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Everything posted by Menrva
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Adding nations and correct markings
Menrva replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
To add new nations and have them with working insignia like on stock aircraft is not trivial, it is not just a matter of modifying the nations.ini file nor a matter of copying an insignia.tga file. Anyway, it is not necessary to reinvent the wheel, the People's Liberation Army Naval Air Force had been added already with the following mod: -
Operation Desert Storm: 30th Anniversary Edition - v0.9.8 Release Announcement
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters Series News
My extended thanks to @yakarov79, @guuruu, @daddyairplanes, @GKABS, @Jimbib, @ravenclaw_007, @ludo.m54, @dtmdragon, @Crusader, @Coupi, @paulopanz, @TaktischesGenie, @simonmiller416, @pvince and @swambast for supporting me and the mod during its latest development. The year 2023 has been bitter for some members of CombatACE.com and it is marked by the sad loss of dear Marty ‘NIELS’ Nielsen. I send the CombatACE.com community all my heartfelt thanks and best wishes. The release of the mod is going to be dedicated to the memory of 'NIELS', who has been one of the major beta testers of the ODS 30AE mod before it got its official public release. Blue skies and tailwinds…- 24 replies
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Nuclear Fireball Not Visible from a distance with Lex and Stary Effects
Menrva replied to TheStig's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Like I said before, you cannot fix the distance of effects, there are game engine limitations with them. Mue's distance fix affects shaders for TODs and for the terrain, it has nothing to do with the shaders of effects and their rendering. This being said, I hope to be wrong. -
Nuclear Fireball Not Visible from a distance with Lex and Stary Effects
Menrva replied to TheStig's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You cannot do anything about it, all effects disappear from a distance, another limitation of the game engine. It's more apparent with effects as big as a nuclear explosion. I made a reworked nuclear explosion effect, it's included in the extra skin pack for the F-22A Raptor add-on. You might want to check that out, but it will still suffer from those rendering limitations. -
Strike missions only target cargo ships?
Menrva replied to TheStig's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The game will never spawn a carrier on its own. You also need destroyers, frigates and so on to go alongside the carrier. The game will spawn a carrier strike group if you have those other ships available for that timeframe. -
My thoughts and prayers with your family. I hope she gets the help and understanding she needs. I suffered from depression in my late teen years... not something I'd wish anyone to find themselves in. Wishing you strength in this difficult time.
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Return - 3ds Max 2009 and Windows 11 Compatibility
Menrva replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think your best chance is to get a virtual machine running on Win11. Not sure what Win version is supported natively by 3ds Max, but you can install pretty much any OS on Oracle's VirtualBox, which I highly suggest. Once you get the hang of it, it's pretty easy to move files between the virtual machine and your real one, usually by using a USB flash drive or an external hard drive. -
Version 1.06
1,499 downloads
Alaska, Bering Strait (1955-2018) Terrain April 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2: Europe, Recommended Full-5 Merged This is a complete remake of the DBS terrain made by Major Lee and further tweaked by Wrench. Wrench kindly allowed me to improve upon his work; the entire map has been retargetized and retiled using a whole new tileset, combining tiles from Brain32 and Stary. Some water bodies, lakes and rivers have been hand-tiled. Most of the terrain has been hand-tiled to a great extent. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from June 22, 1955 (the date of the first known Cold War incident in the Bering Straits between the U.S. and the Soviets) to December 31, 2018. I didn't bother to add all of the possible RL airports. However, when compared to the original DBS terrain, this one has a lot more to offer, especially on the Blue Side. The Soviets (Red Side) only have two flyable airfields. Don't even try to fly Red Side long-range bombers from said small airfields. Reason for this is that the original DBS terrain was rather fictional and included airbases which in reality didn't and don't exist. I made major researches and what I am providing here is a realistic representation of the area, given the terrain engine limitations. Anyway, I added some Off Map Airbases for both Blue Side and Red Side; if you have SF2NA, you can benefit from this addition, as long range AI flights can be generated from such airbases. The area in reality is pretty barren, so don't expect a terrain with much targets. Still, you can enjoy CAS missions at St. Lawrence Island and Lopp Lagoon being invaded by Soviet forces, and the usual dogfights over the Bering Straits. Ground Objects are not included. You can obtain them from Wrench's original DBS terrain release. Only very few of them should be needed anyway. >Credits (in no particular order): -Major Lee, who came up with the idea of recreating such an interesting scenario in the Strike Fighters world. -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir! -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the snowy runway textures he made for his Korean terrain repaint (unofficially released) and the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Brain32, for the original hi-res DBS tileset he made and which I have expanded with my bad transition tiles. -Stary, because his tilesets are pure art. I borrowed a TOD and few tiles from his excellent Kamchatka tileset repaint. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because the original terrain was born from Major Lee and was later tweaked a number of times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.- 4 comments
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I was only a six year old, but I remember rather vividly what I saw on TV that day.
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STRIKE FIGHTERS 3 REQUEST
Menrva replied to PJB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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LMAO! Only a few would understand the French one, it's a nod to the pilots of the submarine and aircraft carrier Alicorn in Ace Combat 7, where they fly Rafales. That's where the "Salvation" thing and music come from.
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ambush/sneak attack
Menrva replied to one4five's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Banner Tow Target tdu-32a/b - Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion - CombatACE -
Air Density in Game?
Menrva replied to AcariaPlainum's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This is an interesting post! I always wondered about it when I made the experimental Moon and Mars terrains. In the EnvironmentSystem.ini file we could tweak the coefficient of gravity, but nothing about air density and atmospheric pressure. Those things must be hardcoded in some way.- 8 replies
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Strike fighters lightning 2
Menrva replied to hi ho silver's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Exactly. His English is rather broken, had a look at past posts as well. He's just a hack. The only thing I see fresh is some new skins for aircraft. Also, I have strong reason to believe that the guy is modding not Strike Fighters 2 but Strike Fighters 1! I see he made an YF-22 skin for the old F-22 Raptor released in 2005. I don't think he can use the new one I released since yakarov79's LODs are only compatible with SF2. -
Strike fighters lightning 2
Menrva replied to hi ho silver's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'd stay away from anything SF related on FB. I recall another account of a troll from Turkey who got banned from CA a while ago; he shows our mods and even takes our very own screenshots and then claims them all as his own work. One of such screenshots is that of the Mirage 2k cockpit I retextured, which I had taken for the ODS 30AE mod. I was very puzzled to see someone else use it for getting some likes. -
My next terrain project
Menrva replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I was hoping to see it again with the new tileset you were making. Top notch work! -
Cockpit Shadows
Menrva replied to muhammad's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
By using OpenCockpit=TRUE, it's a less than ideal solution, as it brings other side issues (with clouds for instance) as it treats the cockpit as open, much like that of a WW1 plane, thus with no canopy glass etc. I've been thinking out of the box, and I'm wondering if shadows like in the first generation of Strike Fighters games would work in SF2 as well. Here's an example: [Shadow] CastShadow=TRUE ShadowLOD=A-4B_shadow.shd ShadowType=1 ShadowCastDist=10000 MaxVisibleDistance=400 If those statements work in SF2, it means we could develop our own .shd files to act as a LOD for the shadows of a cockpit. It's a big if and I honestly have very low expectations it would still work but, if it does, no need to worry about editing existing LODs.- 9 replies
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Operation Desert Storm: 30th Anniversary Edition
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
You have the latest if you downloaded it after January 19, 2022. A new version with many additions and improvements hopefully happens by the end of the year. I might include the complete change logs of all released and unreleased versions in it, if users are so keen to know about its development history.- 231 replies
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Cockpit Shadows
Menrva replied to muhammad's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Not just that. Site rules do not allow to edit LODs and share them, either third-party and stock ones. I wish we could fix them all one by one, it'd be a game changer. I guess the concern is more about third-party ones. To share a fixed LOD for stock cockpits wouldn't worry me as much. A stock cockpit LOD with no textures is of no use, it would require the users to own the game to experience it as it's meant to be. In any case, it cannot be done so it's case closed.- 9 replies
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Cockpit Shadows
Menrva replied to muhammad's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Clever. I never thought of doing that, but after all it's a LOD like everything else. Even for terrain objects the same thing applies, if we want shadows for the 300 custom ground objects, 300 such .ini files are required to be added. The only major issue about shadow casting is that it would require cockpit 3d models without holes in them. Unfortunately many third-party and even stock cockpit 3d models feature holes, either to the front or back of the cockpit. For proper shadow casting those holes would need to be fixed, but we cannot edit LODs.- 9 replies
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Any idea where is this Su-24 from?
Menrva replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You're in good faith, and I'm glad the situation was soon solved in the best possible way with the other modders involved. This isn't the first time that something that shouldn't be uploaded gets approved indiscriminately. As much as you're at fault for uploading it, someone else is to blame for approving it without the proper consideration. @FLOGGER23 I can surely wait, it's not my work and you decide what to do with it. If anything, this thread shows there's interest by many about an updated Su-24 so it may offer even more motivation to get it done. It's harder to work on something when nobody wants it, I know for experience. That being said, keep up the great work! -
Capability to fire more than 1 AAM at one time
Menrva replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I don't know who opposes this here at CA. I would certainly be happy to do it, but I entirely lack skills to do any reverse engineering. We've discussed this countless times; this is not programming in a specific language (something which I can do), this is on a different level really. And if nothing happened in twenty years (we've seen programmers much more capable than me produce tools to mod Strike Fighters better than ever) then chances are very slim that the game's coding could be reverse engineered successfully. Find someone who would do it and everyone would be happy. Sadly I don't know anyone with those skills that's interested in such an old game; if and when I get to meet such a person, that's the only contribution I could give aside from the knowledge I have about the game engine's limitations. If TK really wanted to help, he could have been more involved with the healthy bit of the community and shared such info. He has no interest in doing that and I'm not planning to beg him after what I consider very poor marketing decisions. -
Any idea where is this Su-24 from?
Menrva replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's much appreciated, I like when things are improved even more. The author of the cockpit should be Centurion-1, he hasn't been around in a long while. With due credits to all modders involved, I think it could be released as standalone.