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Lexx_Luthor

JAGDSTAFFEL 11
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Everything posted by Lexx_Luthor

  1. Here's one of my fave stories. A seemingly great B-47 pilot John Lappo, who got sloppy by flying his bomber under a bridge. Grounded in SAC thereafter, fortunately. Alaskan's Assault on the Mackinac Bridge, by Danny Shepherd who predictably starts out with "A Man's man -..." A mans man? No, that's cowardly Fail. Interesting reading about all the questions on "reliability."
  2. Cowardly, and sloppy. Except for those whose mission is to fly, and train to fly, at low level and high speed (or in tight formation, another pee of mine), this is all cowards' flying. Otherwise, high speed, low level, kills dead. This is correct however, for some reason my second favorite movie of all time, after original Star War... SnakeBelly:: Yeah you go BUCK!
  3. UK:: yeap, I'm sorry about that. Just alot of waste went on there, and I'm sad about it the more I learn about what went on, enough to effect my choice in gaming ... I wasn't always like this! So I figured you may have thoughts on that as well. Baby's first WW1 book here was Eye Deep In Hell by John Ellis, about the trench war. It always grinded on me ever since. I long ago donated it to a local libary but I may get another copy.
  4. Didn't like it, not funny. But, I did see a similar one, far more funny, much longer as well, more gamer kinda talk. You've seen it...Churchill enters the game..., sup Joe..., Germany exits the game,... like that. Very funny.
  5. Thanks. I needed to be sure. However, for some large lakes, like Baikal, which could be hand tiled (bucket fill mainly hopefully), you think its possible to use a variant of the sea level "water" tile -- you can have many variants of a base tile -- but iced up instead? mmmm
  6. Yea, nasty. Stan Goff, US Army:: UK, I don't know how I'd wrap my head around this if I played Flander Field or Thudwire WW1 game, but over the Strikefighters, I only play shiny silver jets, or white painted pure interceptors or heavy bombers in a sci-fi war high in the stratosphere, above the clouds....a fantasy that never happened (almost -- there were recon engagements with deaths). No cammo is the first rule in my game. Vietnam cammo is just too close to the ground so to speak. I never played a shooter game outside of DOOM-1, but one that is tempting in its one~of~a~kind subject is Red Orchestra Stalingrad -- it was a far away city of pure rubble (the ecomomic loss in that itself is stunning), and infantry don't complain about flight models I suppose.
  7. Yep, TK's genius was middle Cold War, jets you couldn't see anything out of (lol almost anyways). For some reason he had to go "F-15" on us, like Oleg had to go P-51Dora which just copy~pastes the Microsoft games. TK and Oleg seemed to have somewhat forgotten their roots. My rule for a combat flight jet TheSim:: No HUD. No MFD. Poor cockpit visiblility. Only a few minutes in afterburner NO GUNS (...just kidding lol) etc... all
  8. Looks like there's a possibility of many new AI stuff. Regarding AI, I learned the hard way, TK can surprise you, often long after, when you discover new things in the game that were added years ago, but you never noticed. This reminds me of my old ubi.com claim about the new game IL-3 when it was still in development years ago, a claim we saw also made by Oleg himself, that the *best* game scenario for the first IL-3 game would be Battle of Britain, because its limited in geography, and simple in mission --- simple strategic strike/escort vs intercept. That would be ideal for starting out a new eventually complex WW2 air game series with totally new programming features, like radar GCI for example. Apparently, somehow they fluffed it however. Iceland could be the same thing -- carrier based intercept. The only question here is, the MiGs will have to be based out of Scotland. Granted, I suppose TK's idea here is the Blue side already conquered Iceland, and can base MiGs there, leaving the Red side still with NAVY carriers of course. I'm surprised noboby else here or at Thudwire has thought about what is going down here. Everybody was asking TK for MiG-17s, Mirage-IIIs, and MiG-25s in the Iceland game. That they'd have to be based in Scotland never occured to them...or based in Greenland, maybe TK sets up the game with Blue already occupied Greenland for MiG bases. Or UK gave away Scotland to the Soviets, or leased bases to them...help make a payment to the banks on the debt interest. But then again, [ I THINK ] TK did tell us that the terrain will be Iceland and endless repeating water, and nothing else. Either that's changed, or the MiGs are based out of already occupied Iceland. Is this Correct Thinking?
  9. Better, this starts out at the chapter beginning.... The Ideal Mathematician
  10. Reminds me of Reuben Hersh's and Phillip Davis' chapter on "the ideal mathematician" in their book The Mathematical Experience. Google books link....scroll up a few pages to start the chapter:: I searched for The Steinberg-Bergstein paper scroll up a page or five. Read it!
  11. Ya'll think he made it?
  12. Yea with grandma up and around, stay in bed, lock the door, and hope she don't have blasters.
  13. lol thanks!! This is neat. Scroll down to the bottom of this Amazon link. Down there is a short review of Gathering of Eagles movie by a maint guy. hjehe http://www.amazon.com/gp/cdp/member-reviews/AB1SCR2UNHOBQ/ref=cm_cr_pr_auth_rev?ie=UTF8&sort_by=MostRecentReview There's always neat stuff to read at Amazon movie comments. Gathering is packed with them.
  14. ezlead:: May your breath of information always exhale. Thanks for the soft/hard info. Very, very interesting indeed.
  15. For myself, its going to be very simple, and take forever. But I would absolutely help a team that would like to do a more detailed creation. Instead of this USSR+ map, the pure polar map, centered on the north pole, may be a more interesting idea for most. Mainly, to some degree, on this USSR+ map, most playing time in my game will be above 40,000 feet, so I use 5km size tiles which offer the same "visual detail" as 2km tiles when seen from 16,000 feet which is a more typical tactical altitude for SF players. With 5km tiles, TE tiles this map rather quickly. Flying so high most of the time, I don't need many building objects, if any. Also, most time is spent flying long distances, so the SAC airfields don't need much "immersive" detail, if any. PVO airfields where the player sits and waits, and waits, may be another story. How do you populate a 12,000 kilometer map? That is 144 times the size of a stock SF map. Either the entire SF community gets involved, abandoning all other projects for a year, or some significant compromises are made.
  16. See just one cam video of somebody working Terrain Editor and you will totally understand this girl.
  17. Yea, mac ends up in grandma's cooking pot. Sounds like one of those Edgar Allen Poe stories.
  18. Have Great Birthday Now
  19. If they need to get airborne heavily loaded, on a "real life" operational runway that is short or not paved, or needing to get into local action *fast* like here... There were some later missions flown, especially in Mayday emergencies when the 102's were the fastest response available in the South (2 1/2 minutes over the fence, far faster than the F-4). Or for air show, or impress congress, members. b52:: One of the Few, with Original Knees after hi~school football. Best method of weeding out candidate Tomcat pilots ever devised. I had so many friends tell me "I was going to join the NAVY and fly tomcats but I messed up my knees in football."
  20. Right -4b didn't catch that. So you had to stay in the back seat until fuel ran out. gotcha!!
  21. c5:: Yea I know, but there is something wrong with these two. Naming a kid after Hitler is only going to kill that kid's freedom in society. Also, the contradiction here with these two is insane:: Hitler v1.0 ran a massive police state government that kidnapped most German children into old men controlled Youth Sports Camps that put Penn State locker rooms to shame, so one could say these two were asking for state intervention by naming their kid after a police statist. These two are NOT about freedom. Viper:: They will play nice or Curtiss LeMay Sladen will beat the snot out of them.
  22. ezlead, fixed it for you... Those J-79's would set you right in the back seat. There. So the guy in back with his controls had to cut afterburner, and reduce throttle, all with you in his lap, so you could climb back up front?
  23. Well lettuce know what you find. I've spent a few years working over the SF, but spent very little at all in the AI data -- yet --I will have to eventually. One thing I discovered recently that will be insanely useful for my strategic game, is that in mission editor like KMD you set selected waypoint's COMMANDs to a few really bizarre commands (maybe NONE...TAXI...TAKEOFF...I forgot now) that turn the AI into dumb blind plodding along at the specified speed/altitude/heading, but with no reactive behavior. This is great for setting up staggered escorts where some escort flights drop tanks and engage interceptors, leaving "dumb" escort flights to continue with drop tanks like nothing happened, until they reach a waypoint with a normal command, and they start reacting like militant hardcore escorts as expected. Thus, its possible to setup escort scenarios where the escorts don't all drop tanks and engage the same few interceptors at the same time, so the strike or bombers are not abandoned.
  24. hgbn:: But Cucumbers are regulated on bend ratio. That could be an attempt to regulate genetic frankenfood Mods. Have to look that one up.
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