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column5

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Everything posted by column5

  1. column5

    WP fighters?

    I'd be happy to see someone make such a mod.
  2. Thanks guys! Much appreciated! :drinks_drunk:
  3. The 1986 campaing exceeded my own expectations...I really enjoy the brutality of it...survival is not assured no matter how good your aircraft is (F-15, F-16, etc.) I like a little mud moving and a little A2A, with a bias towards A2A.
  4. This plane is soooo well done its hard to believe.
  5. Depends on whether you are using a noise jammer or a deceptive jammer. My perception is that the the deceptive jammers are actually simulating the range-gate pull off technique: http://www.bbc.co.uk/dna/h2g2/A637535
  6. I sh*t you not I have been drinking more since I started this. Still, I managed to resize my map without losing all my city placement, and had a good trial run at river placement tonight. WE GONNA DO THIS THING!!!!!!
  7. SI TEH SEX PLAN TEH ONLY BIGGAR SEXPLANE SI TEH F14s TOMCATS FLEW BY UNITAD STATS NAVEL AVIATOR PETE MITCHALL IN TEH FAMOUS ENGANGEMENTS WIT TEH MIGS 28
  8. Whew, got lucky on that. It looks like the TE assumes that 1 degree is equal to 40 kilometers. So, I was able to move my initial map coordinates North 1 degree and West 3 degrees. I then adjusted the x,y coordinates for all cities by +120 and +40 respectively and they are exactly where they are supposed to be.
  9. That is great ansons2 thanks very much! Right now I've got all of my cities placed, and all of my Italian airfields. I have discovered a problem though, and I now have to see if I can adjust my map layout in such as way that I can keep my cities and airfields and just adjust their coordinates. I need increase the size of my map from 900 to 1000 kilometers and move the view about 1 degree to the West. I'm hoping that I figure out mathematically an amount to adjust each city and airfield's coordinates.
  10. This is nuts. Now I understand why it takes a couple of years to develop a new sim. Its 23 months of terrain building and 1 month for everything else.
  11. I'm saving and backing up like a mofo. On a positive note, with a little tinkering the TE can do a pretty nice transition from ocean to high elevation. These cliffs on the Yugoslav side of the Adriatic are pretty impressive.
  12. When I get these cities places, I'll send the map over to you to take a look. You can see if its worth continuing with. ;)
  13. Can this be done after I've placed all my cities? Please say yes because I'm making good progress--got Greece and Albania done, working on the former Yugoslavia now.
  14. Awesome! I love dueling over skyscrapers!
  15. Thanks for the info, Brain32. If you are interested, perhaps we could collaborate? If we were to find one or two more people interested in the project, we could divide the work up into more manageable chunks.
  16. Below is shot showing the Balkans/Adriatic Sea map that I am working on. I've been following gepard's tutorials which have made things fairly easy to this point. I have all of the Italian cities placed, and all of the cities in southern Greece. The purpose is to make a Southern front for NATO Fighters, with the Soviet/WP invasion of Greece and Italy through Yugoslavia. Finally some carrier ops in NF! Anyway, I could use some advice on exactly how to proceed. Assuming I get all of my cities placed while remaining sane, what is the best way to tackle the following issues? 1. As you can see, this map is a nightmare of little islands and coastline that quickly transitions to relatively steep slopes and high elevations. How do I handle this? 2. I have not yet adjusted sea level. What exactly does this function do and exactly when in the process should I execute it? 3. Transition tiles have not been added yet, but when I test the function I get some strange results especially around the many coastal cities. Is there a way to tune the TE to perform this function better, or is it just going to require a lot of manual tile tuning after applying the transition tiles? Thanks!
  17. Guys, read his post. He said he does not have the capability of ordering online.
  18. $40 for WOV (since you aren't interested in the other game) is NOT a good deal. I guess it depends on how badly you want it.
  19. Find the nearest flight of F-15s and try to drag the Flankers over there!
  20. Hey, notice how Zur magically appears when sex-related threads are started?
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