot on but it's older and is missing a few bits and on the newer one the nose section mapping/model is very poor in comparison but the model is newer and the rest of the model is slightly better. I'm using the older model at the moment but it needs some tweaking to bring it upto SF2 standards and to add the bits missing which are on the newer model.
  11. Ah that'll be it then, it's an old model I'm working with.
  12. Hi there, I've got a strange issue with decals warping, showing up in two places or reversing halfway through (see pic below). The skin mapping is fine (there's a word on the skin below the decal which is fine) so what could cause this on a model. It happens on different decals placed in the same place so I know the decals fine and it must be something like "decal mapping" if there is such a thing???? In this pic it's like there's a strip which reverses the decal but the skin shows no reversing on the word just off-frame? Any ideas??? PS It also happens in other locations too on this model.
  13. Not sure how the Mk2 & 3 adapt into the US AGM-119 A/B but here's the two different types of nozzles. ***EDIT*** - Found this, they're - Mk3 is AGM-119A and Mk2 is AGM-119B so backwards to how you'd imagine. Rear of a Mk3 - Solid fins with single Rocket nozzle as a Sustainer. Rear of a Mk2 - Folding fins with Booster/Sustainer. Multiple Outer nozzles for booster and inner single nozzle for sustainer. Hope that helps!
  14. Allenjb42 - I ended up being "Volunteered" for security during the Olympics & Paralympics thanks to G4S being crap so I'm away from my PC till late Sept-early Oct when I'll be able to finish off the Sea Harrier FRS.1 conversion mate. From what I remember it was using the model/skins straight from ChrisBV's Op Corporate pack and just SF2'ing the ini files and adding Decals (here's a few screenshots of the FRS.1 and FA2 together) - ***************EDIT****************** Found the beta FRS.51 skin I tried based on ChrisBV's FRS.1 skin with EricJ's decals in a random SF2 folder on my Laptop!
  15. 1st make sure you have a 2x missile carrier in your weapons folder then you need to add this to your Pylon section in the aircraftname_data.ini file 2AH,AHM - For 2x Radar Missiles 2IR,IRM - For 2x Infra-Red Missiles Like this example below - SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-0.60,-2.450,-1.100 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=2050 LengthLimit=3.79000 AllowedWeaponClass=BOMB,2BR,LGB,WGR,EOGB,LGR,ATR,2AH,AHM,2IR,IRM AttachmentType=UK ModelNodeName=pylon_center_left PylonMass=31.75 PylondragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= That should allow you to use 2x missiles on a carrier. Hope that helps!
  16. The 'C' version was done as a bit of a laugh IIRC (can't remember who by though) rather than as a realistic weapon. The 'B' values are good enough just change to the warhead type to 'Penetrator' and explosive mass to '350kg'.
  17. Ghostrider - Thats the better model and the one I was using and ChrisBV's skin templates are fantastic for it! If I could skin it'd be even better LOL, my Two-Tone Blue/White looked terrible!
  18. You can add steering info to the Nose Wheel entry in the A/C data.ini if you've that available. Steerable=TRUE MaxSteeringSpeed=41.15 MaxSteeringAngle=45.0
  19. No stutter on either my Laptop Intel GPU or my Desktop Nvidia GPU so may be ATI related like you suggest.
  20. LOL, it's all MY fault!!!!! It runs surprisingly well TBH with everything at medium but as expected it looks absolutely terrible!
  21. Just to throw the cat amongst the pigeons, I'm currently using a crappy '09 laptop (built-in Intel graphics, Intel 2.26Ghz i3 etc) with June '12 patch on SF2:Europe and have no stuttering. I'll see tomorrow whether my i7 4.6ghz GTX580 computer has any stutter issues when I get back to update it to June '12.
  22. Sorry for the Wiki dump but it's a good explanation on this high bandwidth graphics option - http://en.wikipedia.org/wiki/Z-buffering This means that 32Bit uses more bandwidth (Graphics card texture memory) than whatever TK was using previously so if you've got a card with limited memory (say less than 512Mb) then leaving this as true will have a performance impact. However as I haven't a clue what TK used before (it may have been none, 16 or 24Bit) then I can't say for sure how much graphics card memory you'd need (756Mb to 4Gb?) to see if theres a performance impact vs visual quality with it switched on, although it may help those with Stutter with the new patch to turn it off to see if that helps.
  23. No problem Craig, glad you like it!
  24. Yeap you need the fuel tanks in the Weapons folder too.
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