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Menrva

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Everything posted by Menrva

  1. It is only 60GB because I removed all the unnecessary files and converted the .bmp to .jpeg (I hate bitmaps taking all that space, jpegs are much better if the conversion is done right without loss of quality). Of course I'm planning to buy a new HD. BTW, good choice Wrench. I also have a WD external HD. That's where I store SF2 mods and backups. What about the camera views? Tomorrow I'll post my results about .dds decals.
  2. Hi all. Does anyone know if the game reads decals in the .dds format (of course after correcting the relevant .ini files in each skin folder)? I have a "rather large" mod folder of over 60GB, most if not all bitmaps were converted to .jpeg, but the decals folder alone is at least 30GB big, and I hate that. Second question: do you know where I can change the camera zoom in and zoom out values for each aircraft? For instance, unlike the stock Thirdwire aircraft, some 3rd party aircraft have some issues with the external camera views, if you zoom in too much you can see the "interior" of such aircraft. P.S.: for those who are wondering why my personal mod is 60GB, all I can tell is that I have combined most of the greatest mods ever released for SF2 (Full-5 Merged - none of the DLCs): TSF2, ODS, OTC, KAW, NATO Fighters, SF2V Expansion, Falklands mod and so on. I thank all the modders here at CombatAce, thanks to their efforts Strike Fighters is becoming something more, a Cold War anthology.
  3. As far as I know yes. The weapon is included in the plane package made available by Wrench. Below I posted the link to download it, have fun with it. http://combatace.com/files/file/13710-what-if-sf2-lockheed-yf-12a-starduster-by-veltro2k/
  4. Awesome! Thanks for sharing.
  5. I totally agree. Of course I am not blaming the public opinion but the media which make people think one way and not the other (TV, movies and all that crap). Still I wonder if the X-32 was that bad, but we need another thread for such discussion.
  6. Amazing! My compliments to you FRPignon. This deserves 5 stars. The terrain especially needed this kind of treatment, and I love those flags in the airbases (that are Wrench's detailed work). Just remember that Sicily and Greece are 'green' and not deserted as much as Libya and it will be very great.
  7. Nesher, please don't laugh. Top Gun 2 was not cancelled, instead, I'm quoting the article, "the film was put on hiatus in August after director Tony Scott committed suicide". I find it rather sad, to say the least. Back on the thread, sure thing is the American public opinion thinks that the F-35 sucks. I wonder what would have happened if the ugly and beautiful X-32 won the competition instead of the X-35. We Italians have to buy 70 or more of these things, I hope they are worth it (after all they are meant to substitute the old Harriers).
  8. Strike Fighters was crying for such aircraft. Thank you very much for this, FastCargo. Let's hope someday someone creates a proper cockpit for it.
  9. WTF? Sorry, Wrench, I don't want to sound bitchy, but I don't get your 'wow'. I already stated that I have other projects in mind, so I won't bother with the skin or the decals for a while. I respect your work, after all without you this community would suffer a major loss. Just to state things clearly, I'm not one of those who complain about one mod or another, so if you got a problem with someone else (or with me) you'd better solve it without being ironic in an offensive way. That said, peace.
  10. Ah! I can read a data .ini all right, it's just that I don't want to waste my time trying to find the correct position for each decal.
  11. Thanks Geary. I know, decal placing is probably the most difficult task. As of now I'd like to finish a new terrain project for SF2 (it's a remake of the Iran/Iraq terrain). I'll probably add and remove some small details from the skin and release it for download if it seems reasonably good.
  12. Finally I finished my school exams. Below I attached two pictures of the YF-12A skin I made thanks to Geary's template. Still I'm not happy with my work because of the horrible, low-res decals painted on the skin (I don't know how to use the decals.ini properly). Anyone feel free to post any suggestions.
  13. Thanks again Geary. RL is taking most of my time though, so it will take a while before I can post a screenshot. However I already started painting the plane and I think the final result will be good. It will be probably my first upload.
  14. Geary, thanks a lot. It is exactly what I was looking for. You should upload it so people can effectively download your work. BTW I have no problem with sounds and the missile works, while the missing afterburner makes me think it has SF2 level afterburner nodes, those that we miss in the first generation of SF.
  15. Geary, sorry if I created some misunderstanding. I'd really like to see a dark skin matching the SR-71 first, but then considering that you've made various what if planes with the SEA camo, I had the idea of trying a similar thing with the YF-12A (after all it could have been deployed to Vietnam). However I'm not a 'what if' guy, so my first wish is to see the YF-12A in black colour. Thank you very much for your interest in this project.
  16. Thanks for the replies, guys! Don't worry Veltro, thanks to you we still have some of the most exotic and finest 3d models ever seen in a flight simulator. Geary, I will wait for your template, I already imagine a what if YF-12A in SEA camo like the ones you've made for other planes.
  17. It seems there are no available templates for this fast bird. Wrench once released a SF2 updated version, but it contained a white (and I guess fictional) texture. I think it would be great to have a black texture like its recon counterpart, the SR-71. It surely would be an alternative to those who don't have access to A-Team stuff. I'd really like to try paint the plane and update it a bit (wrong camera views allow to see the 'interior' of the fuselage), but I need templates, if anyone is willing to create them (I'm not good with that kind of stuff).
  18. Thank you very much, Wrench. It's appreciated. Sorry if I bother you with two (stupid) questions: Which is the fictitious squadron? And do the AU-1 and the F4U-5NL need a prop fix too? I haven't flown them for a while.
  19. I solved it on some terrains (don't know why it doesn't work on other terrains) by changing these parameters in the terrain data.ini: [HeightOffset] LowDetailMesh=0.5 WaterMesh=0.8 BTW such effect could also be avoided using a better resolution and antialiasing, but for that you need a powerful computer.
  20. He's amazing, at least someone tells the truth. The only part I didn't agree with was when he talked about the American casualties of the tank battles in Iraq back in 1991 (at least they risked their lives on the ground), but I agree 100% regarding the excessive bombardments that occurred in Desert Storm. Quoting Roger Waters' song The Bravery Of Being Out Of Range: "Just love those laser guided bombs/They're really great/For righting wrongs/You hit the target/And win the game/From bars 3,000 miles away"
  21. I'm really happy to hear that you are alright. Falcon the fighter 1, bad guys 0.
  22. Take care of yourself, Wrench, after all RL is way more important than modding (although you like it so much I guess you'll miss it for the time being).
  23. Malibu, thank you very much for sharing this one. I noticed that the campaign set in 1975 doesn't have the SF2NA F-14 which was instead added by TW (since the release of SF2NA or later by a patch, I guess) in the stock campaign.
  24. Really great skin! Are you using the Mi-24 available here or is it the one at Capun's site?
  25. Hi regula50. I'm reworking the terrain as part of a major project for the Iran/Iraq war. Many of the targets are placed in wrong coordinates, hence why I wanted to enhance it. The info you found is useful, the fact that you found different names is because the US military changed the names of many Iraqi airfields after they conquered them in the invasion of 2003. I'm planning to add as many relevant airports as possible with their correct names according to their years, but the project is still far from completion.
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