NeverEnough
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Everything posted by NeverEnough
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CF-188
NeverEnough replied to gillg's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Take a look over at checksix-fr. I think they may still be available there. -
F-102 Delta Dagger
NeverEnough replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
"Just tried it out and it seems the Mighty Mouse Rockets don't seem to fire." Copy and paste this info into your current F-102A_Data.ini, and delete the original Weapons Station section. Be sure to open the Weapons Bay Doors before firing. // Weapon Stations -------------------------------------------------------- [GenieStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition=-0.067,0.641,-0.224 AttachmentAngles=0.0,-1.4,0.0 LoadLimit=1500 AllowedWeaponClass=AHM AttachmentType=USAF ModelNodeName=gstat MovingPylon=TRUE DiameterLimit=1.15 LengthLimit=5.1 BombBayAnimationID=8 BombBayOpenTime=0.50 BombBayCloseTime=1.00 MinExtentPosition=-0.65, 4.95,-0.75 MaxExtentPosition= 0.65, 2.40, 0.00 [LeftFrontMissileStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=INTERNAL AttachmentPosition=-0.419,1.473,-0.244 AttachmentAngles=0.0,-1.15,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=650 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Pylon1 MovingPylon=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=1.00 PylonMass=55 PylonDragArea=0.02 [RightFrontMissileStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=INTERNAL AttachmentPosition=-0.419,-0.604,-0.244 AttachmentAngles=0.0,-1.15,0.0 LoadLimit=650 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Pylon2 MovingPylon=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=1.00 PylonMass=55 PylonDragArea=0.02 [LeftRearMissileStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=INTERNAL AttachmentPosition=0.254,1.473,-0.308 AttachmentAngles=0.0,-1.15,0.0 LoadLimit=650 AllowedWeaponClass=SAHM AttachmentType=USAF ModelNodeName=Pylon3 MovingPylon=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=1.00 PylonMass=55 PylonDragArea=0.02 [RightRearMissileStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=INTERNAL AttachmentPosition=0.254,-0.604,-0.308 AttachmentAngles=0.0,-1.15,0.0 LoadLimit=650 AllowedWeaponClass=SAHM AttachmentType=USAF ModelNodeName=Pylon4 MovingPylon=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=1.00 PylonMass=55 PylonDragArea=0.02 [LeftWingStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.611,-3.661,-0.913 AttachmentAngles= LoadLimit=650 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName=Pylon_L PylonMass=55 PylonDragArea=0.02 FuelTankName=Tank360_F102 NoJettisionTank=TRUE [RightWingStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.611,-3.661,-0.913 AttachmentAngles= LoadLimit=650 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName=Pylon_R PylonMass=55 PylonDragArea=0.02 FuelTankName=Tank360_F102 NoJettisionTank=TRUE [RocketTray] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=INTERNAL NumWeapons=12 AttachmentPosition012=-0.549,1.802,-0.343 AttachmentPosition011=-0.473,1.802,-0.371 AttachmentPosition010=-0.394,1.802,-0.384 AttachmentPosition009=-0.279,1.802,-0.41 AttachmentPosition008=-0.21,1.802,-0.439 AttachmentPosition007=-0.125,1.802,-0.443 AttachmentPosition006=0.105,1.763,-0.454 AttachmentPosition005=0.185,1.763,-0.434 AttachmentPosition004=0.258,1.763,-0.416 AttachmentPosition003=0.381,1.802,-0.378 AttachmentPosition002=0.46,1.802,-0.361 AttachmentPosition001=0.533,1.802,-0.329 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1700.0 AllowedWeaponClass=RCKT AttachmentType=NATO,USAF DiameterLimit=0.5 LengthLimit=3.2 //BombBayAnimationID=7 //BombBayOpenTime=0.50 //BombBayCloseTime=1.00 MovingPylon=TRUE AutomaticDoors=TRUE ModelNodeName= -
F-102A
NeverEnough replied to pappychksix's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wow Pappy, that is a really nice skin! This bird is certainly shaping up nicely. -
It was Spillone104's J79 Exhaust Effect that provided the impetus to investigate how to increase the exhaust plume volume, while keeping his J79 Exhaust Effect's extended tail. The first thing I learned, was that Spillone104 must have spent a ton of time and effort working with all the different emitter parameters to put his Exhaust Effect together! The next thing that reared its ugly head was that combining the long exhaust plume with more volume results in a significant increase in emitter particles. The huge increase in particles rendered would just kill frame rates, and would create a slide show if multiple aircraft were on screen together. This feeble attempt at "improving" the Dirty Exhaust Effect created by Deuces back in November, 2004 proved to illustrate how innovative the Effects Gurus have been with TK's sim and how steep the learning curve is to better utilize all that TK has given us to work with!
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C-123K Provider
NeverEnough replied to Dels's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wow, if you look real close you can see Mel Gibson and Robert Downey Jr. This looks outstanding! -
249 downloads
Dirty Bird Exhaust Effect By NeverEnough This exhaust effect was inspired by the work of Deuces, Fubar512 and Spillone104. After looking at lots of photos of the billowing smoke trails generated by the phantastic F-4 Phantom; I wanted to try to duplicate these big, greasy skidmarks in the sky. The Dirty Bird Exhaust Effect is configured so that it may be used in either single engine or dual engine aircraft. The DBSingleExhaustEmitter will produce slightly more exhaust volume than the DBDualExhaustEmitter when used on a dual engine aircraft if you really want to accelerate global warming. If you wish to have a slightly less smokey single engine aircraft, you could utilize the DBDualExhaustEmitter in a single engine aircraft. Also included in the Dirty Bird Exhaust Effect package, is a particularly striking loading screen of the dirty end of a West German F-4F Phantom. -
View File Dirty Bird Exhaust Effect Dirty Bird Exhaust Effect By NeverEnough This exhaust effect was inspired by the work of Deuces, Fubar512 and Spillone104. After looking at lots of photos of the billowing smoke trails generated by the phantastic F-4 Phantom; I wanted to try to duplicate these big, greasy skidmarks in the sky. The Dirty Bird Exhaust Effect is configured so that it may be used in either single engine or dual engine aircraft. The DBSingleExhaustEmitter will produce slightly more exhaust volume than the DBDualExhaustEmitter when used on a dual engine aircraft if you really want to accelerate global warming. If you wish to have a slightly less smokey single engine aircraft, you could utilize the DBDualExhaustEmitter in a single engine aircraft. Also included in the Dirty Bird Exhaust Effect package, is a particularly striking loading screen of the dirty end of a West German F-4F Phantom. Submitter NeverEnough Submitted 04/13/2009 Category Effect Mods
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Dassault Mirage IVA V.1.1
NeverEnough replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Veltro, you are amazing in your capability to crank out great models of previously ignored aircraft. Thanks for your considerable efforts! -
It really is not difficult at all. The best bet is to first extract the downloaded aircraft file to a folder you create on your desktop. From the folder you extracted the file to on your desktop, just drag and drop the specific aircraft file into the Aircraft file in the Objects folder of the sim. The aircraft folder you drag and drop or copy from the desktop will be for example "A-5A". Within that folder you will need to check that it includes a cockpit folder, or you will not see it displayed in game when selecting an aircraft to fly. Most likely, you are dropping "a folder within a folder" into your Aircraft folder in your sim. The program will not see the specific aircraft file since it is contained in another folder. If you extract the downloaded plane into a folder on your desktop you named "A-5A Vigilante", within the desktop folder you extracted the files to will be an aircraft folder named "A-5A". If you copied the "A-5A Vigilante" folder you extracted the downloaded files into over to the Aircraft folder in the Objects folder of the sim, you will not see the aircraft in game. If you copy over the "A-5A" folder located inside the larger "A-5A Vigilante" folder from your desktop to the Aircraft folder in the Objects folder of the sim, you're in business. Clear as mud! Try it with the beautiful A-5A Vigilante I used as an example.
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Good Gracious! 8O
NeverEnough replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sid, you must be a compulsive Skinner. You have pumped out a ton of really especially tasty skins for these beautiful birds. Well done, and very much appreciated! -
Chinook
NeverEnough replied to scouserlad13's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wow, that is some nicely appointed office space! Great job.... -
Pony
NeverEnough replied to Klavs81's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Klavs81, this looks amazing! Be still my heart...... -
NATO Fighters III Released
NeverEnough replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks so much for all your efforts in putting together this latest chapter in the Nato Fighters trilogy. It really has been a time for some outstanding additions to the Thirdwire world.
