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Everything posted by Menrva
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I just saw your reply, so my apologies if I reply late. I always keep forgetting about the cache! It wasn't much of an issue anyway, I just thought it was worth mentioning because I couldn't understand why it happened. So, thank your for your explanation!
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Yeah, I miss it too! That's why I made this post. Me thinks that TK cut Snoopy abruptly somewhere. The Briefing screen clearly shows that G002 is being assigned as the FAC; that means that the FAC logic, in theory, is assigned to a ground object which can't make use of it, by not being an aircraft. If the logic of Snoopy is in the .exe, I highly doubt there's something we can do. If it's in the DLLs, maybe something can be done. But I'm not the one with such knowledge, I'm afraid.
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One can uncover funny things while modding the game. Probably it was discovered already, but I've never seen threads about it. Basically, in my upcoming GUI mod I have re-introduced the Briefing screen which was present in SF1 games. It's more of an eye-candy screen, not useful to something. When playing CAS missions where the FAC would usually spawn in SF1/WOX games, at the Briefing screen we get that the FAC has the G002 callsign instead of Snoopy. Obviously, Snoopy was cut in SF2, we all know that. What's funny is that G002 actually is the Friendly ground force we have to support during that mission. Another interesting fact: TACC is always Red Crown, even when in SF2NA we are playing for the Navy, where TACC is Hawkeye. But we know how poorly Hawkeye has been implemented.
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Yes I do! I guess I will have to download lots of packages to update ODS to current standards! Just save all the links of the needed stuff. We'll work the rest out later. Unlike usual mod packages, we can divide the download for the new ODS into different packages, one for the campaign files, one for the aircraft, etc. This way, we could update just one of the smaller packages if/when newer 3d models and/or additions happen. Well, you'll see.
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New Airbase
Menrva replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's going to be a welcome addition for the Iraq terrains I made! Keep up the good work, mate! -
@daddyairplanes When you eventually manage to finalize the aircraft set, I can get my hands on reworking the campaigns! So, to rework the ODS campaign is definitely in my plans for this year, although I'm no campaign guru. Maybe I'll become one. Other plans: -To complete new terrain packages (can't say more, there will be surprises!) -To finalize the GUI and Sky Enhancement mods (release is coming)
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I am still tweaking colours, trying to find better balances. They are something in between Cellinsky's widesky and the stock SF2 colours. Fog colours are a real PITA to get right. My huge thanks to Cellinsky, Stary, PanamaRed, Fubar512, Brain32, ShrikeHawk, BearGryllis, Orsin, luk1978, for their respective mod works! Following screenshots are just a work in progress, not the final quality; for some reason the new night colour seems very dark on screenshot, but in-game the environment is reasonably visible. Day Sunset Dusk Night Overcast Inclement
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Lately I've been working on an environment package, which combines various mods (cellinsky's widesky, Stary's SARCASM, ShrikeHawk's Cloudscape v3, etc.) into one. The idea is to produce a realistic sky, with better colours, lens flare effects and numerous clouds. The Overcast and Inclement weather have always lacked 3d clouds, now they are present as it always should have been. I tweaked Night and High Altitude colours as well, among other little things. The authors of the various mods I've been tweaking are going to be properly credited, of course! I am still not 100% convinced about some details, but I plan to release it early 2019, together with my SF1 GUI mod I showed at another thread. Enough talking, here's some WIP shots; Clear weather Scattered weather Broken weather Overcast weather Inclement weather Night colours Space colours
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I finally decided to push this mod forward, and it's pretty much complete, now. Only some little eye-candy elements need to be reworked. Here below a screenshot of the Mission Editor screen. The original SF1/WOX games never had such a screen so, in keeping the same style of the other menu screens, I have used bits from the original SF1 planning screen, made the green area larger, etc. Everything fits nicely I think. I expect this menu mod to be released in early 2019. It supports the Mission Editor DLC, but no support for the Campaign Customizer DLC, sorry.
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Fantastico lavoro! Devo proprio sbrigarmi a finire il terreno dell'Italia/Balcani...
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Let's not forget that SF2 is not so well optimized. That, and 3d objects with no proper distance LODs can cause bottlenecks too. However, that setup is really impressive. I can understand that it does not perform well on my low-end machine. But with high specs it should run smoother. On my end, (custom/improved) effects like smoke from ships etc., eat much FPS. Try to lower Effects to High, because with Effects to Unlimited the game even activates a horrible bloom effect.
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Hi, Erik! I've had a weird occurrence today. I logged out but the site always showed me online, sometimes claiming that I was browsing the Forums Index or the Downloads Categories. However, it did say that "I Last Visited X minutes ago". I tried to log in and log out numerous times, refreshing, etc. but the issue remains. Maybe it's just a glitch and it will disappear in a matter of hours. EDIT: It seems it was a glitch, all is fine now
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Widescreen?
Menrva replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Shirley it is text editable. Open the Options.ini file and find the following: AspectRatio=1.777778 1.777778 should be for 16:9 resolutions. I have no idea which value it is for 21:9 monitors. If you use a wrong aspect ratio, everything will appear stretched. EDIT: MiGBuster's value of 2.370370 should do okay -
I play Armored Fist 2 with DOSBOX, as well as F-22 TAW and Comanche Gold, which is a jewel compared to the arcade-ish Comanche 4. M1 Tank Platoon 2 is prone to crashes though. I guess it's flawed somewhere. Windows 10 isn't that bad. It was problematic at the beginning, but right now it's miles ahead Windows 7, and I can play the usual old games as I did on Win7. You can even reinstall Win10 without having to lose all your files and installed programs. With Win7 the recovery options were limited to restore points, and those sometimes don't help at all. Sorry for the off-topic.
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Strike Fighters 2 Screenshots Thread
Menrva replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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From the album: Midway, North Pacific
Edge: Blaze, our recon mission is over. We should return to base... Chopper: Hey, Kid! Archer: You really should start calling him 'Captain'. Chopper: Forget it. If he's a Captain, then I want him to start trash-talkin' like a Captain. -
From the album: Midway, North Pacific
AWACS Thunderhead: Just our luck, we're low on fuel. Emergency landing in progress. Chopper: What? Now you notice it? This is why we should call you Thunder-Blockhead... AWACS Thunderhead: This is Thunderhead! First Lieutenant Davenport, how many times do I have to tell you to cut the chatter?! Chopper: Guess I'll cut off the mic and try talking to myself. -
From the album: Midway, North Pacific
AWACS Thunderhead: Wardog, keep your eyes open. We want to avoid yesterday's skirmish. Chopper: Man, I was starting to miss your sweet voice. Say, did you get it from your momma side of the family? AWACS Thunderhead: Cut the chatter... -
From the album: Midway, North Pacific
Edge: Grimm, what's your status? Archer: This is Archer. We're closing on you now. -
From the album: Midway, North Pacific
Chopper: Hey, Kid! All is quiet up here! That island seems abandoned... -
From the album: Midway, North Pacific
Control Tower: Blaze, altitude restrictions cancelled. Proceed with your mission. Good luck! -
From the album: Midway, North Pacific
AWACS Thunderhead: Wardog, execute recon over the area. Split in two flights and rendez-vous at the planned waypoint. -
From the album: Midway, North Pacific
Control Tower: Wardog Squadron, you are clear for take-off!
