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Canadair

ACE
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Everything posted by Canadair

  1. Nice, single seater was needed
  2. What is the "SH" that FC is making anyway?
  3. What is a "missionized" gun pod?
  4. Defintely CA stary's terrain stuff.
  5. ME too. Will be drinking a few glasses and snuggling with my wife under blankets watching movies. And will join you, dear Column, in a very happy F-you to this 2008 to be forgotten. Happy New Year to all of You CA people. Thank you. We might disagree and bicker over this and that, but with your company this stupid bitter year has been made a little more livable.
  6. Actually, Alessandro, they are in the SU-22' weapon mini-pack by ravenclaw_07 http://forum.combatace.com/index.php?autoc...p;showfile=6976
  7. Where do I find the PTB-800?
  8. Newton e' lui il problema, quel vecchio parruccone....
  9. Thanks Erwin, nice christmas gift!
  10. Can I ask what is changed in this new version ?
  11. Caro avenger tutte considerazioni giustissime, anche se:.... ha fatto confusione tra volume e massa. Se la massa di due corpi è la stessa ovviamente i due corpi avranno lo stesso peso.....e qui bisognoa aggiungere : a parità di accelerazione di gravità, visto che il peso è una forza e la massa una caratteristica intrinseca del corpo in esame che fa da costante di proporzionalità tra la forza e l'accellerazione, secondo l'interpretazione newtoniana ed il II principio della dinamica F=Ma In realtà nella domandina intendevo proprio peso, o massa a parità di accelearione di gravità, che in sostanza è la stessa cosa. Cioè, nella stessa stanza, alla stessa temperatura ambiente, hai un chilo di acqua fredda e uno di acqua calda, quale pesa di più? E' una questione accademica, lo so, ma qualcuno ha fatto misure MOLTO accurate ed ha scoperto che...
  12. Never said better. I agree to each and every line. What is amzing is that at times you simply can't go back even if you want, because simply you have no drivers for the periphals. that is especially bad for laptops. oh but it was DSC Black shark. Sadly the more hardware get better, the less skilled programmers get. I see the quality of software going downhill VERY fast. Graphics and eye candy left alone, we are accepting as decent, stuff that we would have rejected a few years ago, in every software type I would say and specifically in flight simulators, which get little to no support. the whole falcon seriers can't use AAlias on Vista with the latest drivers for example. Unbelivable and outrageous. I was flying SFP a few days ago and thinking that it would be nice to be able to reprogram the waypoints in flight ,, and then I remembered that this option was possible back in Stealth fighter on C-64. On the other hand, thoguh, TK's approach, is probably the best approach possible, with continues free updates and huge moddability, in this low bugdet era ( in general and for flight sims specifically). Low budget, excellent results, with an open product that the community can enhance greatly, not to mention the updating system. It has been said a lot, but is worth rementioning, Oct patch rocks and brings the game to anew level. ,,now if only he would sell the SDK to someone,, that would eb great, can you imagine what companies and publishers like Justflight could do for the SFP series? sorry for the big OT
  13. Simone Simons would have been a great gift..
  14. Eh Uzzo , hai ragione Ce ne vuole tanta di allegria ed ottimismo. Salutone dalle Cascate (gelate) del Niagara a tutti. Buon Natale , e che sia il Nuovo Anno prospero
  15. si ora ricordo che ne abbiamo parlato durante qualche notte estiva! Vediamo cosa tirano furori i "nostri" forumisti. Ciò detto vi faccio notare che ora ci sono DUE fanciulle britanniche nel forum internazionale (anzi USA) e nessuna italiana!
  16. Insieme agli auguri di buone feste.. Pesa piu' un chilo di acqua fredda o un chilo di acqua calda E non e' una domanda demente!
  17. If I may say.. good that someone noticed,,
  18. Thanks a lot Stary! :good:
  19. thanks Stary. You are my hero
  20. Stary, do you confirm that the following files, NOT included in the winter germany Ce TER_NEWTREES1.TGA TEROBJECT_RURAL2.TGA TER_FORRESTS1.TGA TEROBJECT_TREES2.TGA TEROBJECT_TREES1.TGA , BUT called for by the data.ini included in the winter germany are not needed?
  21. Is it? good...I am in Canada at themoment, in Toronto. and I really don't see a lot of "anime" and "anime fans", not even on TV or Satellite. Anyway the Gundam mod for HW2 is awesome.
  22. There is an incredible Gundam mod somewhere. But I guess the whole gundam Universe is not know in the "protectionist" NorthAmerican Entertainment bussinees
  23. I thoguht I was amonf the few to have loved this movie,,it is hilarious
  24. no, Geforce
  25. Okei I have the windmill working now. Anyway after trying a fresh install, I still was having the squared windmill problem as in pic above. I was using the "sharp" tree data. What I tried doing was copyin gthe Solidobject.... entry from the "superblending" data ini and now it works, i.e I have good windmills. I find this weird and wanted to report, just in case. This is out of my current germanyCE the first // entry is from the sharp data ini. the second is from the superblending data What do you think? //[solidObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [solidObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE //LightEnabled=TRUE LightEnabled=TRUE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 //SpecularColor=0.500000,0.500000,0.500000,1.000000 //SpecularPower=1.000000 ZBufferOffset=0.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_BLEND_TEXTURE_ALPHA //TEXTURE
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