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Everything posted by Menrva
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DA's TOTALLY TERRIFIC THREAD OF STICKERIFFIC IMPROVEMENTIFICATIONS. and stuff
Menrva replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@daddyairplanes Clever solution. I want to point out that decals use their own shader for rendering, though. They get a different lighting compared to the rest of the aircraft's textures. This means that under certain angles of sunlight, you might be able to see the box being illuminated differently. -
Trying to cure rudder
Menrva replied to OlWilly's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@OlWilly I may be wrong, but IIRC by setting the flight model difficulty to Easy, the rudder should work more like it should, but the overall flight modelling then becomes Ace Combat-like. Just another test case that is worth trying. Compared to many other flight sims, the rudder is not useful at all in Strike Fighters, so this thread is of my interest. -
What If Screenshot Thread.......
Menrva replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Joint Strike Fighter Squadron Somewhere over Afghanistan Year 202X -
What If Screenshot Thread.......
Menrva replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
NATO Air Force Somewhere over Norway Year 202X -
Texture issue
Menrva replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
During the development of ODS 30AE, we used to have sounds in higher quality, some WAVs even were some MBs in size. They made loading times much longer and definitely required more memory. I wouldn't say it's due to the soundlist as we have some 300 entries in it for ODS 30AE. Try reducing the quality of sound files instead. The game prefers low frequency mono sounds, low quality ones overall. -
Texture issue
Menrva replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Not always. I think Ludo already knows that textures are needed, he's using his own Mirage F1 add-ons. Black textures happen when you run out of VRAM. @ludo.m54 reinstall DirectX 9 redistributables, update video drivers and make sure you're using your dedicated GPU in the game's options (Strike Fighters 2 usually defaults to the integrated graphics card of the CPU, and that is obviously insufficient for high quality add-ons). -
Buildings disappear ?!
Menrva replied to Lacsap's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What Gepard says; I cannot remember the exact number, but there are hardcoded limitations in regards to how many vertices can be rendered for TODs. Simply put, reduce the number of buildings on the TOD or the game won't render them all. -
Well deserved, @Coupi! I thank you for your continuous support on the ODS 30AE mod.
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Creating A Campaign Mod
Menrva replied to omegaeleven's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
@omegaeleven Apologies if I didn't reply to your PM in time. RL is not being kind to me at the moment. I'm happy that Gepard and mehlhorndirk gave you help. This is the best I can offer at the moment, a zip of data mainly recovered from CombatACE, you'll find a DOC and a PDF, alongside links to useful posts that can be found in CombatACE's forums: SF_Campaigns_KB.zip I'm no campaign data guru. What I did for the Desert Storm campaign data is an impressive amount of work, but the complex ground war does not work yet as intended. You'll find out that you learn a lot more by doing, trial and error. I'm also happy to see that my Horn of Africa terrain is being used, it never got a review by users so I consider it the most overlooked of my terrain mods. If the terrain ever needs some additions or fixes, feel free to let me know and I'll work on it if RL gives me some breath. -
Moon & Mars
Menrva posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
In response to dsawan's thread (https://combatace.com/forums/topic/93782-moon-scenery/), I decided to create a realistic Moon scenery. I will use this thread to remind myself that I have one in the making, LOL. Jokes aside, I have encountered various limitations of the game engine in regards to the environmentsystem.ini file, but hopefully I will solve everything. I wish guys like @Stary were still around, their knowledge would be of help. Gravity and Inclination Angle are that of the Moon. Earth phases have been created as well. The terrain features a high quality 250m heightmap of an area between Mare Crisium and Mare Smythii. Right now, I am using some repainted objects as stand-in Space AAA guns and SAMs. I also modified two fictional aircraft available here (KF-2 and KF-1) to be used for this scenario. The scenario pits a joint alliance (United States Space Force, Russian Space Forces and People's Liberation Army Strategic Support Forces) against a fictional Settlement Defense Front, in the years 2038-2048. Those interested are invited to contribute with fictional yet "realistic" objects of a future Moon settlement, as well as new aircraft designs (IIRC X-Plane had some study aircraft designs for flight on Mars). -
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new tiles for Korea MIGAlley from Gepard
Menrva replied to Lacsap's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
No problem, I think swambast will understand. Like Wrench reminded, it is suggested that @Lacsap replaces the uploaded package with one which includes just the tileset files and the updated terrain's data.ini file. No need to repackage your whole terrain with it. -
new tiles for Korea MIGAlley from Gepard
Menrva replied to Lacsap's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Wonderful tileset, but I wasn't expecting it to be a standalone terrain with some other material included without permission. I see that swambast's Mosul Dam has been included and that was meant to be exclusive to the IraqWA terrains I released long ago. Nothing wrong on seeing stuff like this being re-used on other terrain mods, but I'd make sure to contact the authors involved next time, as well as including a proper list of credits. If only the tileset stuff got changed, it would have been best to release the updated tiles and data files alone, just like many other tileset mods made in the past by the likes of Stary and Brain32. -
Version 1.4
1,986 downloads
F-22A Raptor Add-on October 13th, 2021 (1st Release) by yakarov79, baffmeister, Crusader, guuruu and Menrva >For Strike Fighters 2 games This is a high quality add-on of the F-22A Raptor aircraft. The original model had been made by Heberth, and it was released in alpha stage. Upon noticing room for improvement, yakarov79 helped finalize the 3d model with numerous, additional details; accurate pylons and rail launchers, new external fuel tanks, highly detailed rack and small diameter bomb 3d models, canopy and thrust-vectoring animations, high-res skin with specular and bump maps, updated cockpit model, and so on. A realistic, well-thought flight model has been produced by our expert, baffmeister. Moreover, Crusader offered his great expertise to improve upon his previous modification for the Raptor's avionics. All their efforts have raised the quality bar of the project I had started; much credits to them all. I further polished the package by adding historically accurate weapon loadouts, my selection of sounds (including authentic engine samples by guuruu), realistic camouflage shapes and colours, reworked decals for the actual USAF's F-22A squadrons, new cockpit textures and other tweaks here and there. Each squadron has got historically correct serial numbers, and they appear in chronological order in the loadout screen; the serial numbers at the bottom of the list are those of aircraft that joined that squadron for last, while the serials at the beginning of the list indicate those aircraft that were available to that squadron for first. Like you would expect in an opera omnia, I even reproduced three unique paint schemes of real Raptors; the air superiority camouflage of the EMD 91-4001 Prototype of September 1997, the temporary "Blue Nose" decoration of the "Cripes A'Mighty" Raptor assigned to the 149th Fighter Squadron in April 2010, and a generic Mid-Production livery sporting the markings of the last Raptor ever produced that flew for the first time in March 2012. Templates by yakarov79, tweaked by yours truly, are included for your skinning fantasies. Notes: -The cockpit is not yet accurate, as various details couldn't be reworked due to RL and time constraints. We were working on a brand new cockpit with accurate HUD and displays. Slimers with correct illumination were also planned. Hopefully they will be a thing in a future re-release. -The aircraft folder is named "F-22A", just like the one included in a number of mod packages which use an old 3d model by Dels. In order to avoid mismatches and bugs of any sort, it's highly suggested to either remove or rename the aircraft folder using Dels' Raptor 3d model. -GPS guidance bombs (EOGB) do not work as intended in SF2, there are issues about them not locking on target and about AI behaviour. The GBU-39 has been set as an EOGR, so it works like a missile; this is a needed workaround to have them loaded properly on a rack while keeping the GPS guidance property. -You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already. >Credits (in no particular order): -Heberth, for making this (once forgotten) fantastic 3d model.-Heberth, for making this (once forgotten) fantastic 3d model. -Julhelm, for sharing the files of his superb F-22A cockpit 3d model, allowing yakarov79 to improve upon it. -yakarov79, for his invaluable help in finalizing the 3d model and remaking the base textures; you have my gratitude. -baffmeister, for his excellent flight model; it's thanks to him if this beauty flies as good as it looks. -Crusader, for reworking the avionics enhancement made for Julhelm's F-22A cockpit, and for improving the AIM missiles. -simonmiller416, for his smokeless rocket effects mod and for reproducing the experimental chrome coating skin seen on Raptor 04-4065. -guuruu, for sharing his RWR symbols improvement mod and for making better engine sounds. -ravenclaw_007, for the AIM missiles from his top notch Weapons Pack 2, the GBU-32 JDAM bomb and the ACES II seat 3d models. -viper63a, for his old F-22A USAF Raptors Redux package, from which I borrowed decals. -mue, for his LOD Viewer which helped immensely in the making of the skins. -Cocas, for further help given to Heberth for the aircraft's 3d model. -My girlfriend, for supporting me in all of my endeavors. Additional ReadMe files by yakarov79 and baffmeister have been included among few others; be sure to read those to know about their work in better detail. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions.- 6 comments
- 6 reviews
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- f-22 raptor
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Question
Menrva replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
@Erik Thank you for the info. I decided to remove the hot-fix, most users downloaded the mod after January 20th 2024, so it's not needed anymore. I might post it to the support topic if necessary. The mod needs to be re-approved even though nothing has changed. -
Question
Menrva replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Oh weird, I'm glad you let us know. It's been up for so long, so it never worked so far? BTW, the hotfix is only for those few users who downloaded all four parts of the mod's ISO between January 17th and January 20th 2024. If you got the ISO parts after that date, you don't need the hotfix. @Erik This hotfix was uploaded as an attachment in ODS30AE's "What's New" section. Could you have a look and see what's wrong? Thanks in advance. -
Full-Scale Iceland Terrain
Menrva replied to Baltika's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
@madvad I don't think you really solved it. Now you're showing gerwin's TFD version of the stock IcelandNA terrain. The one of this topic is Baltika's Iceland terrain, which is an entirely different terrain, it is standalone and features a more complex tileset and a full scale size, unlike IcelandNA which is only 60% or so of real world scale. Gerwin's replaces the stock IcelandNA terrain, Baltika's must be installed in its own separate folder instead. -
Version 1.1
658 downloads
NovaLogic Terrains July 13th, 2021 (1st Release) by Menrva and gerwin >For Strike Fighters 2, Recommended Full-5 Merged This package was born after the discovery of similarities between the terrain engine of Strike Fighters and that of NovaLogic's flight sims from the late nineties. Upon my initial idea, gerwin helped make it true with his incredible programming skills; without him, these terrains wouldn't even exist for use on Strike Fighters. This package features not one, not two, but all thirteen terrains converted from all NovaLogic's flight sims. Due to differences between game engines, these terrains are smaller in scale in Strike Fighters compared to how they are in NovaLogic's games. Here below a summary of what's included: NL01_IslandGreen (Region: Meadow) from F-22 Lightning II NL02_IslandSnowy (Region: Tundra) from F-22 Lightning II and F-22 Raptor NL03_Desert1 (Region: Arid) from F-22 Lightning II and F-22 Raptor NL04_Jungle1 (Region: Forest) from F-22 Lightning II and F-22 Raptor NL04_Jungle2 (Region: Jungle) from F-16 Multirole Fighter and MiG-29 Fulcrum NL05_Savannah1 (Region: Woodland) from F-22 Raptor NL05_Savannah2 (Region: Savanna) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3 NL06_Desert2A (Region: Brush) from F-22 Raptor NL06_Desert2B (Region: Desert) from F-16 Multirole Fighter and MiG-29 Fulcrum NL07_Steppe (Region: Steppe) from F-16 Multirole Fighter and MiG-29 Fulcrum NL08_Scrub (Region: Scrub) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3 NL09_Glacial (Region: Glacial) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3 NL10_IslandJungle (Region: Tropical) from F-22 Lightning 3 These terrains feature 500m resolution heightmaps and original low-res tilesets (tweaked for the Strike Fighters engine). Each terrain is meant to represent a generic region of the world. Nations are properly limited to ones coherent with each setting, and island terrains enable the use of naval fleets and aircraft carriers. As such, these terrains are meant to be used in a full-5 merged mod folder of all SF2 titles. At this stage very few target areas have been added to each terrain, providing basic support for all mission types, so just enjoy quick missions against the enemy; hopefully these terrains will be completed with more details one day. About development, gerwin took care of reverse engineering NovaLogic's files and converting them to SF2 format, plus writing the tools for that. Me and him manually fixed most water alpha channels and adjusted colors in few tiles. Design choices such as target areas, routes, terrain height and surroundings, are mine; if you have any suggestions about this package, contact me. >Credits (in no particular order): -gerwin, for converting these terrains to the Strike Fighters game engine and for expanding his awesome tools with new features. I included his very nice Airfield 7+8 Addon Pack, too. -Wrench, for permission to upload this package which is based on outdated assets from old games. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This mod may NOT in any way, shape or form be used in any payware additions.- 14 comments
- 4 reviews
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Falcon 4 Korea Terrain
Menrva replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's understandable, the number of tiles and the size of the Korea terrain is already mind-blowing. The later we see Allied Force's Balkans terrain, the better for me. Otherwise it'd probably make my Balkans terrain the least preferable choice, and it took me years to develop it. For sure I'm not going to do something like that anymore, it got few downloads, it wasn't worth all the trouble of manually tiling all rivers and lakes; even in a scaled 60% terrain it was a crazy amount of time and work for details that pretty much no-one cares about. -
Falcon 4 Korea Terrain
Menrva replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@gerwin Outstanding work! I can't thank you enough for all the improvements made to TFDtool over the years and for the conversion of NovaLogic's terrains. This is another fantastic addition! I wonder if the same conversion process could be applied to Falcon 4 Allied Force's Balkans terrain. Given that F4 terrains are pretty much in Real World size and that SF2 does not support in-flight refueling, the 60% or so sized terrains we made can co-exist just fine. -
Strike Fighters 2 Screenshots Thread
Menrva replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Amidst the blue skies, a link from past to future. The sheltering wings of the protector... -
Operation Desert Storm: 30th Anniversary Edition
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
No. Maybe one day it'll be available at ModDB, but at the moment it has to remain at CombatACE.com since it contains the works of many other modders from this site. I do not have the permissions to host it somewhere else. I cannot provide a torrent either, it means I'd have to seed it 24/7 for it to work and it'd become a cost on my end in terms of energy consumption, can't keep my PC on for just that. The mod has always been free, you actually paid for CombatACE's subscription to the site which also granted access to a work in progress version of the mod as a plus. I understand you feel like you paid for it, but we developers have not made any money out of it; we simply cannot monetize upon it for our own gains, out of respect of the works of previous modders of this site. I also bought a subscription last year, I'm trying to do my part in helping to cover the website's hosting costs. This is a place for us modders and players to gather, help each other and keep the old game alive with new creations. I wish I could help but I am not involved with DXVK in any way. If it crashes with the Nvidia RTX 2070 even with the stock game (you can change which GPU to use in the options screen), then I suggest you open an issue on the GitHub page of DXVK; there the DXVK developers can help you with troubleshooting. Besides, I suggest to use DXVK if you only have the weak Intel UHD integrated graphics card, because otherwise you couldn't play the mod. If you have an Nvidia RTX, you don't need it at all, the mod should run just as fine without it. -
Custom Aircraft Sounds Info
Menrva posted a topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
This bit of info might be of interest for all aircraft modders out there. I was testing the upcoming F-22 Raptor addon placed in my custom mod folder, and its custom aircraft sounds were played correctly. However, after placing the complete addon package inside a clean SF2 mod folder, the F-22's sounds ceased to be played accordingly (I mean, you hear some sounds, but they are nothing like they should be). After much investigation, it turns out this is due to the fact that my custom mod folder contained higher quality sound replacements for the stock SF2 sounds, such as JetBurner.wav, JetEngine.wav, Flaps.wav, Gear.wav, etc. It seems the game requires that a plane's custom sounds, such as F22Engine.wav and F22Gear.wav, match the same quality of the stock ones, JetEngine.wav and Gear.wav, for them to be played correctly. That is, if JetBurner.wav is 22050 Hz Mono (it is so in stock SF2, but a custom mod available here provides 44100 Hz replacements for all stock sounds: https://combatace.com/forums/topic/72280-strike-fighters-2-sounds/?tab=comments#comment-569500), F22Burner.wav must be 22050 Hz Mono as well, otherwise it won't be played as it is. Since I am using the mod linked above, my F-22 sounds with a frequency of 44100 Hz are played correctly. Without the higher quality replacement of stock sounds, as provided by that mod, I would have to degrade the quality of my sounds to the lower frequency of stock SF2 sounds. All of this info applies regardless if you're using a custom soundlist.ini, so take this into consideration when releasing aircraft mods. I don't want to degrade my F-22 sounds to 22050 Hz or even 11025 Hz in some cases, so I will provide the few needed replacements of stock sounds from that mod. -
The COIN War
Menrva replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
@ShrikeHawk is offline since May 2022. Before necro-posting, it's good norm to check if the user you're asking to is still active in the site. -
ODS Warbirds: F-15C\D\E Eagle ODS30 Squadrons
Menrva replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yes, but that announcement applied to 2021. These standalone aircraft are much outdated now. ODS 30AE received many updated since the first release in 2021, with aircraft getting much reworked data over time. Moreover, the F-15C and F-15D now got proper Compass Grey Ghost skins by @daddyairplanes instead of using the Mod Eagle scheme colors of this package which are anachronistic for the Gulf War. The F-15E also got reworked skins by daddyairplanes. The new skins are by daddyairplanes, so I guess this standalone package will be updated if Viper63a asks daddyairplanes permission to include his work in place of the old skins of the package. Given that ODS 30AE is still updated to this day, these standalone packages by Viper63a are currently two (almost three) years of updates behind.