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ianh755

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Everything posted by ianh755

  1. Is the original decal Square (ie 200x200 - 100x100 - 2048x2048 etc). If not the game stretches the decal to make it square which results in what you can see above.
  2. Some quick and dirty WIP bump mapping (just need to tweak it to avoid stretching around the canopy and quite a few other places) and some new lights -
  3. In todays episode of "When Wingmen Go Bad" - when I said "Cover my Six" the 6 doesn't mean 6ft away Dumbass!
  4. I hope so!!! Here's the latest Kin WIP - Now with Harrier style RWR on the Ventral Fins, Puffer Ducts, Pylon Details, a tweaked "dirt" pattern so the skin isn't so flawless, new Pilot/Seat, Better quality decals, Engine soot on the underside etc. Only on pic as I'm away from my PC for the weekend and forgot to upload this last night.
  5. Op Granby '91 WIP - RAF Kestrel GR1 Going for this sort of idea -
  6. Here's the Spinners/Cocas/IanH WIP - lots of shiny new things!!!! New Damage WIP - Bump Mapping working - New Chaff/Flares New Modern Loadouts And thats just for starters!!!!!
  7. Thats an older version of Dave's Tornado, there's a newer V3.0 and 2 further seperate updates v3.1 & v3.2 which, as well as curing that issue, also correct a lot of other minor issues and add some new skins, weapons etc. There was going to be a v3.3 which had some more minor stuff I found during the German/Italian packs I did but I never got around to it (think it was light positions etc), although TBH the V3.0 pack could do with adding the 2/3 updates to make it a V4.0 pack. Daves v3.0 - http://combatace.com...gr1gr4-for-sf2/ Update v3.1 - http://combatace.com...esundowner-v31/ Update v3.2 - http://combatace.com...v32-gr4-decals/
  8. Thats a good memory you've got there SupGen! I was after an IR look to the TV display (grey/white only) but the best we could come up with is the same as the 2000N you posted here where there is a grey filter over a colour display.
  9. Change this entry in the Avionics.ini - [HUD] HUDMaterial=HUDMaterial HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.01 ----------------------------------------------- should read 0.0,0.0 ViewportTopLeft=-0.150,-0.135 ViewportBottomRight=0.150,0.290 GunBoresightAngle=0.0 RocketBoresightAngle=0 Hope that helps!
  10. That keeps it "On" unless the game specifically tells it to be off and SF2 hasn't got that option so it will be always "On". Try it with it selected "Off" as a test but with the latest drivers I prefer the V-Sync on "Adaptive".
  11. OK just finished watching it - Having never been there I presume that all South Koreans are deaf as they all constantly shout everything!!! It's always interesting to see the difference between foreign countries "war" movies and the normal usual Hollywood fare that we're used to but this R2B film wasn't too bad. The CGI was fairly good, the aerial scenes were fair but the script/plot was barmy!!!
  12. I'm just "acquiring" this now! It should be good, by which I mean terrible but fun
  13. I've got a Canon 7D with a bunch of Tele lenses covering 17mm to 400mm (Tamron/Canon) with a few Canon Primes thrown in. I shoot rally cars for the RAF Phoenix Rally Team (used to be the called Moray Phoenix rather than RAF) when I'm not being their "Head Electronics Dude" rigging up in-car cameras, Telemetry and GPS tracking etc. I've not go any shots from this season and lest year was all with a Sony superzoom P&S but here's what I've done recently -
  14. Gripen JAS-39E "NG" Croatian Air Force and Air Defence WIP (all my Russian Anti-Radiation missiles were set to max/min freq=0 which explains the lack of hits!) I think I've got "He's Fired a Missile at You" covered
  15. You could try swapping Format=JPG to BMP and see if the problem still happens.
  16. I always save as BMP now as JPG became a bit buggy for me. I then convert it with PS or Paint.net etc
  17. I can see the problem, the Wet Pylon entries for the fuel tanks have a different name than mine which means that, even though they are there (the fuel tanks are the middle two black dots of the top box) the 3D model and it's info are missing meaning you don't get any extra fuel! Put this file in the Weapons Folder and everything should work and you'll get 4000kgs (or lbs I can't remember what TK uses) more fuel! - http://www.ianhensha...2250_Tornado.7z The 3rd Entry shouldn't be grey'd out though as the GR1 uses ALARM missiles, although this is Ed's GR1 from 1982-1997 which, although it's a combination of my two mods, is quite different looking at the data.ini. (mine was two separate GR1's, an Early 1982 to 1989 and Late 1990 to 1997 model)
  18. Yeap gave it a little tweak so the RPM values match the scale on the image more closely.
  19. Hi there, when I redid the tornado package for Dave I made Group 1 in the loading screen load the two external tanks and the two wingtip pods and, because the pylons have different items, the game shows that as "empty" but they should still show up in-game. Can you post up the weapons section of the tornado's data.ini please as I don't have EdBurgers NF5 version to see if anything was changed from my version? Thanks! ***edit*** - Here's what my loadout screen looks like - Group 1 is the tanks and ECM pods together***
  20. Cheers SupGen thats spot on - I was getting Throttle % confused with RPM % so I was expecting to see the needle at 0% RPM with the throttle at 0% rather than at 68% so to me it looked like the needle was going haywire!
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